⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 xylineandshaperenderer.java

📁 jfreechart1.0.1 jsp绘制图表的开发包
💻 JAVA
📖 第 1 页 / 共 3 页
字号:

    /**
     * Sets the 'shapes visible' for ALL series and sends a 
     * {@link RendererChangeEvent} to all registered listeners.
     * 
     * @param visible  the flag.
     */
    public void setShapesVisible(boolean visible) {
        setShapesVisible(BooleanUtilities.valueOf(visible));
    }

    /**
     * Returns the flag used to control whether or not the shapes for a series
     * are visible.
     *
     * @param series  the series index (zero-based).
     *
     * @return A boolean.
     */
    public Boolean getSeriesShapesVisible(int series) {
        return this.seriesShapesVisible.getBoolean(series);
    }

    /**
     * Sets the 'shapes visible' flag for a series and sends a 
     * {@link RendererChangeEvent} to all registered listeners.
     * 
     * @param series  the series index (zero-based).
     * @param visible  the flag.
     */
    public void setSeriesShapesVisible(int series, boolean visible) {
        setSeriesShapesVisible(series, BooleanUtilities.valueOf(visible));
    }
    
    /**
     * Sets the 'shapes visible' flag for a series and sends a 
     * {@link RendererChangeEvent} to all registered listeners.
     *
     * @param series  the series index (zero-based).
     * @param flag  the flag.
     */
    public void setSeriesShapesVisible(int series, Boolean flag) {
        this.seriesShapesVisible.setBoolean(series, flag);
        notifyListeners(new RendererChangeEvent(this));
    }

    /**
     * Returns the base 'shape visible' attribute.
     *
     * @return The base flag.
     */
    public boolean getBaseShapesVisible() {
        return this.baseShapesVisible;
    }

    /**
     * Sets the base 'shapes visible' flag.
     *
     * @param flag  the flag.
     */
    public void setBaseShapesVisible(boolean flag) {
        this.baseShapesVisible = flag;
        notifyListeners(new RendererChangeEvent(this));
    }

    // SHAPES FILLED

    /**
     * Returns the flag used to control whether or not the shape for an item 
     * is filled.
     * <p>
     * The default implementation passes control to the 
     * <code>getSeriesShapesFilled</code> method. You can override this method
     * if you require different behaviour.
     *
     * @param series  the series index (zero-based).
     * @param item  the item index (zero-based).
     *
     * @return A boolean.
     */
    public boolean getItemShapeFilled(int series, int item) {
        Boolean flag = this.shapesFilled;
        if (flag == null) {
            flag = getSeriesShapesFilled(series);
        }
        if (flag != null) {
            return flag.booleanValue();   
        }
        else {
            return this.baseShapesFilled;   
        }
    }

    /**
     * Sets the 'shapes filled' for ALL series and sends a 
     * {@link RendererChangeEvent} to all registered listeners.
     *
     * @param filled  the flag.
     */
    public void setShapesFilled(boolean filled) {
        setShapesFilled(BooleanUtilities.valueOf(filled));
    }

    /**
     * Sets the 'shapes filled' for ALL series and sends a 
     * {@link RendererChangeEvent} to all registered listeners.
     *
     * @param filled  the flag (<code>null</code> permitted).
     */
    public void setShapesFilled(Boolean filled) {
        this.shapesFilled = filled;
        notifyListeners(new RendererChangeEvent(this));
    }
    
    /**
     * Returns the flag used to control whether or not the shapes for a series
     * are filled.
     *
     * @param series  the series index (zero-based).
     *
     * @return A boolean.
     */
    public Boolean getSeriesShapesFilled(int series) {
        return this.seriesShapesFilled.getBoolean(series);
    }

    /**
     * Sets the 'shapes filled' flag for a series.
     *
     * @param series  the series index (zero-based).
     * @param flag  the flag.
     */
    public void setSeriesShapesFilled(int series, boolean flag) {
        setSeriesShapesFilled(series, BooleanUtilities.valueOf(flag));
    }

    /**
     * Sets the 'shapes filled' flag for a series.
     *
     * @param series  the series index (zero-based).
     * @param flag  the flag.
     */
    public void setSeriesShapesFilled(int series, Boolean flag) {
        this.seriesShapesFilled.setBoolean(series, flag);
        notifyListeners(new RendererChangeEvent(this));
    }

    /**
     * Returns the base 'shape filled' attribute.
     *
     * @return The base flag.
     */
    public boolean getBaseShapesFilled() {
        return this.baseShapesFilled;
    }

    /**
     * Sets the base 'shapes filled' flag.
     *
     * @param flag  the flag.
     */
    public void setBaseShapesFilled(boolean flag) {
        this.baseShapesFilled = flag;
        notifyListeners(new RendererChangeEvent(this));
    }

    /**
     * Returns <code>true</code> if outlines should be drawn for shapes, and 
     * <code>false</code> otherwise.
     * 
     * @return A boolean.
     */
    public boolean getDrawOutlines() {
        return this.drawOutlines;
    }
    
    /**
     * Sets the flag that controls whether outlines are drawn for 
     * shapes, and sends a {@link RendererChangeEvent} to all registered 
     * listeners. 
     * <P>
     * In some cases, shapes look better if they do NOT have an outline, but 
     * this flag allows you to set your own preference.
     * 
     * @param flag  the flag.
     */
    public void setDrawOutlines(boolean flag) {
        this.drawOutlines = flag;
        notifyListeners(new RendererChangeEvent(this));
    }
    
    /**
     * Returns <code>true</code> if the renderer should use the fill paint 
     * setting to fill shapes, and <code>false</code> if it should just
     * use the regular paint.
     * 
     * @return A boolean.
     */
    public boolean getUseFillPaint() {
        return this.useFillPaint;
    }
    
    /**
     * Sets the flag that controls whether the fill paint is used to fill 
     * shapes, and sends a {@link RendererChangeEvent} to all 
     * registered listeners.
     * 
     * @param flag  the flag.
     */
    public void setUseFillPaint(boolean flag) {
        this.useFillPaint = flag;
        notifyListeners(new RendererChangeEvent(this));
    }
    
    /**
     * Returns <code>true</code> if the renderer should use the outline paint 
     * setting to draw shape outlines, and <code>false</code> if it should just
     * use the regular paint.
     * 
     * @return A boolean.
     */
    public boolean getUseOutlinePaint() {
        return this.useOutlinePaint;
    }
    
    /**
     * Sets the flag that controls whether the outline paint is used to draw 
     * shape outlines, and sends a {@link RendererChangeEvent} to all 
     * registered listeners.
     * 
     * @param flag  the flag.
     */
    public void setUseOutlinePaint(boolean flag) {
        this.useOutlinePaint = flag;
        notifyListeners(new RendererChangeEvent(this));
    }
    
    /**
     * Records the state for the renderer.  This is used to preserve state 
     * information between calls to the drawItem() method for a single chart 
     * drawing.
     */
    public static class State extends XYItemRendererState {
        
        /** The path for the current series. */
        public GeneralPath seriesPath;
        
        /** 
         * A flag that indicates if the last (x, y) point was 'good' 
         * (non-null). 
         */
        private boolean lastPointGood;
        
        /**
         * Creates a new state instance.
         * 
         * @param info  the plot rendering info.
         */
        public State(PlotRenderingInfo info) {
            super(info);
        }
        
        /**
         * Returns a flag that indicates if the last point drawn (in the 
         * current series) was 'good' (non-null).
         * 
         * @return A boolean.
         */
        public boolean isLastPointGood() {
            return this.lastPointGood;
        }
        
        /**
         * Sets a flag that indicates if the last point drawn (in the current 
         * series) was 'good' (non-null).
         * 
         * @param good  the flag.
         */
        public void setLastPointGood(boolean good) {
            this.lastPointGood = good;
        }
    }
    
    /**
     * Initialises the renderer.
     * <P>
     * This method will be called before the first item is rendered, giving the
     * renderer an opportunity to initialise any state information it wants to 
     * maintain.  The renderer can do nothing if it chooses.
     *
     * @param g2  the graphics device.
     * @param dataArea  the area inside the axes.
     * @param plot  the plot.
     * @param data  the data.
     * @param info  an optional info collection object to return data back to 
     *              the caller.
     *
     * @return The renderer state.
     */
    public XYItemRendererState initialise(Graphics2D g2,
                                          Rectangle2D dataArea,
                                          XYPlot plot,
                                          XYDataset data,
                                          PlotRenderingInfo info) {

        State state = new State(info);
        state.seriesPath = new GeneralPath();
        return state;

    }
    
    /**
     * Draws the visual representation of a single data item.
     *
     * @param g2  the graphics device.
     * @param state  the renderer state.
     * @param dataArea  the area within which the data is being drawn.
     * @param info  collects information about the drawing.
     * @param plot  the plot (can be used to obtain standard color 
     *              information etc).
     * @param domainAxis  the domain axis.
     * @param rangeAxis  the range axis.
     * @param dataset  the dataset.
     * @param series  the series index (zero-based).
     * @param item  the item index (zero-based).
     * @param crosshairState  crosshair information for the plot 
     *                        (<code>null</code> permitted).
     * @param pass  the pass index.
     */
    public void drawItem(Graphics2D g2,
                         XYItemRendererState state,
                         Rectangle2D dataArea,
                         PlotRenderingInfo info,
                         XYPlot plot,
                         ValueAxis domainAxis,
                         ValueAxis rangeAxis,
                         XYDataset dataset,
                         int series,
                         int item,
                         CrosshairState crosshairState,
                         int pass) {

        // do nothing if item is not visible
        if (!getItemVisible(series, item)) {
            return;   
        }

        // first pass draws the background (lines, for instance)
        if (isLinePass(pass)) {
            if (item == 0) {
                if (this.drawSeriesLineAsPath) {
                    State s = (State) state;
                    s.seriesPath.reset();
                    s.lastPointGood = false;     
                }
            }

            if (getItemLineVisible(series, item)) {
                if (this.drawSeriesLineAsPath) {
                    drawPrimaryLineAsPath(
                        state, g2, plot, dataset, pass, series, item, 
                        domainAxis, rangeAxis, dataArea
                    );
                }
                else {
                    drawPrimaryLine(
                        state, g2, plot, dataset, pass, series, item, 
                        domainAxis, rangeAxis, dataArea
                    );
                }
            }
        }
        // second pass adds shapes where the items are ..
        else if (isItemPass(pass)) {

            // setup for collecting optional entity info...
            EntityCollection entities = null;
            if (info != null) {
                entities = info.getOwner().getEntityCollection();
            }

            drawSecondaryPass(
                g2, plot, dataset, pass, series, item, domainAxis, dataArea,
                rangeAxis, crosshairState, entities
            );
        }
    }

    /**
     * Returns <code>true</code> if the specified pass is the one for drawing 
     * lines.
     * 
     * @param pass  the pass.
     * 
     * @return A boolean.
     */
    protected boolean isLinePass(int pass) {
        return pass == 0;
    }

    /**
     * Returns <code>true</code> if the specified pass is the one for drawing 
     * items.
     * 
     * @param pass  the pass.
     * 
     * @return A boolean.
     */
    protected boolean isItemPass(int pass) {
        return pass == 1;
    }

    /**
     * Draws the item (first pass). This method draws the lines
     * connecting the items.
     *
     * @param g2  the graphics device.
     * @param state  the renderer state.
     * @param dataArea  the area within which the data is being drawn.

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -