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📄 effects.h

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#ifndef EFFECTS_H
#define EFFECTS_H

#include "wx/wxprec.h"#ifdef __BORLANDC__    #pragma hdrstop#endif#ifndef WX_PRECOMP    #include "wx/wx.h"#endif

#include <wx/string.h>

#include "spelldb.h"
#include "itemdb.h"
#include "charcontrol.h"
#include "modelcanvas.h"

#include <string>
#include <vector>
#include <set>

extern wxArrayString spelleffects;
extern SpellEffectsDB spelleffectsdb;

void GetSpellEffects();
void SelectCreatureItem(int slot, int current, CharControl *cc, wxWindow *parent);

struct NumStringPair {
	int id;
	std::string name;

	const bool operator< (const NumStringPair &p) const {
		return name < p.name;
	}
};

struct EnchantsRec {
	unsigned int id;
	unsigned int index[5];
	std::string name;

	const bool operator< (const EnchantsRec &p) const {
		return name < p.name;
	}
};

/*
struct SpellRec {
	unsigned int index;
	unsigned int id;
	std::string name;

};
*/

class EnchantsDialog : public wxDialog {    DECLARE_EVENT_TABLE()	void InitObjects();	void InitEnchants();	CharControl *charControl;	ItemVisualEffectDB *effectdb;	wxRadioBox *slot;	wxListBox *effectsListbox;	bool EnchantsInitiated;	bool Initiated;	wxArrayString choices;	std::vector<EnchantsRec> enchants;	public:    EnchantsDialog(wxWindow *parent, CharControl *cc);	~EnchantsDialog() 	{ 		enchants.clear();	}	
	void OnClick(wxCommandEvent &event);	void Display();	int RHandEnchant;	int LHandEnchant;};


#endif

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