📄 effects.h
字号:
#ifndef EFFECTS_H
#define EFFECTS_H
#include "wx/wxprec.h"#ifdef __BORLANDC__ #pragma hdrstop#endif#ifndef WX_PRECOMP #include "wx/wx.h"#endif
#include <wx/string.h>
#include "spelldb.h"
#include "itemdb.h"
#include "charcontrol.h"
#include "modelcanvas.h"
#include <string>
#include <vector>
#include <set>
extern wxArrayString spelleffects;
extern SpellEffectsDB spelleffectsdb;
void GetSpellEffects();
void SelectCreatureItem(int slot, int current, CharControl *cc, wxWindow *parent);
struct NumStringPair {
int id;
std::string name;
const bool operator< (const NumStringPair &p) const {
return name < p.name;
}
};
struct EnchantsRec {
unsigned int id;
unsigned int index[5];
std::string name;
const bool operator< (const EnchantsRec &p) const {
return name < p.name;
}
};
/*
struct SpellRec {
unsigned int index;
unsigned int id;
std::string name;
};
*/
class EnchantsDialog : public wxDialog { DECLARE_EVENT_TABLE() void InitObjects(); void InitEnchants(); CharControl *charControl; ItemVisualEffectDB *effectdb; wxRadioBox *slot; wxListBox *effectsListbox; bool EnchantsInitiated; bool Initiated; wxArrayString choices; std::vector<EnchantsRec> enchants; public: EnchantsDialog(wxWindow *parent, CharControl *cc); ~EnchantsDialog() { enchants.clear(); }
void OnClick(wxCommandEvent &event); void Display(); int RHandEnchant; int LHandEnchant;};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -