📄 glext.h
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#ifndef __glext_h_#define __glext_h_#ifdef __cplusplusextern "C" {#endif/*** License Applicability. Except to the extent portions of this file are** made subject to an alternative license as permitted in the SGI Free** Software License B, Version 1.1 (the "License"), the contents of this** file are subject only to the provisions of the License. You may not use** this file except in compliance with the License. You may obtain a copy** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:** ** http://oss.sgi.com/projects/FreeB** ** Note that, as provided in the License, the Software is distributed on an** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.** ** Original Code. The Original Code is: OpenGL Sample Implementation,** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.** Copyright in any portions created by third parties is as indicated** elsewhere herein. All Rights Reserved.** ** Additional Notice Provisions: This software was created using the** OpenGL(R) version 1.2.1 Sample Implementation published by SGI, but has** not been independently verified as being compliant with the OpenGL(R)** version 1.2.1 Specification.*/#if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)#define WIN32_LEAN_AND_MEAN 1#include <windows.h>#endif#ifndef APIENTRY#define APIENTRY#endif#ifndef APIENTRYP#define APIENTRYP APIENTRY *#endif#ifndef GLAPI#define GLAPI extern#endif/*************************************************************//* Header file version number, required by OpenGL ABI for Linux *//* glext.h last updated 2005/06/20 *//* Current version at http://oss.sgi.com/projects/ogl-sample/registry/ */#define GL_GLEXT_VERSION 29#ifndef GL_VERSION_1_2#define GL_UNSIGNED_BYTE_3_3_2 0x8032#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034#define GL_UNSIGNED_INT_8_8_8_8 0x8035#define GL_UNSIGNED_INT_10_10_10_2 0x8036#define GL_RESCALE_NORMAL 0x803A#define GL_TEXTURE_BINDING_3D 0x806A#define GL_PACK_SKIP_IMAGES 0x806B#define GL_PACK_IMAGE_HEIGHT 0x806C#define GL_UNPACK_SKIP_IMAGES 0x806D#define GL_UNPACK_IMAGE_HEIGHT 0x806E#define GL_TEXTURE_3D 0x806F#define GL_PROXY_TEXTURE_3D 0x8070#define GL_TEXTURE_DEPTH 0x8071#define GL_TEXTURE_WRAP_R 0x8072#define GL_MAX_3D_TEXTURE_SIZE 0x8073#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362#define GL_UNSIGNED_SHORT_5_6_5 0x8363#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368#define GL_BGR 0x80E0#define GL_BGRA 0x80E1#define GL_MAX_ELEMENTS_VERTICES 0x80E8#define GL_MAX_ELEMENTS_INDICES 0x80E9#define GL_CLAMP_TO_EDGE 0x812F#define GL_TEXTURE_MIN_LOD 0x813A#define GL_TEXTURE_MAX_LOD 0x813B#define GL_TEXTURE_BASE_LEVEL 0x813C#define GL_TEXTURE_MAX_LEVEL 0x813D#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8#define GL_SINGLE_COLOR 0x81F9#define GL_SEPARATE_SPECULAR_COLOR 0x81FA#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23#define GL_ALIASED_POINT_SIZE_RANGE 0x846D#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E#endif#ifndef GL_ARB_imaging#define GL_CONSTANT_COLOR 0x8001#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002#define GL_CONSTANT_ALPHA 0x8003#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004#define GL_BLEND_COLOR 0x8005#define GL_FUNC_ADD 0x8006#define GL_MIN 0x8007#define GL_MAX 0x8008#define GL_BLEND_EQUATION 0x8009#define GL_FUNC_SUBTRACT 0x800A#define GL_FUNC_REVERSE_SUBTRACT 0x800B#define GL_CONVOLUTION_1D 0x8010#define GL_CONVOLUTION_2D 0x8011#define GL_SEPARABLE_2D 0x8012#define GL_CONVOLUTION_BORDER_MODE 0x8013#define GL_CONVOLUTION_FILTER_SCALE 0x8014#define GL_CONVOLUTION_FILTER_BIAS 0x8015#define GL_REDUCE 0x8016#define GL_CONVOLUTION_FORMAT 0x8017#define GL_CONVOLUTION_WIDTH 0x8018#define GL_CONVOLUTION_HEIGHT 0x8019#define GL_MAX_CONVOLUTION_WIDTH 0x801A#define GL_MAX_CONVOLUTION_HEIGHT 0x801B#define GL_POST_CONVOLUTION_RED_SCALE 0x801C#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F#define GL_POST_CONVOLUTION_RED_BIAS 0x8020#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023#define GL_HISTOGRAM 0x8024#define GL_PROXY_HISTOGRAM 0x8025#define GL_HISTOGRAM_WIDTH 0x8026#define GL_HISTOGRAM_FORMAT 0x8027#define GL_HISTOGRAM_RED_SIZE 0x8028#define GL_HISTOGRAM_GREEN_SIZE 0x8029#define GL_HISTOGRAM_BLUE_SIZE 0x802A#define GL_HISTOGRAM_ALPHA_SIZE 0x802B#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C#define GL_HISTOGRAM_SINK 0x802D#define GL_MINMAX 0x802E#define GL_MINMAX_FORMAT 0x802F#define GL_MINMAX_SINK 0x8030#define GL_TABLE_TOO_LARGE 0x8031#define GL_COLOR_MATRIX 0x80B1#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB#define GL_COLOR_TABLE 0x80D0#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2#define GL_PROXY_COLOR_TABLE 0x80D3#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5#define GL_COLOR_TABLE_SCALE 0x80D6#define GL_COLOR_TABLE_BIAS 0x80D7#define GL_COLOR_TABLE_FORMAT 0x80D8#define GL_COLOR_TABLE_WIDTH 0x80D9#define GL_COLOR_TABLE_RED_SIZE 0x80DA#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF#define GL_CONSTANT_BORDER 0x8151#define GL_REPLICATE_BORDER 0x8153#define GL_CONVOLUTION_BORDER_COLOR 0x8154#endif#ifndef GL_VERSION_1_3#define GL_TEXTURE0 0x84C0#define GL_TEXTURE1 0x84C1#define GL_TEXTURE2 0x84C2#define GL_TEXTURE3 0x84C3#define GL_TEXTURE4 0x84C4#define GL_TEXTURE5 0x84C5#define GL_TEXTURE6 0x84C6#define GL_TEXTURE7 0x84C7#define GL_TEXTURE8 0x84C8#define GL_TEXTURE9 0x84C9#define GL_TEXTURE10 0x84CA#define GL_TEXTURE11 0x84CB#define GL_TEXTURE12 0x84CC#define GL_TEXTURE13 0x84CD#define GL_TEXTURE14 0x84CE#define GL_TEXTURE15 0x84CF#define GL_TEXTURE16 0x84D0#define GL_TEXTURE17 0x84D1#define GL_TEXTURE18 0x84D2#define GL_TEXTURE19 0x84D3#define GL_TEXTURE20 0x84D4#define GL_TEXTURE21 0x84D5#define GL_TEXTURE22 0x84D6#define GL_TEXTURE23 0x84D7#define GL_TEXTURE24 0x84D8#define GL_TEXTURE25 0x84D9#define GL_TEXTURE26 0x84DA#define GL_TEXTURE27 0x84DB#define GL_TEXTURE28 0x84DC#define GL_TEXTURE29 0x84DD#define GL_TEXTURE30 0x84DE#define GL_TEXTURE31 0x84DF#define GL_ACTIVE_TEXTURE 0x84E0#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1#define GL_MAX_TEXTURE_UNITS 0x84E2#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6#define GL_MULTISAMPLE 0x809D#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E#define GL_SAMPLE_ALPHA_TO_ONE 0x809F#define GL_SAMPLE_COVERAGE 0x80A0#define GL_SAMPLE_BUFFERS 0x80A8#define GL_SAMPLES 0x80A9#define GL_SAMPLE_COVERAGE_VALUE 0x80AA#define GL_SAMPLE_COVERAGE_INVERT 0x80AB#define GL_MULTISAMPLE_BIT 0x20000000#define GL_NORMAL_MAP 0x8511#define GL_REFLECTION_MAP 0x8512#define GL_TEXTURE_CUBE_MAP 0x8513#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C#define GL_COMPRESSED_ALPHA 0x84E9#define GL_COMPRESSED_LUMINANCE 0x84EA#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB#define GL_COMPRESSED_INTENSITY 0x84EC#define GL_COMPRESSED_RGB 0x84ED#define GL_COMPRESSED_RGBA 0x84EE#define GL_TEXTURE_COMPRESSION_HINT 0x84EF#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0#define GL_TEXTURE_COMPRESSED 0x86A1#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3#define GL_CLAMP_TO_BORDER 0x812D#define GL_COMBINE 0x8570#define GL_COMBINE_RGB 0x8571#define GL_COMBINE_ALPHA 0x8572#define GL_SOURCE0_RGB 0x8580#define GL_SOURCE1_RGB 0x8581#define GL_SOURCE2_RGB 0x8582#define GL_SOURCE0_ALPHA 0x8588#define GL_SOURCE1_ALPHA 0x8589#define GL_SOURCE2_ALPHA 0x858A#define GL_OPERAND0_RGB 0x8590#define GL_OPERAND1_RGB 0x8591#define GL_OPERAND2_RGB 0x8592#define GL_OPERAND0_ALPHA 0x8598#define GL_OPERAND1_ALPHA 0x8599#define GL_OPERAND2_ALPHA 0x859A#define GL_RGB_SCALE 0x8573#define GL_ADD_SIGNED 0x8574#define GL_INTERPOLATE 0x8575#define GL_SUBTRACT 0x84E7#define GL_CONSTANT 0x8576#define GL_PRIMARY_COLOR 0x8577#define GL_PREVIOUS 0x8578#define GL_DOT3_RGB 0x86AE#define GL_DOT3_RGBA 0x86AF#endif#ifndef GL_VERSION_1_4#define GL_BLEND_DST_RGB 0x80C8#define GL_BLEND_SRC_RGB 0x80C9#define GL_BLEND_DST_ALPHA 0x80CA#define GL_BLEND_SRC_ALPHA 0x80CB#define GL_POINT_SIZE_MIN 0x8126#define GL_POINT_SIZE_MAX 0x8127#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128#define GL_POINT_DISTANCE_ATTENUATION 0x8129#define GL_GENERATE_MIPMAP 0x8191#define GL_GENERATE_MIPMAP_HINT 0x8192#define GL_DEPTH_COMPONENT16 0x81A5#define GL_DEPTH_COMPONENT24 0x81A6#define GL_DEPTH_COMPONENT32 0x81A7#define GL_MIRRORED_REPEAT 0x8370#define GL_FOG_COORDINATE_SOURCE 0x8450#define GL_FOG_COORDINATE 0x8451#define GL_FRAGMENT_DEPTH 0x8452#define GL_CURRENT_FOG_COORDINATE 0x8453#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456#define GL_FOG_COORDINATE_ARRAY 0x8457#define GL_COLOR_SUM 0x8458#define GL_CURRENT_SECONDARY_COLOR 0x8459#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D#define GL_SECONDARY_COLOR_ARRAY 0x845E#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD#define GL_TEXTURE_FILTER_CONTROL 0x8500#define GL_TEXTURE_LOD_BIAS 0x8501#define GL_INCR_WRAP 0x8507#define GL_DECR_WRAP 0x8508#define GL_TEXTURE_DEPTH_SIZE 0x884A#define GL_DEPTH_TEXTURE_MODE 0x884B#define GL_TEXTURE_COMPARE_MODE 0x884C#define GL_TEXTURE_COMPARE_FUNC 0x884D#define GL_COMPARE_R_TO_TEXTURE 0x884E
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