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📄 changelog.txt

📁 wowmodelview魔兽世界的模型查看工具。下了看看吧
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Changes from 0.46b to 0.47:
--------------
	* Added Deutsch translations thanks to Die_Backe!
	* Added "Weapons Enchants" which can now be applied to weapons.
	* Added support for loading Language Packs.
	* Added support for loading Sky Boxes.
	* Added missing FelBeast and Gryphon skins.
	* Added support for equiping creatures with weapons.
		- Can NOT currently enchant creature equipped weapons.
	* Background images are now saved and loaded between sessions.
	* Improved the "Key Input" handling for the Canvas.
	* Fixed not being able to load item Sets or Start equipment just after loading a character file.
	* Fixed a bug that prevented the "View Panel" from displaying.
	* Modified the animation handler to potentially support more than 1 object in the distant future.
		- This change was needed for skyboxes to be able to animate independently.
	* "Model Camera" is now disabled if the model does not have any embedded camera data with the model.
		- All creature models have a "close up" camera, (potentially for the model portraits for the interface - WhoooMan)
	* Added 'Legal Notice' to the About Frame.	
	* Modified "BakedNPCs" so they can be interacted in a similar way to Character models.
		- Some things like Hair / Facial features / Tabards, etc can not be changed.
		- BakedNPC 'clothes' for the most part, are part of their "skin".
	* Modified the event handler for when gif animations are being created.
		- This should increase in stability on slower machines.
		- Please note that browsing to the "Desktop" in the file dialogs seems to sometimes cause issues.
	* Tweaked the particle system some, hopefully for the better.


========================
WoW Model Viewer - TO DO
~~~~~~~~~~~~~~~~~~~~~~~~
1. Model display
	- Tauren and trolls: do not add foot texture for boots? (or add a toggle option)

2. Other requested features
	- Multiple Lighting.
	- Animation Scripting.
	- Carry equipment over from character to character.
	- Add a toggle for lighting to be relative to the model.

3. (distant) future improvements:
	- Texture import / exporting.
	- Model exporting / converting.
	- Add support for "casting spells".
	- Be able to equip creature models.
	- BakedNPC's need improving - compile a list or database of some sort of all the npc's in-game.
	- Optimise Point Sprites (particles) with hardware acceleration.

4. Misc:
	- Improve Cross-Platform compatbility for Mac OS X.
	- Enable Unicode support (for Japanese / Korean / Chinese compatability).
		* Enable the use of MSLU to suport Win98 which uses ANSI.
		
5. Very distant future improvements:
	- Have sounds, spells, effects, etc react to Animations.
	- Have animations react to keyboard input, jump, walk, run, etc.
		
6. Investigate:
	- Differentiate between Upper Body and Lower Body Animation, ie. sitting down while dancing.
	- Some models/sets use too many textures? Corrupts the background image for some graphic cards (Dragonstalker)?
		* Possible fix to update video card drivers?
	- Hair/Head textures are black for certain Graphic cards and drivers.

===============================
WoW Model Viewer Known Bug List
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- All Particle systems need fixing, possible sollution is to re-write them from scratch.
- Alpha Blending (Turkey, and the new transparent dragon for example), is incorrect.
- Gif Exporter does NOT currently work with WMO's - doing so will cause program to crash.
- Alpha Layer in PNG screenshots needs correcting, alpha layer overwrites the existing RGB values.

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