📄 splash.cpp
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/*-----------------------------------------------------------------------------
6502 Macroassembler and Simulator
Copyright (C) 1995-2003 Michal Kowalski
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-----------------------------------------------------------------------------*/
// CG: This file was added by the Splash Screen component.
// Splash.cpp : implementation file
//
#include "stdafx.h" // e. g. stdafx.h
#include "resource.h" // e.g. resource.h
#include "Splash.h" // e.g. splash.h
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// Splash Screen class
bool CSplashWnd::c_bShowSplashWnd;
CSplashWnd* CSplashWnd::c_pSplashWnd;
CSplashWnd::CSplashWnd()
{
m_hdib = NULL;
}
CSplashWnd::~CSplashWnd()
{
// Clear the static window pointer.
ASSERT(c_pSplashWnd == this);
c_pSplashWnd = NULL;
if (m_hdib)
DeleteObject(m_hdib);
}
BEGIN_MESSAGE_MAP(CSplashWnd, CWnd)
//{{AFX_MSG_MAP(CSplashWnd)
ON_WM_CREATE()
ON_WM_PAINT()
ON_WM_TIMER()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
void CSplashWnd::EnableSplashScreen(bool bEnable /*= TRUE*/)
{
c_bShowSplashWnd = bEnable;
}
void CSplashWnd::ShowSplashScreen(CWnd* pParentWnd /*= NULL*/)
{
if (!c_bShowSplashWnd || c_pSplashWnd != NULL)
return;
// Allocate a new splash screen, and create the window.
c_pSplashWnd = new CSplashWnd;
if (!c_pSplashWnd->Create(pParentWnd))
delete c_pSplashWnd;
else
c_pSplashWnd->UpdateWindow();
}
void CSplashWnd::PreTranslateAppMessage(MSG* pMsg)
{
if (c_pSplashWnd == NULL)
return;
// If we get a keyboard or mouse message, hide the splash screen.
if (pMsg->message == WM_KEYDOWN ||
pMsg->message == WM_SYSKEYDOWN ||
pMsg->message == WM_LBUTTONDOWN ||
pMsg->message == WM_RBUTTONDOWN ||
pMsg->message == WM_MBUTTONDOWN ||
pMsg->message == WM_NCLBUTTONDOWN ||
pMsg->message == WM_NCRBUTTONDOWN ||
pMsg->message == WM_NCMBUTTONDOWN)
{
c_pSplashWnd->HideSplashScreen();
}
}
bool CSplashWnd::Create(CWnd* pParentWnd /*= NULL*/)
{
#ifdef _DEBUG
return false;
#endif
HDC hdc= ::GetWindowDC(HWND_DESKTOP);
int nColors= ::GetDeviceCaps(hdc,NUMCOLORS);
::ReleaseDC(HWND_DESKTOP,hdc);
m_hdib = LoadImage( // za砤dowanie obrazka i palety kolor體
AfxGetResourceHandle(), // handle of the instance that contains the image
(LPCTSTR)MAKEINTRESOURCE(nColors==-1 ? IDB_SPLASH : IDB_SPLASH16),
IMAGE_BITMAP, // type of image
0, // desired width
0, // desired height
LR_CREATEDIBSECTION // load flags (tutaj: format DIB)
);
if (m_hdib == NULL)
return FALSE;
// if (!m_bitmap.LoadBitmap(nColors==-1 ? IDB_SPLASH : IDB_SPLASH16))
// return FALSE;
BITMAP bm;
::GetObject(m_hdib, sizeof(BITMAP), &bm);
// m_bitmap.GetBitmap(&bm);
return CreateEx(WS_EX_TOPMOST,
AfxRegisterWndClass(0, AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
NULL, WS_POPUP | WS_VISIBLE, 0, 0, bm.bmWidth, bm.bmHeight,
pParentWnd ? pParentWnd->GetSafeHwnd() : HWND_DESKTOP, NULL);
}
void CSplashWnd::HideSplashScreen()
{
// Destroy the window, and update the mainframe.
DestroyWindow();
CWnd *pWnd= AfxGetMainWnd();
if (pWnd)
pWnd->UpdateWindow();
}
void CSplashWnd::PostNcDestroy()
{
// Free the C++ class.
delete this;
}
int CSplashWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
// Center the window.
CenterWindow();
// Set a timer to destroy the splash screen.
SetTimer(1, 750, NULL); // 0.75 sekundy
return 0;
}
void CSplashWnd::OnPaint()
{
CPaintDC dc(this);
CDC dcImage;
if (!dcImage.CreateCompatibleDC(&dc))
return;
BITMAP bm;
::GetObject(m_hdib, sizeof(BITMAP), &bm);
// Paint the image.
HGDIOBJ hOldBitmap = SelectObject(dcImage.GetSafeHdc(),(HGDIOBJ)m_hdib);
int nColors= dc.GetDeviceCaps(NUMCOLORS); // ilo滄 wpis體 w palecie kolor體
if (nColors != -1)
{
RGBQUAD rgbColors[16];
BYTE buf[sizeof(LOGPALETTE)+16*sizeof(PALETTEENTRY)];
LOGPALETTE *pLogPalette= (LOGPALETTE *)buf;
pLogPalette->palVersion = 0x300;
pLogPalette->palNumEntries = 16;
PALETTEENTRY *pEntry= (PALETTEENTRY *)(pLogPalette+1);
CPalette Palette;
UINT ret= GetDIBColorTable(dcImage.GetSafeHdc(),0,16,rgbColors);
if (ret)
{
for (int i=0; i<16; i++)
{
pEntry[i].peRed = rgbColors[i].rgbRed;
pEntry[i].peGreen = rgbColors[i].rgbGreen;
pEntry[i].peBlue = rgbColors[i].rgbBlue;
pEntry[i].peFlags = 0; //PC_NOCOLLAPSE;
}
Palette.CreatePalette(pLogPalette);
dc.SelectPalette(&Palette,FALSE);
dc.RealizePalette();
}
}
dc.BitBlt(0, 0, bm.bmWidth, bm.bmHeight, &dcImage, 0, 0, SRCCOPY);
SelectObject(dcImage.GetSafeHdc(),hOldBitmap);
}
void CSplashWnd::OnTimer(UINT nIDEvent)
{
// Destroy the splash screen window.
HideSplashScreen();
}
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