📄 chessdlg.cpp
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// ChessDlg.cpp : implementation file
//
#include "stdafx.h"
#include "Chess.h"
#include "ChessDlg.h"
#include "CoolButton.h"
#include "BaseDef.h"
#include "OptionDlg.h"
#include "ThinkOptionDlg.h"
#include "BaiDlg.h"
#include "OpenDlg.h"
#define CHESS_C_UNDO 0
#define CHESS_C_REDO 1
#define CHESS_C_HELP 2
#define CHESS_C_CUT 3
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
CCoolButton m_btWeb;
CCoolButton m_btEmail;
CCoolButton m_btOK;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
afx_msg void OnButtonweb();
afx_msg void OnButtonemail();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
DDX_Control(pDX, IDC_BUTTONWEB, m_btWeb);
DDX_Control(pDX, IDC_BUTTONEMAIL, m_btEmail);
DDX_Control(pDX, IDOK, m_btOK);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
ON_BN_CLICKED(IDC_BUTTONWEB, OnButtonweb)
ON_BN_CLICKED(IDC_BUTTONEMAIL, OnButtonemail)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg dialog
CChessDlg::CChessDlg(CWnd* pParent /*=NULL*/)
: CDialog(CChessDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CChessDlg)
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
CWinApp* pApp=AfxGetApp();
m_hIcon = pApp->LoadIcon(IDR_MAINFRAME);
m_hIconUndo = pApp->LoadIcon(IDI_UNDO);
m_hIconRedo = pApp->LoadIcon(IDI_REDO);
m_hIconHelp = pApp->LoadIcon(IDI_HELP);
m_hIconCut = pApp->LoadIcon(IDI_CUT );
//棋子图标
m_hIconMan[RED_K]=pApp->LoadIcon(IDI_R_K);
m_hIconMan[RED_S]=pApp->LoadIcon(IDI_R_S);
m_hIconMan[RED_X]=pApp->LoadIcon(IDI_R_X);
m_hIconMan[RED_M]=pApp->LoadIcon(IDI_R_M);
m_hIconMan[RED_J]=pApp->LoadIcon(IDI_R_J);
m_hIconMan[RED_P]=pApp->LoadIcon(IDI_R_P);
m_hIconMan[RED_B]=pApp->LoadIcon(IDI_R_B);
m_hIconMan[BLACK_K]=pApp->LoadIcon(IDI_B_K);
m_hIconMan[BLACK_S]=pApp->LoadIcon(IDI_B_S);
m_hIconMan[BLACK_X]=pApp->LoadIcon(IDI_B_X);
m_hIconMan[BLACK_M]=pApp->LoadIcon(IDI_B_M);
m_hIconMan[BLACK_J]=pApp->LoadIcon(IDI_B_J);
m_hIconMan[BLACK_P]=pApp->LoadIcon(IDI_B_P);
m_hIconMan[BLACK_B]=pApp->LoadIcon(IDI_B_B);
m_pdcBack=new CDC;
m_pdcBoard=new CDC;
m_bThinking=FALSE;
m_bCheck[0]=FALSE;
m_bCheck[1]=FALSE;
FixManMap();
}
void CChessDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CChessDlg)
DDX_Control(pDX, IDC_CHESS_CUT, m_btCut);
DDX_Control(pDX, IDC_PROGRESS1, m_progressStep);
DDX_Control(pDX, IDC_STEPLIST, m_listStep);
DDX_Control(pDX, IDC_CHESS_UNDO, m_btUndo);
DDX_Control(pDX, IDC_CHESS_REDO, m_btRedo);
DDX_Control(pDX, IDC_CHESS_HELP, m_btHelp);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CChessDlg, CDialog)
//{{AFX_MSG_MAP(CChessDlg)
ON_COMMAND(ID_ABOUTBOX, OnAboutbox)
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_WM_DESTROY()
ON_COMMAND(ID_FILE_BAI, OnFileBai)
ON_COMMAND(ID_FILE_NEW, OnFileNew)
ON_COMMAND(ID_FILE_SAVE, OnFileSave)
ON_COMMAND(ID_FILE_OPEN, OnFileOpen)
ON_COMMAND(ID_FILE_OPTION, OnFileOption)
ON_BN_CLICKED(IDC_CHESS_UNDO, OnEditUndo)
ON_BN_CLICKED(IDC_CHESS_REDO, OnEditRedo)
ON_BN_CLICKED(IDC_CHESS_HELP, OnEditHelp)
ON_COMMAND(ID_CHESS_CUT, OnEditCut)
ON_WM_TIMER()
ON_LBN_DBLCLK(IDC_STEPLIST, OnDblclkSteplist)
ON_COMMAND(ID_HELP_EMAIL, OnHelpEmail)
ON_COMMAND(ID_HELP_WEB, OnHelpWeb)
ON_COMMAND(ID_FILE_THINKOPTION, OnFileThinkOption)
ON_COMMAND(ID_CHESS_HELP, OnEditHelp)
ON_COMMAND(ID_CHESS_REDO, OnEditRedo)
ON_COMMAND(ID_CHESS_UNDO, OnEditUndo)
ON_BN_CLICKED(IDC_CHESS_CUT, OnEditCut)
ON_COMMAND(ID_HELP_USE, OnHelpUse)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CChessDlg message handlers
BOOL CChessDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, FALSE);
SetIcon(m_hIcon, TRUE); // Set small icon
m_btUndo.SetIcon(m_hIconUndo,32,32);
m_btRedo.SetIcon(m_hIconRedo,32,32);
m_btHelp.SetIcon(m_hIconHelp,32,32);
m_btCut .SetIcon(m_hIconCut ,32,32);
CClientDC dc(this);
//Create Bitmap for DC
m_Bitmap1.CreateCompatibleBitmap(&dc,XBW,YBW);
m_Bitmap2.CreateCompatibleBitmap(&dc,XBW,YBW);
m_pdcBack->CreateCompatibleDC(&dc);
m_pdcBoard->CreateCompatibleDC(&dc);
m_pdcBoard->SelectObject(&m_Bitmap1);
m_pdcBack->SelectObject(&m_Bitmap2);
MakeBoard(); //draw Chessboard in Board DC(3D)
m_Setting.Load();
m_Thinker.SetLevel(m_Setting.m_nLevel);
m_Thinker.LoadThinkSetting();
m_progressStep.CProgressCtrl::SetRange(0,100);
m_nTimer=SetTimer(1,80,NULL);
New();
return TRUE; // return TRUE unless you set the focus to a control
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CChessDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CClientDC dc(this);
CRect rc;
GetUpdateRect(&rc,TRUE);
rc.OffsetRect(-XOFFSET,-YOFFSET);
UpdateFace(rc);
CDialog::OnPaint();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CChessDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
void CChessDlg::OnMouseMove(UINT nFlags, CPoint point)
{
if(m_nManPickUp!=32)
{
CPoint last=m_pointPickUp;
point.Offset(-XOFFSET-MW/2,-YOFFSET-MW/2);
if(point.x<SW)point.x=SW;
if(point.x>BWA*8+SW)point.x=BWA*8+SW;
if(point.y<SW)point.y=SW;
if(point.y>BWA*9+SW)point.y=BWA*9+SW;
m_pointPickUp=point;
CRect rc=MakeUpdateRect(last,m_pointPickUp);
UpdateFace(rc);
}
CDialog::OnMouseMove(nFlags, point);
}
void CChessDlg::OnAboutbox()
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
CChessDlg::~CChessDlg()
{
if(m_pdcBack)delete m_pdcBack;
if (m_pdcBoard)delete m_pdcBoard;
}
void CChessDlg::OnFileOption()
{
COptionDlg optiondlg;
optiondlg.m_CORM0=m_Setting.m_nCOrM[0];
optiondlg.m_CORM1=m_Setting.m_nCOrM[1];
optiondlg.m_nMode =m_Setting.m_nMode;
optiondlg.m_nLevel=m_Setting.m_nLevel;
m_bThinking=FALSE;
EnableCommand(CHESS_C_CUT,FALSE);
int respond=optiondlg.DoModal();
if(respond==IDOK)
{
m_Setting.m_nCOrM[0]=optiondlg.m_CORM0;
m_Setting.m_nCOrM[1]=optiondlg.m_CORM1;
m_Setting.m_nMode=optiondlg.m_nMode;
m_Setting.m_nLevel=optiondlg.m_nLevel;
m_Thinker.SetLevel(m_Setting.m_nLevel);
m_Setting.Save();
ShowStatus();
if(m_Setting.m_nCOrM[m_Setting.m_nPlayer[m_Face.side]]==COM)
Think();
}
}
void CChessDlg::MakeBoard()
{
//填充
CBrush br(GetSysColor(COLOR_3DFACE));
CRect rect(0,0,XBW,YBW);
m_pdcBoard->FillRect(rect,&br);
//画棋盘
CPen pen[2];
pen[0].CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DHILIGHT));
pen[1].CreatePen(PS_SOLID,0,GetSysColor(COLOR_3DSHADOW));
for(int i=0;i<=1;i++)
{
m_pdcBoard->SelectObject(pen[i]);
//画边框(双线)
m_pdcBoard->MoveTo(XC[i]-3,YC[i]-3);
m_pdcBoard->LineTo(XC[i]-3,YC[i]+3+BWA*9);
m_pdcBoard->LineTo(XC[i]+3+BWA*8,YC[i]+3+BWA*9);
m_pdcBoard->LineTo(XC[i]+3+BWA*8,YC[i]-3);
m_pdcBoard->LineTo(XC[i]-3,YC[i]-3);
m_pdcBoard->MoveTo(XC[i],YC[i]);
m_pdcBoard->LineTo(XC[i],YC[i]+BWA*9);
m_pdcBoard->LineTo(XC[i]+BWA*8,YC[i]+BWA*9);
m_pdcBoard->LineTo(XC[i]+BWA*8,YC[i]);
m_pdcBoard->LineTo(XC[i],YC[i]);
//画竖线
int n;
for( n=1;n<=8;n++)
{
m_pdcBoard->MoveTo(XC[i],YC[i]+BWA*n);
m_pdcBoard->LineTo(XC[i]+BWA*8,YC[i]+BWA*n);
}
for( n=1;n<=7;n++)
{
m_pdcBoard->MoveTo(XC[i]+BWA*n,YC[i]);
m_pdcBoard->LineTo(XC[i]+BWA*n,YC[i]+BWA*4);
m_pdcBoard->MoveTo(XC[i]+BWA*n,YC[i]+BWA*5);
m_pdcBoard->LineTo(XC[i]+BWA*n,YC[i]+BWA*9);
}
//画宫
m_pdcBoard->MoveTo(XC[i]+BWA*3,YC[i]+BWA*0);
m_pdcBoard->LineTo(XC[i]+BWA*5,YC[i]+BWA*2); //上捺
m_pdcBoard->MoveTo(XC[i]+BWA*5,YC[i]+BWA*0);
m_pdcBoard->LineTo(XC[i]+BWA*3,YC[i]+BWA*2); //上撇
m_pdcBoard->MoveTo(XC[i]+BWA*3,YC[i]+BWA*7);
m_pdcBoard->LineTo(XC[i]+BWA*5,YC[i]+BWA*9); //下捺
m_pdcBoard->MoveTo(XC[i]+BWA*5,YC[i]+BWA*7);
m_pdcBoard->LineTo(XC[i]+BWA*3,YC[i]+BWA*9); //下撇
//画星
MB_DrawStar(7,2,i);
MB_DrawStar(1,2,i);
MB_DrawStar(0,3,i);
MB_DrawStar(2,3,i);
MB_DrawStar(4,3,i);
MB_DrawStar(6,3,i);
MB_DrawStar(8,3,i);
MB_DrawStar(7,7,i);
MB_DrawStar(1,7,i);
MB_DrawStar(0,6,i);
MB_DrawStar(2,6,i);
MB_DrawStar(4,6,i);
MB_DrawStar(6,6,i);
MB_DrawStar(8,6,i);
}
}
void CChessDlg::MB_DrawStar(int x,int y,int i)
{
if(x!=0)
{
m_pdcBoard->MoveTo(XC[i]+BWA*x-3,YC[i]+BWA*y-3);
m_pdcBoard->LineTo(XC[i]+BWA*x-6,YC[i]+BWA*y-3);
m_pdcBoard->MoveTo(XC[i]+BWA*x-3,YC[i]+BWA*y-3);
m_pdcBoard->LineTo(XC[i]+BWA*x-3,YC[i]+BWA*y-6);
m_pdcBoard->MoveTo(XC[i]+BWA*x-3,YC[i]+BWA*y+3);
m_pdcBoard->LineTo(XC[i]+BWA*x-6,YC[i]+BWA*y+3);
m_pdcBoard->MoveTo(XC[i]+BWA*x-3,YC[i]+BWA*y+3);
m_pdcBoard->LineTo(XC[i]+BWA*x-3,YC[i]+BWA*y+6);
}
if(x!=8)
{
m_pdcBoard->MoveTo(XC[i]+BWA*x+3,YC[i]+BWA*y-3);
m_pdcBoard->LineTo(XC[i]+BWA*x+6,YC[i]+BWA*y-3);
m_pdcBoard->MoveTo(XC[i]+BWA*x+3,YC[i]+BWA*y-3);
m_pdcBoard->LineTo(XC[i]+BWA*x+3,YC[i]+BWA*y-6);
m_pdcBoard->MoveTo(XC[i]+BWA*x+3,YC[i]+BWA*y+3);
m_pdcBoard->LineTo(XC[i]+BWA*x+6,YC[i]+BWA*y+3);
m_pdcBoard->MoveTo(XC[i]+BWA*x+3,YC[i]+BWA*y+3);
m_pdcBoard->LineTo(XC[i]+BWA*x+3,YC[i]+BWA*y+6);
}
}
BOOL CChessDlg::CanGo()
{
for(int i=0;i<2;i++)
if (m_Face.man[i*16].x==0 && m_nManPickUp!=i*16)
{
MessageBox( "已经结束.","提醒",MB_OK|MB_ICONINFORMATION);
return FALSE;
}
return TRUE;
}
BOOL CChessDlg::CanGo(int man, int x, int y)
{
int xfrom,yfrom;
if(!CanGo())return FALSE;
if(man==32)
{
if(m_pointBeforePickUp.x==x&&m_pointBeforePickUp.y==y)//是原来的点
return FALSE;
man=m_nManPickUp;
xfrom=m_pointBeforePickUp.x;
yfrom=m_pointBeforePickUp.y;
}
else
{
if(m_Face.man[man].x==0)return FALSE;
if(m_Face.man[man].x==x&&m_Face.man[man].y==y)return FALSE;
xfrom=m_Face.man[man].x;
yfrom=m_Face.man[man].y;
}
if(!::CanGo(m_nManMap,man,xfrom,yfrom,x,y))return FALSE;
return TRUE;
}
BOOL CChessDlg::Go(int man, int x, int y)
{
if(!CanGo( man,x, y))return FALSE;
m_listStep.AddString(GetStepName(man,x,y));
m_listStep.SetCurSel(m_listStep.GetCount()-1);
CStep* pStep=new CStep;
if(man==32)
{
pStep->man=m_nManPickUp;
pStep->from.x=int(m_pointBeforePickUp.x);
pStep->from.y=int(m_pointBeforePickUp.y);
}
else
{
pStep->man=man;
pStep->from.x=int(m_Face.man[man].x);
pStep->from.y=int(m_Face.man[man].y);
}
pStep->to.x=x;
pStep->to.y=y;
if(m_nManMap[x][y]!=32)
{
pStep->eaten=m_nManMap[x][y];//吃掉的子
m_Face.man[m_nManMap[x][y]].x=0;
}
m_StepList.Go(pStep);
Move(man,x,y);
m_Face.side=!m_Face.side;
EnableCommand(CHESS_C_UNDO,TRUE);
EnableCommand(CHESS_C_REDO,FALSE);
EnableCommand(CHESS_C_CUT,FALSE);
m_nStepCount++;
m_bThinking=FALSE;
ShowStatus();
if(m_Setting.m_nCOrM[m_Setting.m_nPlayer[m_Face.side]]==COM) //轮到电脑
Think();
return TRUE;
}
void CChessDlg::Move(int man, int x, int y)
{
if(man!=32)
{
PickUp(man);
}
CPoint base(m_pointPickUp);
int count=max(abs((x-1)*BWA+SW-m_pointPickUp.x),abs((y-1)*BWA+SW-m_pointPickUp.y));
float xstep=float((x-1)*BWA+SW-m_pointPickUp.x)/count;
float ystep=float((y-1)*BWA+SW-m_pointPickUp.y)/count;
int index=ManToIcon[m_nManPickUp];
UINT last=GetTickCount();
count/=3;
for(int i=0;i<count;i++)
{
while(GetTickCount()>last && GetTickCount()-last<25);//改变这个数来改变移动速度
last=GetTickCount();
CPoint point=m_pointPickUp;
m_pointPickUp.x=long(base.x+xstep*i*3);
m_pointPickUp.y=long(base.y+ystep*i*3);
CRect rc;
rc=MakeUpdateRect(m_pointPickUp,point);
UpdateFace(rc);
}
PutDown(x,y);
}
void CChessDlg::UpdateFace(CRect &rc)
{
CRect rc1(0,0,BWA*9,BWA*10);
//取得真正要更新的区域:
rc1.IntersectRect(&rc1,&rc);
m_pdcBack->BitBlt(rc.left,rc.top,rc.Width(),rc.Height(),m_pdcBoard,rc.left,rc.top,SRCCOPY);
int left=(rc1.left)/BWA,
top=(rc1.top)/BWA,
right=(rc1.right)/BWA,
bottom=(rc1.bottom)/BWA;
for(int i=left;i<=right;i++)
for(int j=top;j<=bottom;j++)
if(m_nManMap[i+1][j+1]!=32)
m_pdcBack->DrawIcon(i*BWA+SW,j*BWA+SW,m_hIconMan[ManToIcon[m_nManMap[i+1][j+1]]]);
if(m_nManPickUp!=32) m_pdcBack->DrawIcon(m_pointPickUp,m_hIconMan[ManToIcon[m_nManPickUp]]);
CClientDC dc(this);
dc.BitBlt(rc.left+XOFFSET,rc.top+YOFFSET,rc.Width(),rc.Height(),m_pdcBack,rc.left,rc.top,SRCCOPY);
}
void CChessDlg::FixManMap()
{
for(int i=0;i<11;i++)
for(int j=0;j<12;j++)m_nManMap[i][j]=32;
for(i=0;i<32;i++)
{
if(m_Face.man[i].x)
m_nManMap[m_Face.man[i].x][m_Face.man[i].y]=i;
}
}
void CChessDlg::OnLButtonDown(UINT nFlags, CPoint point)
{
CPoint p=point;
if(m_Setting.m_nCOrM[m_Setting.m_nPlayer[m_Face.side]]==MAN&&!m_bThinking) //是人走
if(FaceToPoint(p)) //点的是棋位
if(m_nManMap[p.x][p.y]!=32 //有棋子
&& m_nManMap[p.x][p.y]/16==m_Face.side) //是现在走的一方
{
SetCapture();
m_pointBeforePickUp=p;
PickUp(m_nManMap[p.x][p.y]);
}
CDialog::OnLButtonDown(nFlags, point);
}
void CChessDlg::OnLButtonUp(UINT nFlags, CPoint point)
{
if(m_nManPickUp!=32) //移动中
{
CPoint p=point;
if(FaceToPoint(p)) //是棋位
{
if(!Go(32,p.x,p.y)) //不能走
Move(32,m_pointBeforePickUp.x,m_pointBeforePickUp.y);
}
else //不是棋位
{
Move(32,m_pointBeforePickUp.x,m_pointBeforePickUp.y);
}
ReleaseCapture();
}
CDialog::OnLButtonUp(nFlags, point);
}
void CChessDlg::PickUp(int man)
{
m_pointPickUp.x=(m_Face.man[man].x-1)*BWA+SW;
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