📄 basedef.h
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#if !defined CCT_CHINESECHESS_DEF
#define CCT_CHINESECHESS_DEF
#include "BaseClasses.h"
const int MW=32,SW=1; //MW-棋子宽度;SW-棋子间隔的一半
const int BWA=MW+SW*2; //BWA-棋格宽度
const int XC[2]={BWA/2,BWA/2-1}; //XC,YC-棋子宽的一半
const int YC[2]={BWA/2,BWA/2-2}; //[0].[1]分别为阴影和明线的偏移量
const int XBW=BWA*9,YBW=BWA*10; //棋盘的长宽
const int XOFFSET=15,YOFFSET=10; //棋盘左上角相对窗口用户区的偏移
#define MAN 0 //人
#define COM 1 //计算机
#define RED 0 //红方
#define BLACK 1 //黑方
#define RED_K 0 //红帅
#define RED_S 1 //仕
#define RED_X 2 //相
#define RED_M 3 //马
#define RED_J 4 //车
#define RED_P 5 //炮
#define RED_B 6 //兵
#define BLACK_K 7 //黑将
#define BLACK_S 8 //士
#define BLACK_X 9 //象
#define BLACK_M 10 //马
#define BLACK_J 11 //车
#define BLACK_P 12 //炮
#define BLACK_B 13 //卒
//以下是全局函数定义:
//把棋子序号转换为对应图标的序号
const int ManToIcon[33]= {0,1,1,2,2,3,3,4,4,5,5,6,6,6,6,6
,7,8,8,9,9,10,10,11,11,12,12,13,13,13,13,13,-1};
//棋子类型与图标的序号相同
#define ManToType ManToIcon
const int ManToType7[33]= {0,1,1,2,2,3,3,4,4,5,5,6,6,6,6,6
,0,1,1,2,2,3,3,4,4,5,5,6,6,6,6,6,-1};
//随即函数,返回小于n的随机整数
int rnd(const int& n);
//给出棋子序号!!,判断是红是黑
const int SideOfMan[33]= {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,-1};
const int _defaultmap[11][12]=
{
// [0][1][2][3][4][5][6][7][8][9][10][11]
{32,32,32,32,32,32,32,32,32,32,32,32},//[0]
{32,32,32,32,32,32,32,32,32,32,32,32},//[1]
{32,32,32,32,32,32,32,32,32,32,32,32},//[2]
{32,32,32,32,32,32,32,32,32,32,32,32},//[3]
{32,32,32,32,32,32,32,32,32,32,32,32},//[4]
{32,32,32,32,32,32,32,32,32,32,32,32},//[5]
{32,32,32,32,32,32,32,32,32,32,32,32},//[6]
{32,32,32,32,32,32,32,32,32,32,32,32},//[7]
{32,32,32,32,32,32,32,32,32,32,32,32},//[8]
{32,32,32,32,32,32,32,32,32,32,32,32},//[9]
{32,32,32,32,32,32,32,32,32,32,32,32}//[10]
};
//
const int FistOfSide[2]={0,16};
const int LastOfSide[2]={15,31};
//给出棋子排列数组和走法,判断是否能走
BOOL CanGo(int manmap[11][12],
const int & man,
const int & xfrom,
const int & yfrom,
const int & xto,
const int & yto);
//判断某种棋子能否放在某点
BOOL IsNormal(const int & mantype,const int & x,const int & y);
void FixManMap(CFace & face, int map[11][12]);
#endif
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