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📄 fivechessserverdlg.cpp

📁 本程序作为五子棋对局程序的裁判程序
💻 CPP
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// FiveChessServerDlg.cpp : implementation file
//

#include "stdafx.h"
#include "FiveChessServer.h"
#include "FiveChessServerDlg.h"
#pragma comment(lib,"wsock32")
#define MYPORT 5566

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
	CAboutDlg();

// Dialog Data
	//{{AFX_DATA(CAboutDlg)
	enum { IDD = IDD_ABOUTBOX };
	//}}AFX_DATA

	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CAboutDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:
	//{{AFX_MSG(CAboutDlg)
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
	//{{AFX_DATA_INIT(CAboutDlg)
	//}}AFX_DATA_INIT
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CAboutDlg)
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
	//{{AFX_MSG_MAP(CAboutDlg)
		// No message handlers
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveChessServerDlg dialog

CFiveChessServerDlg::CFiveChessServerDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CFiveChessServerDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CFiveChessServerDlg)
	m_edit_pathb = _T("");
	m_edit_pathw = _T("");
	m_edit_portb = _T("5566");
	m_edit_portw = _T("5566");
	m_string = _T("");
	//}}AFX_DATA_INIT
	// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
	m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CFiveChessServerDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CFiveChessServerDlg)
	DDX_Text(pDX, IDC_EDIT_PATHB, m_edit_pathb);
	DDX_Text(pDX, IDC_EDIT_PATHW, m_edit_pathw);
	DDX_Text(pDX, IDC_EDIT_PORTB, m_edit_portb);
	DDX_Text(pDX, IDC_EDIT_PORTW, m_edit_portw);
	DDX_Text(pDX, IDC_STRING, m_string);
	//}}AFX_DATA_MAP
}

BEGIN_MESSAGE_MAP(CFiveChessServerDlg, CDialog)
	//{{AFX_MSG_MAP(CFiveChessServerDlg)
	ON_WM_SYSCOMMAND()
	ON_WM_PAINT()
	ON_WM_QUERYDRAGICON()
	ON_BN_CLICKED(IDC_BUTTON_CLOSE, OnButtonClose)
	ON_BN_CLICKED(IDC_BUTTON_CHOICEB, OnButtonChoiceb)
	ON_BN_CLICKED(IDC_BUTTON_CHOICEW, OnButtonChoicew)
	ON_BN_CLICKED(IDC_BUTTON_BEGIN, OnButtonBegin)
	ON_BN_CLICKED(IDC_BUTTON_END, OnButtonEnd)
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CFiveChessServerDlg message handlers

BOOL CFiveChessServerDlg::OnInitDialog()
{
	CDialog::OnInitDialog();

	// Add "About..." menu item to system menu.

	// IDM_ABOUTBOX must be in the system command range.
	ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
	ASSERT(IDM_ABOUTBOX < 0xF000);

	CMenu* pSysMenu = GetSystemMenu(FALSE);
	if (pSysMenu != NULL)
	{
		CString strAboutMenu;
		strAboutMenu.LoadString(IDS_ABOUTBOX);
		if (!strAboutMenu.IsEmpty())
		{
			pSysMenu->AppendMenu(MF_SEPARATOR);
			pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
		}
	}

	// Set the icon for this dialog.  The framework does this automatically
	//  when the application's main window is not a dialog
	SetIcon(m_hIcon, TRUE);			// Set big icon
	SetIcon(m_hIcon, FALSE);		// Set small icon
	
	// TODO: Add extra initialization here
	
    memset(Board,NOSTONE,GRID_COUNT);        //初始化棋盘
	memset(m_pBoard,NOSTONE,GRID_COUNT);
	count=0;
	point=0;
	//启动线程
	m_pConnectThread=(CConnectThread*)AfxBeginThread(RUNTIME_CLASS(CConnectThread),THREAD_PRIORITY_NORMAL,0, CREATE_SUSPENDED);                                            
	m_pConnectThread->SetOwner(this);

	return TRUE;  // return TRUE  unless you set the focus to a control
}

void CFiveChessServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
	if ((nID & 0xFFF0) == IDM_ABOUTBOX)
	{
		CAboutDlg dlgAbout;
		dlgAbout.DoModal();
	}
	else
	{
		CDialog::OnSysCommand(nID, lParam);
	}
}

// If you add a minimize button to your dialog, you will need the code below
//  to draw the icon.  For MFC applications using the document/view model,
//  this is automatically done for you by the framework.

//此函数绘制棋盘棋子
void CFiveChessServerDlg::OnPaint() 
{
	int i,j;
	CPaintDC dc(this);
	for(i=0;i<GRID_NUM;i++)
		for(j=0;j<GRID_NUM;j++)
			Board[i][j]=m_pBoard[i][j];
	
    //画横轴
	for(i=0;i<GRID_NUM;i++)
	{
		dc.MoveTo(BOARD_POS_X,BOARD_POS_Y+i*BOARD_WIDTH);                   //左顶点
		dc.LineTo(BOARD_POS_X+14*BOARD_WIDTH,BOARD_POS_Y+i*BOARD_WIDTH);    //右顶点  
	}

    //画竖轴
	for(j=0;j<GRID_NUM;j++)
	{
		dc.MoveTo(BOARD_POS_X+j*BOARD_WIDTH,BOARD_POS_Y);                   //上顶点
		dc.LineTo(BOARD_POS_X+j*BOARD_WIDTH,BOARD_POS_Y+14*BOARD_WIDTH);    //下顶点  
	}

    //画标记点
    dc.SelectStockObject(BLACK_BRUSH);
    dc.Ellipse(BOARD_POS_X+3*BOARD_WIDTH-3,BOARD_POS_Y+3*BOARD_WIDTH-3,BOARD_POS_X+3*BOARD_WIDTH+3,BOARD_POS_Y+3*BOARD_WIDTH+3);
    dc.Ellipse(BOARD_POS_X+11*BOARD_WIDTH-3,BOARD_POS_Y+3*BOARD_WIDTH-3,BOARD_POS_X+11*BOARD_WIDTH+3,BOARD_POS_Y+3*BOARD_WIDTH+3);
    dc.Ellipse(BOARD_POS_X+7*BOARD_WIDTH-3,BOARD_POS_Y+7*BOARD_WIDTH-3,BOARD_POS_X+7*BOARD_WIDTH+3,BOARD_POS_Y+7*BOARD_WIDTH + 3);
    dc.Ellipse(BOARD_POS_X+3*BOARD_WIDTH-3,BOARD_POS_Y+11*BOARD_WIDTH-3,BOARD_POS_X+3*BOARD_WIDTH+3,BOARD_POS_Y+11*BOARD_WIDTH+3);
    dc.Ellipse(BOARD_POS_X+11*BOARD_WIDTH-3,BOARD_POS_Y+11*BOARD_WIDTH-3,BOARD_POS_X+11*BOARD_WIDTH+3,BOARD_POS_Y+11*BOARD_WIDTH+3);

	//画棋子
	int x;
	int y;
	for(x=0;x<GRID_NUM;x++)
	{
		for(y=0;y<GRID_NUM;y++)
		{
			if(Board[y][x]==BLACK)
			{
				dc.SelectStockObject(BLACK_BRUSH);
				dc.Ellipse(BOARD_POS_X+x*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_Y+y*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_X+x*BOARD_WIDTH+BOARD_WIDTH/2-1,BOARD_POS_Y+y*BOARD_WIDTH+BOARD_WIDTH/2-1);
			}
			else if(Board[y][x]==WHITE)
			{
				dc.SelectStockObject(WHITE_BRUSH);
				dc.Ellipse(BOARD_POS_X+x*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_Y+y*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_X+x*BOARD_WIDTH+BOARD_WIDTH/2-1,BOARD_POS_Y+y*BOARD_WIDTH+BOARD_WIDTH/2-1);
			}
		}
	}

	if(count==1)
	{
		count=0;
		InvalidateRect(NULL,TRUE);
		UpdateWindow();
	}

}

// The system calls this to obtain the cursor to display while the user drags
//  the minimized window.
HCURSOR CFiveChessServerDlg::OnQueryDragIcon()
{
	return (HCURSOR) m_hIcon;
}

//关闭窗体
void CFiveChessServerDlg::OnButtonClose() 
{
	// TODO: Add your control notification handler code here
	CDialog::OnOK();
}

//选择一方路径
void CFiveChessServerDlg::OnButtonChoiceb() 
{
	// TODO: Add your control notification handler code here
	CString filename;     //文件路径
	static char szFilter[]="可执行文件(*.exe)|*.exe|所有文件(*.*)|*.*|";
	//通过打开按钮显示的内容
	CFileDialog dlg(true,NULL,NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,szFilter,NULL);
	if(dlg.DoModal()==IDOK)
		filename=dlg.GetPathName();    //获取打开的文件的路径
	m_edit_pathb="";
	m_edit_pathb+=filename;
	GetDlgItem(IDC_EDIT_PATHB)->SetWindowText(m_edit_pathb);
}

//选择另一方路径
void CFiveChessServerDlg::OnButtonChoicew() 
{
	// TODO: Add your control notification handler code here
	CString filename;     //文件路径
	static char szFilter[]="可执行文件(*.exe)|*.exe|所有文件(*.*)|*.*|";
	//通过打开按钮显示的内容
	CFileDialog dlg(true,NULL,NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,szFilter,NULL);
	if(dlg.DoModal()==IDOK)
		filename=dlg.GetPathName();    //获取打开的文件的路径
	m_edit_pathw="";
	m_edit_pathw+=filename;
	GetDlgItem(IDC_EDIT_PATHW)->SetWindowText(m_edit_pathw);
}

void CFiveChessServerDlg::OnButtonBegin() 
{
	// TODO: Add your control notification handler code here
	
	if(m_edit_pathb==""&&m_edit_pathw=="")
	{
		AfxMessageBox("请选择交战双方!");
		return;
	}
	else if(m_edit_pathb==""&&m_edit_pathw!="")
	{
		AfxMessageBox("请选择交战方!");
		return;
	}
	else if(m_edit_pathb!=""&&m_edit_pathw=="")
	{
		AfxMessageBox("请选择交战方!");
		return;
	}

	WinExec(m_edit_pathb,SW_SHOW);     //打开黑方应用程序
	WinExec(m_edit_pathw,SW_SHOW);     //打开白方应用程序

	GetDlgItem(IDC_BUTTON_END)->EnableWindow(TRUE);//可用
	GetDlgItem(IDC_BUTTON_BEGIN)->EnableWindow(FALSE);//不可用

	if(point==1)
	{
		memset(Board,NOSTONE,GRID_COUNT);        //初始化棋盘
	    memset(m_pBoard,NOSTONE,GRID_COUNT);
	    count=0;
	    point=0;
		m_string="\0";
        GetDlgItem(IDC_STRING)->SetWindowText(m_string);
	    //启动线程
	    m_pConnectThread=(CConnectThread*)AfxBeginThread(RUNTIME_CLASS(CConnectThread),THREAD_PRIORITY_NORMAL,0, CREATE_SUSPENDED);                                            
	    m_pConnectThread->SetOwner(this);
	}

	WSADATA wsaData;
	WORD version=MAKEWORD(2,0);//2.0版本
	int ret=WSAStartup(version, &wsaData);//成功返回0
	if(ret!=0)
	{
		TRACE("Initilize Error!\n");  //初始化失败
		m_string+="初始化失败";
		m_string+=(char)0x0d;              //换行
        m_string+=(char)0x0a;              //回车
		GetDlgItem(IDC_STRING)->SetWindowText(m_string);
		return;
	}

	//初始化设置服务器并开始监听
	if(m_server.InitAndConnet(MYPORT)==FALSE)
	{
		m_string+="连接失败";
		m_string+=(char)0x0d;              //换行
        m_string+=(char)0x0a;              //回车
		GetDlgItem(IDC_STRING)->SetWindowText(m_string);
		return;
	}

	m_pConnectThread->SetClient(m_server.m_hSocket);
	m_pConnectThread->ResumeThread();
}

void CFiveChessServerDlg::OnButtonEnd() 
{
	// TODO: Add your control notification handler code here
	GetDlgItem(IDC_BUTTON_END)->EnableWindow(FALSE);//不可用
	GetDlgItem(IDC_BUTTON_BEGIN)->EnableWindow(TRUE);//可用
	::TerminateThread(m_pConnectThread->m_hThread,0);
	point=1;
}

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