📄 fivechessserverdlg.cpp
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// FiveChessServerDlg.cpp : implementation file
//
#include "stdafx.h"
#include "FiveChessServer.h"
#include "FiveChessServerDlg.h"
#pragma comment(lib,"wsock32")
#define MYPORT 5566
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFiveChessServerDlg dialog
CFiveChessServerDlg::CFiveChessServerDlg(CWnd* pParent /*=NULL*/)
: CDialog(CFiveChessServerDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CFiveChessServerDlg)
m_edit_pathb = _T("");
m_edit_pathw = _T("");
m_edit_portb = _T("5566");
m_edit_portw = _T("5566");
m_string = _T("");
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}
void CFiveChessServerDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CFiveChessServerDlg)
DDX_Text(pDX, IDC_EDIT_PATHB, m_edit_pathb);
DDX_Text(pDX, IDC_EDIT_PATHW, m_edit_pathw);
DDX_Text(pDX, IDC_EDIT_PORTB, m_edit_portb);
DDX_Text(pDX, IDC_EDIT_PORTW, m_edit_portw);
DDX_Text(pDX, IDC_STRING, m_string);
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CFiveChessServerDlg, CDialog)
//{{AFX_MSG_MAP(CFiveChessServerDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_BN_CLICKED(IDC_BUTTON_CLOSE, OnButtonClose)
ON_BN_CLICKED(IDC_BUTTON_CHOICEB, OnButtonChoiceb)
ON_BN_CLICKED(IDC_BUTTON_CHOICEW, OnButtonChoicew)
ON_BN_CLICKED(IDC_BUTTON_BEGIN, OnButtonBegin)
ON_BN_CLICKED(IDC_BUTTON_END, OnButtonEnd)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFiveChessServerDlg message handlers
BOOL CFiveChessServerDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
memset(Board,NOSTONE,GRID_COUNT); //初始化棋盘
memset(m_pBoard,NOSTONE,GRID_COUNT);
count=0;
point=0;
//启动线程
m_pConnectThread=(CConnectThread*)AfxBeginThread(RUNTIME_CLASS(CConnectThread),THREAD_PRIORITY_NORMAL,0, CREATE_SUSPENDED);
m_pConnectThread->SetOwner(this);
return TRUE; // return TRUE unless you set the focus to a control
}
void CFiveChessServerDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
//此函数绘制棋盘棋子
void CFiveChessServerDlg::OnPaint()
{
int i,j;
CPaintDC dc(this);
for(i=0;i<GRID_NUM;i++)
for(j=0;j<GRID_NUM;j++)
Board[i][j]=m_pBoard[i][j];
//画横轴
for(i=0;i<GRID_NUM;i++)
{
dc.MoveTo(BOARD_POS_X,BOARD_POS_Y+i*BOARD_WIDTH); //左顶点
dc.LineTo(BOARD_POS_X+14*BOARD_WIDTH,BOARD_POS_Y+i*BOARD_WIDTH); //右顶点
}
//画竖轴
for(j=0;j<GRID_NUM;j++)
{
dc.MoveTo(BOARD_POS_X+j*BOARD_WIDTH,BOARD_POS_Y); //上顶点
dc.LineTo(BOARD_POS_X+j*BOARD_WIDTH,BOARD_POS_Y+14*BOARD_WIDTH); //下顶点
}
//画标记点
dc.SelectStockObject(BLACK_BRUSH);
dc.Ellipse(BOARD_POS_X+3*BOARD_WIDTH-3,BOARD_POS_Y+3*BOARD_WIDTH-3,BOARD_POS_X+3*BOARD_WIDTH+3,BOARD_POS_Y+3*BOARD_WIDTH+3);
dc.Ellipse(BOARD_POS_X+11*BOARD_WIDTH-3,BOARD_POS_Y+3*BOARD_WIDTH-3,BOARD_POS_X+11*BOARD_WIDTH+3,BOARD_POS_Y+3*BOARD_WIDTH+3);
dc.Ellipse(BOARD_POS_X+7*BOARD_WIDTH-3,BOARD_POS_Y+7*BOARD_WIDTH-3,BOARD_POS_X+7*BOARD_WIDTH+3,BOARD_POS_Y+7*BOARD_WIDTH + 3);
dc.Ellipse(BOARD_POS_X+3*BOARD_WIDTH-3,BOARD_POS_Y+11*BOARD_WIDTH-3,BOARD_POS_X+3*BOARD_WIDTH+3,BOARD_POS_Y+11*BOARD_WIDTH+3);
dc.Ellipse(BOARD_POS_X+11*BOARD_WIDTH-3,BOARD_POS_Y+11*BOARD_WIDTH-3,BOARD_POS_X+11*BOARD_WIDTH+3,BOARD_POS_Y+11*BOARD_WIDTH+3);
//画棋子
int x;
int y;
for(x=0;x<GRID_NUM;x++)
{
for(y=0;y<GRID_NUM;y++)
{
if(Board[y][x]==BLACK)
{
dc.SelectStockObject(BLACK_BRUSH);
dc.Ellipse(BOARD_POS_X+x*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_Y+y*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_X+x*BOARD_WIDTH+BOARD_WIDTH/2-1,BOARD_POS_Y+y*BOARD_WIDTH+BOARD_WIDTH/2-1);
}
else if(Board[y][x]==WHITE)
{
dc.SelectStockObject(WHITE_BRUSH);
dc.Ellipse(BOARD_POS_X+x*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_Y+y*BOARD_WIDTH-BOARD_WIDTH/2+1,BOARD_POS_X+x*BOARD_WIDTH+BOARD_WIDTH/2-1,BOARD_POS_Y+y*BOARD_WIDTH+BOARD_WIDTH/2-1);
}
}
}
if(count==1)
{
count=0;
InvalidateRect(NULL,TRUE);
UpdateWindow();
}
}
// The system calls this to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CFiveChessServerDlg::OnQueryDragIcon()
{
return (HCURSOR) m_hIcon;
}
//关闭窗体
void CFiveChessServerDlg::OnButtonClose()
{
// TODO: Add your control notification handler code here
CDialog::OnOK();
}
//选择一方路径
void CFiveChessServerDlg::OnButtonChoiceb()
{
// TODO: Add your control notification handler code here
CString filename; //文件路径
static char szFilter[]="可执行文件(*.exe)|*.exe|所有文件(*.*)|*.*|";
//通过打开按钮显示的内容
CFileDialog dlg(true,NULL,NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,szFilter,NULL);
if(dlg.DoModal()==IDOK)
filename=dlg.GetPathName(); //获取打开的文件的路径
m_edit_pathb="";
m_edit_pathb+=filename;
GetDlgItem(IDC_EDIT_PATHB)->SetWindowText(m_edit_pathb);
}
//选择另一方路径
void CFiveChessServerDlg::OnButtonChoicew()
{
// TODO: Add your control notification handler code here
CString filename; //文件路径
static char szFilter[]="可执行文件(*.exe)|*.exe|所有文件(*.*)|*.*|";
//通过打开按钮显示的内容
CFileDialog dlg(true,NULL,NULL,OFN_HIDEREADONLY|OFN_OVERWRITEPROMPT,szFilter,NULL);
if(dlg.DoModal()==IDOK)
filename=dlg.GetPathName(); //获取打开的文件的路径
m_edit_pathw="";
m_edit_pathw+=filename;
GetDlgItem(IDC_EDIT_PATHW)->SetWindowText(m_edit_pathw);
}
void CFiveChessServerDlg::OnButtonBegin()
{
// TODO: Add your control notification handler code here
if(m_edit_pathb==""&&m_edit_pathw=="")
{
AfxMessageBox("请选择交战双方!");
return;
}
else if(m_edit_pathb==""&&m_edit_pathw!="")
{
AfxMessageBox("请选择交战方!");
return;
}
else if(m_edit_pathb!=""&&m_edit_pathw=="")
{
AfxMessageBox("请选择交战方!");
return;
}
WinExec(m_edit_pathb,SW_SHOW); //打开黑方应用程序
WinExec(m_edit_pathw,SW_SHOW); //打开白方应用程序
GetDlgItem(IDC_BUTTON_END)->EnableWindow(TRUE);//可用
GetDlgItem(IDC_BUTTON_BEGIN)->EnableWindow(FALSE);//不可用
if(point==1)
{
memset(Board,NOSTONE,GRID_COUNT); //初始化棋盘
memset(m_pBoard,NOSTONE,GRID_COUNT);
count=0;
point=0;
m_string="\0";
GetDlgItem(IDC_STRING)->SetWindowText(m_string);
//启动线程
m_pConnectThread=(CConnectThread*)AfxBeginThread(RUNTIME_CLASS(CConnectThread),THREAD_PRIORITY_NORMAL,0, CREATE_SUSPENDED);
m_pConnectThread->SetOwner(this);
}
WSADATA wsaData;
WORD version=MAKEWORD(2,0);//2.0版本
int ret=WSAStartup(version, &wsaData);//成功返回0
if(ret!=0)
{
TRACE("Initilize Error!\n"); //初始化失败
m_string+="初始化失败";
m_string+=(char)0x0d; //换行
m_string+=(char)0x0a; //回车
GetDlgItem(IDC_STRING)->SetWindowText(m_string);
return;
}
//初始化设置服务器并开始监听
if(m_server.InitAndConnet(MYPORT)==FALSE)
{
m_string+="连接失败";
m_string+=(char)0x0d; //换行
m_string+=(char)0x0a; //回车
GetDlgItem(IDC_STRING)->SetWindowText(m_string);
return;
}
m_pConnectThread->SetClient(m_server.m_hSocket);
m_pConnectThread->ResumeThread();
}
void CFiveChessServerDlg::OnButtonEnd()
{
// TODO: Add your control notification handler code here
GetDlgItem(IDC_BUTTON_END)->EnableWindow(FALSE);//不可用
GetDlgItem(IDC_BUTTON_BEGIN)->EnableWindow(TRUE);//可用
::TerminateThread(m_pConnectThread->m_hThread,0);
point=1;
}
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