📄 fivechessserverdlg.h
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// FiveChessServerDlg.h : header file
//
#if !defined(AFX_FIVECHESSSERVERDLG_H__D7C498FB_6EDA_4E96_945F_769F84E37EEA__INCLUDED_)
#define AFX_FIVECHESSSERVERDLG_H__D7C498FB_6EDA_4E96_945F_769F84E37EEA__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#include "define.h"
#include "Server.h"
#include "SplitStr.h"
#include <afxtempl.h>
#include "ConnectThread.h"
/////////////////////////////////////////////////////////////////////////////
// CFiveChessServerDlg dialog
class CFiveChessServerDlg : public CDialog
{
// Construction
public:
CFiveChessServerDlg(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CFiveChessServerDlg)
enum { IDD = IDD_FIVECHESSSERVER_DIALOG };
CString m_edit_pathb;
CString m_edit_pathw;
CString m_edit_portb;
CString m_edit_portw;
CString m_string;
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CFiveChessServerDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
HICON m_hIcon;
// Generated message map functions
//{{AFX_MSG(CFiveChessServerDlg)
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
afx_msg void OnButtonClose();
afx_msg void OnButtonChoiceb();
afx_msg void OnButtonChoicew();
afx_msg void OnButtonBegin();
afx_msg void OnButtonEnd();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
CServer m_server; //服务器端
//棋盘数组,用于显示棋盘
BYTE Board[GRID_NUM][GRID_NUM];
CConnectThread * m_pConnectThread; //指向类的指针
public:
BYTE m_pBoard[GRID_NUM][GRID_NUM];
int count;
int point;
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_FIVECHESSSERVERDLG_H__D7C498FB_6EDA_4E96_945F_769F84E37EEA__INCLUDED_)
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