📄 unit2.pas
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unit Unit2;
interface
uses
unit1;
Function BESSJ0(X:real):real;
Procedure MNBRAK(var AX, BX, CX, FA, FB, FC:real);
implementation
Function BESSJ0(X:real):real;
var
AAA,BBB,CCC,Y,AX,Z,DDD,EEE,XX:real;
const
P1=1; P2=-0.001098628627;
P3=0.2734510407e-4; P4=-0.2073370639e-5;
P5=2.093887211E-07;
Q1=-0.1562499995e-1; Q2=0.1430488765e-3;
Q3=-0.6911147651e-5; Q4=7.621095161E-07;
Q5=-9.34945152E-08;
R1=57568490574; R2=-13362590354;
R3=651619640.7; R4=-11214424.18;
R5=77392.33017; R6=-184.9052456;
S1=57568490411; S2=1029532985;
S3=9494680.718; S4=59272.64853;
S5=267.8532712; S6=1;
begin
If Abs(X) < 8 Then
begin
Y:=X * X;
BBB:=Y* (R4+ Y* (R5+ Y* R6));
AAA:=R1+ Y* (R2+ Y* (R3+ BBB));
CCC:=Y* (S3+ Y* (S4+ Y* (S5+ Y* S6)));
BESSJ0:= AAA / (S1+ Y* (S2+ CCC));
end
Else
begin
AX:=Abs(X);
Z:=8/ AX;
Y:=Z* Z;
XX:= AX- 0.785398164;
CCC:=Y* (P3+ Y* (P4+ Y* P5));
AAA:=P1+ Y* (P2+ CCC);
DDD:=Y* (Q3+ Y* (Q4+ Y* Q5));
EEE:=Z* Sin(XX) * (Q1+ Y* (Q2+ DDD));
BESSJ0:= Sqrt(0.636619772 / AX) * (Cos(XX) * AAA- EEE);
End;
End;
Procedure MNBRAK(var AX, BX, CX, FA, FB, FC:real);
const
GOLD = 1.618034; GLIMIT = 100; TINY = 1E-20;
var
DUM,R,Q,U,ULIM,FU:real; DONE:boolean;
begin
FA:=FUNC(AX);
FB:=FUNC(BX);
If FB > FA Then
begin
DUM:=AX;
AX:=BX;
BX:=DUM;
DUM:=FB;
FB:=FA;
FA:=DUM;
end;
CX:=BX + GOLD * (BX - AX);
FC:=FUNC(CX);
repeat
If FB < FC Then break;
DONE:=true;
R:=(BX - AX) * (FB - FC);
Q:=(BX - CX) * (FB - FA);
DUM:=Q - R;
If Abs(DUM) < TINY Then DUM:=TINY;
U:=BX - ((BX - CX) * Q - (BX - AX) * R) / (2 * DUM);
ULIM:=BX + GLIMIT * (CX - BX);
If (BX - U) * (U - CX) > 0 Then
begin
FU:=FUNC(U);
If FU < FC Then
begin
AX:=BX;
FA:=FB;
BX:=U;
FB:=FU;
Exit;
end
Else If FU > FB Then
begin
CX:=U;
FC:=FU;
Exit;
end;
U:=CX + GOLD * (CX - BX);
FU:=FUNC(U);
end
Else If (CX - U) * (U - ULIM) > 0 Then
begin
FU:=FUNC(U);
If FU < FC Then
begin
BX:=CX;
CX:=U;
U:=CX + GOLD * (CX - BX);
FB:=FC;
FC:=FU;
FU:=FUNC(U);
end;
end
Else If (U - ULIM) * (ULIM - CX) >= 0 Then
begin
U:=ULIM;
FU:=FUNC(U);
end
Else
begin
U:=CX + GOLD * (CX - BX);
FU:=FUNC(U);
end;
If DONE Then
begin
AX:=BX;
BX:=CX;
CX:=U;
FA:=FB;
FB:=FC;
FC:=FU;
end
Else
DONE:=false;
until not DONE
end;
end.
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