📄 bishop.pas
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unit Bishop;
interface
uses
SysUtils, WinTypes, Classes, Graphics, Piece;
type
// TBishopPtr = ^TBishop;
TBishop = class(TPiece)
private
{ Private declarations }
protected
{ Protected declarations }
procedure ChangeColour(NewVal: TColour); override;
function GetStartingLocation(NumItems: Byte): TPoint; override;
public
{ Public declarations }
constructor Create(AOwner: TComponent); override;
function ValidMove(Where: TPoint): Boolean; override;
published
{ Published declarations }
end;
implementation
constructor TBishop.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
if FileExists(FStartDir + 'Pictures\bishopW.bmp') then
begin
Picture.LoadFromFile(FStartDir + 'Pictures\bishopW.bmp');
Picture.Graphic.Transparent := True;
end;
Hint := 'Bishop';
FPrefix := 'B';
FValue := 3;
end;
function TBishop.ValidMove(Where: TPoint): Boolean;
var
DiffX: Integer;
DiffY: Integer;
begin
Result := False;
if (Where.X in [1..8]) and (Where.Y in [1..8]) then
begin
{ Check for same square move }
if ((Where.X - FX) or (Where.Y - FY)) <> 0 then
begin
{ Move must be in equal amounts for X and Y... i.e. diagonal }
DiffX := abs(Where.X - FX);
DiffY := abs(Where.Y - FY);
Result := (DiffX = DiffY);
end;
end;
end;
{ I realise that this could be done with slightly less code, but this is
more clear I reckon. }
function TBishop.GetStartingLocation(NumItems: Byte): TPoint;
begin
if Colour = cWhite then
begin
if NumItems = 1 then Result.X := 3 else Result.X := 6;
Result.Y := 1;
end
else
begin
if NumItems = 3 then Result.X := 3 else Result.X := 6;
Result.Y := 8;
end;
end;
procedure TBishop.ChangeColour(NewVal: TColour);
var
FileName: String;
begin
inherited ChangeColour(NewVal);
FileName := FStartDir + 'Pictures\Bishop';
if FPlayer = cBlack then
FileName := FileName + 'B.bmp'
else
FileName := FileName + 'W.bmp';
if FileExists(FileName) then
begin
Picture.LoadFromFile(FileName);
Picture.Graphic.Transparent := True;
end;
end;
end.
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