📄 king.pas
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unit King;
interface
uses
SysUtils, WinTypes, Classes, Graphics, Piece;
type
// TKingPtr = ^TKing;
TKing = class(TPiece)
private
{ Private declarations }
protected
{ Protected declarations }
procedure ChangeColour(NewVal: TColour); override;
function GetStartingLocation(NumberOfItems: Byte): TPoint; override;
public
{ Public declarations }
constructor Create(AOwner: TComponent); override;
function IsInCheck(Where: TPoint): Boolean;
function ValidMove(Where: TPoint): Boolean; override;
published
{ Published declarations }
end;
implementation
constructor TKing.Create(AOwner: TComponent);
begin
inherited Create(AOwner);
if FileExists(FStartDir + 'Pictures\KingW.bmp') then
begin
Picture.LoadFromFile(FStartDir + 'Pictures\KingW.bmp');
Picture.Graphic.Transparent := True;
end;
Hint := 'King';
FPrefix := 'K';
FValue := 10;
end;
function TKing.GetStartingLocation(NumberOfItems: byte): TPoint;
begin
Result.X := 5;
if Colour = cWhite then Result.Y := 1 else Result.Y := 8;
end;
function TKing.ValidMove(Where: TPoint): Boolean;
begin
Result := False;
{ Check the following conditions:
(1) The x & y are in the range 1 - 8
(2) The king is not moving more than one square in x or y direction
(3) The new square is not the current square }
if (Where.X in [1..8]) and (Where.Y in [1..8]) then
begin
{ 1 }
if (abs(Where.X - FX) <= 1) and (abs(Where.Y - FY) <= 1) and { 2 }
not ((Where.X = FX) and (Where.Y = FY)) then { 3 }
Result := true
else
{ Check for castling moves }
if (NumberMoves = 0) and ((Where.X = 3) or (Where.X = 7)) then
Result := ((Colour = cBlack) and (Where.Y = 8)) or
((Colour = cWhite) and (Where.Y = 1));
end;
end;
function TKing.IsInCheck(Where: TPoint): Boolean;
begin
{ I will have to figure out how to implement a check function --
or should this be checked (hoho!) for in the main code?? The problem
is that the king as it stands won't actually have knowledge of the
other pieces. Hmm. Almost certainly will be in board code instead.
Ignore this code }
result := false;
end;
procedure TKing.ChangeColour(NewVal: TColour);
var
FileName: String;
begin
inherited ChangeColour(NewVal);
FileName := FStartDir + 'Pictures\King';
if FPlayer = cBlack then
FileName := FileName + 'B.bmp'
else
FileName := FileName + 'W.bmp';
if FileExists(FileName) then
begin
Picture.LoadFromFile(FileName);
Picture.Graphic.Transparent := True;
end;
end;
end.
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