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📄 makefile

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#############################################################
#																				#
#		Copyright (C) 2003-? ChaosStar GBA GameStudio			#
#																				#
#############################################################


#############################################################
# Options                                                   #
# The rectangle commented below is the options              #
# which you could change to remake your programs            #
#############################################################
# If the label below equals "yes",it make your program      #
# a debug version,in which you can totally use debug option #
IS_DEBUG_VERSION = yes

# If USE_HZK equals "yes" then you could use chinese        #
# characters font output, and if you don't use chinese      #
# characters but the label equals "yes", your program will  #
# link a chinese library to make your binary file larger.   #
# The HZK_VERSION label is to decide which HZK library      #
# your program use. Value 10 means ZHK 10*10,and value 12   #
# means HZK 12*12,and so on;
USE_HZK = yes
HZK_VERSION = 10
																				#
# If you want to use c++ language instead of c language     #
# please assign CPP_SUPPORT to "yes"                        #
# and let the programe entry be "int main(void)"            #
CPP_SUPPORT = no
#############################################################



# Sentence below mustn't be changed,
# or you may not compile correctly
include $(VHAM_ROOT)/System/master.mak

# Add librarys which you want to link to your program.
# you should reference it as "-l&(your_library)" such as below
LIB_LINK += -lCSAGBExt -lagbsyscall
ADD_LIBS	+=

# Add include paths below to include your self defined header file.
# you should reference it as "-I&(your_inc_dir)"
INCLUDES +=-Iinclude

# Name of output targets.
PROGNAME=Rbasic

# Files you want to go in IWRAM.
IWRAM =

# Files you want to go in ROM
# it should take ".o" as extend name
# if you use AAS_GBA_SOUND_LIB,the "AAS_Data.o" must go first
OFILES += main.o	\
	system/stdio.o	\
	system/tree.o	\
	system/graph.o	\
	system/variable.o \
	system/rmath.o \
	system/cal.o \
	system/timer.o \
	system/rb_sets.o \
	system/string.o \
	system/rb_mfun.o \
	system/str_pro.o \
	system/logic.o \
	system/comexe.o \
	system/data.o \
	system/rb_load.o \
	system/rb_cyc.o \
	system/dim.o \
	system/rb_clear.o
	




# Graphics related raw input files (e.g. sprites, palettes).
GFX =

# Sound related o input files.
SOUND =

# Here follow the generic build rules.
.PHONY: all NAME TARGET
all:  $(TARGET)




# The predefined standard target is listed in
# the file below, please don't change it, or your
# compile progress will be terminated
include $(VHAM_ROOT)/System/standard_target.mak




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