📄 ase_threat.cpp
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/* Copyright (C) William van der Sterren, 2002.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) William van der Sterren, 2002"
*/
/***************************************************************************
*
* purpose: class to represent threat and terrain covered by threat
*/
#include "stdafx.h"
#include "ase_threat.h"
#include <algorithm> // though MSVC6 doesn't feature min/max there
using namespace std;
#include <cmath>
#include <cassert>
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
ASE_Threat::ASE_Threat(unsigned int aLocationIdx)
: m_Position(aLocationIdx)
{
}
void ASE_Threat::SetPositionsUnderFire(const PositionsUnderFire& thePositionsUnderFire)
{
m_PositionsUnderFire.clear();
m_PositionsUnderFire.resize(thePositionsUnderFire.size());
copy(thePositionsUnderFire.begin(), thePositionsUnderFire.end(), m_PositionsUnderFire.begin());
sort(m_PositionsUnderFire.begin(), m_PositionsUnderFire.end());
}
bool ASE_Threat::OccupiesPosition(unsigned int aLocationIdx) const
{
return ( m_Position == aLocationIdx );
}
bool ASE_Threat::IsAbleToFireAtLocation(unsigned int aLocationIdx) const
{
return binary_search(m_PositionsUnderFire.begin(), m_PositionsUnderFire.end(), aLocationIdx);
}
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