📄 ase_costs.h
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/* Copyright (C) William van der Sterren, 2002.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) William van der Sterren, 2002"
*/
/* Copyright (C) James Matthews, 2001.
* All rights reserved worldwide.
*
* This software is provided "as is" without express or implied
* warranties. You may freely copy and compile this source into
* applications you distribute provided that the copyright text
* below is included in the resulting source code, for example:
* "Portions Copyright (C) James Matthews, 2001"
*/
/***************************************************************************
*
* purpose: all cost functions grouped into one file and class
*/
#ifndef _ASE_COSTS_H_
#define _ASE_COSTS_H_
#if _MSC_VER > 1000
#pragma once
#endif
class ASE_TerrainBoard;
class ASE_ThreatBoard;
class ASE_LOSApproximationBoard;
class _asNode;
class ASE_Costs
{
public: // typedefs
typedef float (*CostFunction)(_asNode *, _asNode *);
public: // cost functions - movement
static float CellBasedNormalMovementCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedRelativeMovementCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedNormalMovementCosts(_asNode* aFromNode, _asNode* aToNode);
public: // heuristics functions - movement
static float CellBasedNormalMovementHeuristic(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedRelativeMovementHeuristic(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedNormalMovementHeuristic(_asNode* aFromNode, _asNode* aToNode);
public: // cost functions - threats
static float ThreatsNoCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedThreatsSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedThreatsSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedThreatsAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedThreatsAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedDistanceBasedSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedDistanceBasedSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedDistanceBasedAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedDistanceBasedAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedCountBasedSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedCountBasedSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedCountBasedAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedCountBasedAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedDistanceAndCountBasedSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedDistanceAndCountBasedSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedDistanceAndCountBasedAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedDistanceAndCountBasedAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedThreatsApproximateLOFSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedThreatsApproximateLOFSimpleCosts(_asNode* aFromNode, _asNode* aToNode);
static float CellBasedThreatsApproximateLOFAimingCosts(_asNode* aFromNode, _asNode* aToNode);
static float VectorBasedThreatsApproximateLOFAimingCosts(_asNode* aFromNode, _asNode* aToNode);
public: // heuristics functions - threats
static float ThreatsAnyModeAnyMovementHeuristic(_asNode* aFromNode, _asNode* aToNode);
public: // helper functions
public: // setup functions
static void SetTerrainBoard(const ASE_TerrainBoard* theTerrainBoard);
static void SetThreatBoard(const ASE_ThreatBoard* theThreatBoard);
static void SetLOFApproximationBoard(const ASE_LOSApproximationBoard* theLOFApproxBoard);
protected: // pointers to boards
static const ASE_TerrainBoard* m_TerrainBoard;
static const ASE_ThreatBoard* m_ThreatBoard;
static const ASE_LOSApproximationBoard* m_LOFApproxBoard;
};
#endif // _ASE_COSTS_H_
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