📄 flypig.java
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import javax.microedition.lcdui.*;
import java.io.IOException;
public class FlyPig extends Actor {
protected int offsetMoveY;
protected int gasEnergyMax, gasEnergy;
private long attackTime,reGasTime;
private Image image1;
private SpriteClip spriteClip;
public FlyPig(PigWorld pWorld) {
super(pWorld);
try {
image1 = Image.createImage("/images/flypig.png");
} catch (IOException e) {
e.printStackTrace();
}
spriteClip = new SpriteClip();
spriteClip.init(image1, 8);
spriteClip.setArray(0, 23, 26, 0, 81, 2, 0); //普通状态
spriteClip.setArray(1, 23, 26, 0, 159, 2, 0);
spriteClip.setArray(2, 23, 26, 0, 133, 2, 0);
spriteClip.setArray(3, 30, 40, 0, 41, 2, 0); //普通攻击状态
spriteClip.setArray(4, 23, 30, 89, 66, 2, 0); //戴上防毒面具状态
spriteClip.setArray(5, 23, 30, 89, 156, 2, 0);
spriteClip.setArray(6, 23, 30, 89, 126, 2, 0);
spriteClip.setArray(7, 30, 41, 0, 0, 2, 0); //戴上防毒面具攻击状态
}
public void init(int state, int startX, int startY, int director) {
energyMax = 1000;
energy = energyMax;
gasEnergyMax = 1000;
gasEnergy = gasEnergyMax;
spriteClip.setState(state, 200);
setSize(spriteClip.w, spriteClip.h);
super.init(Actor.FLYPIG, state, startX, startY, director, 0, 0);
}
public void render(Graphics g, int offsetX, int offsetY) {
spriteClip.drawClip(g, x + offsetX, y + offsetY - offsetMoveY);
}
public void cycle() {
super.cycle();
if (isFire) {
if (state >= 0 && state <= 2) {
state = 3;
}
if (state >= 4 && state <= 6) {
state = 7;
}
if (attackTime == 0) {
attackTime = System.currentTimeMillis();
spriteClip.setState(state, 200);
setSize(spriteClip.w, spriteClip.h);
offsetMoveY = 14;
speedX=0;
speedY=0;
world.getNpcFromPool().init(Actor.daoju,9,x+10,y-14,Actor.UP,0,3);
}
if (System.currentTimeMillis() - attackTime > 550) {
resetState();
attackTime = 0;
offsetMoveY = 0;
isFire = false;
}
}
if (gasEnergy < gasEnergyMax) {
if (reGasTime == 0) {
reGasTime = System.currentTimeMillis();
}
if (System.currentTimeMillis() - reGasTime > 200) {
gasEnergy = gasEnergy + 10;
reGasTime = 0;
}
}
//
// if (!mode) {
// if (modeTime == 0) {
// modeTime = System.currentTimeMillis();
// }
//
// if (System.currentTimeMillis() - modeTime > 3000) {
// mode = true;
// modeTime = 0;
// }
//
// }
}
public void resetState() {
switch (direction) {
case UP:
state = 0;
break;
case DOWN:
state = 0;
break;
case LEFT:
state = 1;
break;
case RIGHT:
state = 2;
break;
}
spriteClip.setState(state,200);
setSize(spriteClip.w, spriteClip.h);
}
}
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