📄 game.c
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/* * NanoBreaker, a Nano-X Breakout clone by Alex Holden. * * The contents of this file are subject to the Mozilla Public License * Version 1.1 (the "License"); you may not use this file except in * compliance with the License. You may obtain a copy of the License at * http://www.mozilla.org/MPL/ * * Software distributed under the License is distributed on an "AS IS" * basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See the * License for the specific language governing rights and limitations * under the License. * * The Original Code is NanoBreaker. * * The Initial Developer of the Original Code is Alex Holden. * Portions created by Alex Holden are Copyright (C) 2002 * Alex Holden <alex@alexholden.net>. All Rights Reserved. * * Contributor(s): * * Alternatively, the contents of this file may be used under the terms * of the GNU General Public license (the "[GNU] License"), in which case the * provisions of [GNU] License are applicable instead of those * above. If you wish to allow use of your version of this file only * under the terms of the [GNU] License and not to allow others to use * your version of this file under the MPL, indicate your decision by * deleting the provisions above and replace them with the notice and * other provisions required by the [GNU] License. If you do not delete * the provisions above, a recipient may use your version of this file * under either the MPL or the [GNU] License. *//* game.c contains some overall game functions. */#include <stdio.h>#include <stdlib.h>#include <string.h>#include <nano-X.h>#include <nxcolors.h>#include "nbreaker.h"/* Reset the game state, called prior to starting a new game. */void reset_game(nbstate *state){ /* Start on the title screen, level 0: */ state->state = STATE_TITLESCREEN; state->level = 0; state->scores.s = 0; /* Start with a score of 0. */ state->numballs = state->startballs; /* Set the initial balls. */ park_ball(state); /* Park the current ball. */ /* Reset all the power-up and power-down timers: */ state->powertimes.widebat = 0; state->powertimes.slowmotion = 0; state->powertimes.stickybat = 0; state->powertimes.powerball = 0; state->powertimes.narrowbat = 0; state->powertimes.fastmotion = 0; /* Reset to the normal bat size: */ state->bat = NORMALBAT; /* Reset to the normal ball velocity: */ state->ball.v = state->ball.nv; /* Draw the title screen: */ set_level_active(state);}
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