📄 draw3d.c
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#include "windows.h"#include "wintools.h"/* * WIN Draw Library * Draw3dShadow - draws a shadow with bottom-left and top-right missing * Draw3dBox - draws a complete shadow * Draw3dInset - draw a 2 line 3d inset * Draw3dOutset - draw a 2 line 3d outset *//* * Draw3dShadow * NOINDENT_BLACK T=white, B=black * NOINDENT_GRAY T=white, B=dkgray * INDENT_BLACK T=black, B=white * INDENT_GRAY T=dkgray, B=white * * TTTTTTTTTTTTTT * T B * T B * BBBBBBBBBBBBBB */void WINAPIDraw3dShadow(HDC hDC,int x,int y,int w,int h,COLORREF crTop,COLORREF crBottom){ HPEN hPenTop, hPenBottom, holdPen; hPenTop = CreatePen( PS_SOLID, 1, crTop); hPenBottom = CreatePen( PS_SOLID, 1, crBottom); holdPen = SelectObject( hDC, hPenTop); MoveToEx( hDC, x, y+h-2, NULL); LineTo( hDC, x, y); /* left side*/ LineTo( hDC, x+w-1, y); /* top side*/ SelectObject( hDC, hPenBottom); MoveToEx( hDC, x+w-1, y+1, NULL); LineTo( hDC, x+w-1, y+h-1); /* right side*/ LineTo( hDC, x, y+h-1); /* bottom side*/ SelectObject( hDC, holdPen); DeleteObject( hPenTop); DeleteObject( hPenBottom);}/* * Draw3dBox * * TTTTTTTTTTTTTTB * T B * T B * BBBBBBBBBBBBBBB */void WINAPIDraw3dBox(HDC hDC,int x,int y,int w,int h,COLORREF crTop,COLORREF crBottom){ HPEN hPenTop, hPenBottom, holdPen; hPenTop = CreatePen( PS_SOLID, 1, crTop); hPenBottom = CreatePen( PS_SOLID, 1, crBottom); holdPen = SelectObject( hDC, hPenTop); MoveToEx( hDC, x, y+h-2, NULL); LineTo( hDC, x, y); /* left side*/ MoveToEx( hDC, x, y, NULL); LineTo( hDC, x+w-1, y); /* top side*/ SelectObject( hDC, hPenBottom); MoveToEx( hDC, x+w-1, y, NULL); LineTo( hDC, x+w-1, y+h-1); /* right side*/ LineTo( hDC, x-1, y+h-1); /* bottom side*/ SelectObject( hDC, holdPen); DeleteObject( hPenTop); DeleteObject( hPenBottom);}/* * Draw 2 line deep 3d inset */void WINAPIDraw3dInset(HDC hDC,int x,int y,int w,int h){ Draw3dBox(hDC, x, y, w, h, GetSysColor(COLOR_BTNSHADOW), GetSysColor(COLOR_BTNHIGHLIGHT)); ++x; ++y; w -= 2; h -= 2; Draw3dBox(hDC, x, y, w, h, GetSysColor(COLOR_WINDOWFRAME), GetSysColor(COLOR_3DLIGHT));}/* * Draw 2 line deep 3d outset */void WINAPIDraw3dOutset(HDC hDC,int x,int y,int w,int h){ Draw3dBox(hDC, x, y, w, h, GetSysColor(COLOR_3DLIGHT), GetSysColor(COLOR_WINDOWFRAME)); ++x; ++y; w -= 2; h -= 2; Draw3dBox(hDC, x, y, w, h, GetSysColor(COLOR_BTNHIGHLIGHT), GetSysColor(COLOR_BTNSHADOW));}/* * Draw 1 line pushed down rectangle */void WINAPIDraw3dPushDown(HDC hDC, int x, int y, int w, int h){ Draw3dBox(hDC, x, y, w, h, GetSysColor(COLOR_BTNSHADOW), GetSysColor(COLOR_BTNSHADOW));}/* * Draw either 3d up or down depending on state */void WINAPIDraw3dUpDownState(HDC hDC, int x, int y, int w, int h, BOOL fDown){ if (fDown) Draw3dPushDown(hDC, x, y, w, h); else Draw3dOutset(hDC, x, y, w, h);}void WINAPIDraw3dUpFrame(HDC hDC, int l, int t, int r, int b){ RECT rc; HBRUSH hbr; SetRect(&rc, l, t, r, b); Draw3dBox(hDC, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, GetSysColor(COLOR_3DLIGHT), GetSysColor(COLOR_WINDOWFRAME)); InflateRect(&rc, -1, -1); Draw3dBox(hDC, rc.left, rc.top, rc.right-rc.left, rc.bottom-rc.top, GetSysColor(COLOR_BTNHIGHLIGHT), GetSysColor(COLOR_BTNSHADOW)); InflateRect(&rc, -1, -1); hbr = CreateSolidBrush(GetSysColor(COLOR_BTNFACE)); FillRect(hDC, &rc, hbr); DeleteObject(hbr);}
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