⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gobang.java

📁 疯狂Java讲义_源码(含Java设计模式CHM
💻 JAVA
字号:
import javax.imageio.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.BufferedImage;
import java.io.*;
import javax.swing.*;

/**
 * @author  yeeku.H.lee kongyeeku@163.com
 * @version  1.0
 * <br>Copyright (C), 2005-2008, yeeku.H.Lee
 * <br>This program is protected by copyright laws.
 * <br>Program Name:
 * <br>Date: 
 */
public class Gobang
{
	//下面三个位图分别代表棋盘、黑子、白子
	BufferedImage table;
	BufferedImage black;
	BufferedImage white;
	//当鼠标移动时候的选择框
	BufferedImage selected;
	//定义棋盘的大小
	private static int BOARD_SIZE = 15;
	//定义棋盘宽、高多少个像素
	private final int TABLE_WIDTH = 535;
	private final int TABLE_HETGHT = 536;
	//定义棋盘座标的像素值和棋盘数组之间的比率。
	private final int RATE = TABLE_WIDTH / BOARD_SIZE;
	//定义棋盘座标的像素值和棋盘数组之间的偏移距。
	private final int X_OFFSET = 5;
	private final int Y_OFFSET = 6;
	//定义一个二维数组来充当棋盘
	private String[][] board = new String[BOARD_SIZE][BOARD_SIZE];
	//五子棋游戏的窗口
	JFrame f = new JFrame("五子棋游戏");
	//五子棋游戏棋盘对应的Canvas组件
	ChessBoard chessBoard = new ChessBoard();
	//当前选中点的座标
	private int selectedX = -1;
	private int selectedY = -1;
	public void init()throws Exception
	{
		table = ImageIO.read(new File("image/board.jpg"));
		black = ImageIO.read(new File("image/black.gif"));
		white = ImageIO.read(new File("image/white.gif"));
		selected = ImageIO.read(new File("image/selected.gif"));
		//把每个元素赋为"╋",用于在控制台画出棋盘
		for (int i = 0 ; i < BOARD_SIZE ; i++)
		{
			for ( int j = 0 ; j < BOARD_SIZE ; j++)
			{
				board[i][j] = "╋";
			}
		}
		chessBoard.setPreferredSize(new Dimension(TABLE_WIDTH , TABLE_HETGHT));
		chessBoard.addMouseListener(new MouseAdapter()
		{
			public void mouseClicked(MouseEvent e)
			{
				//将用户鼠标事件的座标转换成棋子数组的座标。
				int xPos = (int)((e.getX() - X_OFFSET) / RATE);
				int yPos = (int)((e.getY() - Y_OFFSET ) / RATE);
				board[xPos][yPos] = "●";
				/*
				 电脑随机生成2个整数,作为电脑下棋的座标,赋给board数组。
				 还涉及:
					1.如果下棋的点已经棋子,不能重复下棋。
					2.每次下棋后,需要扫描谁赢了
				 */
				chessBoard.repaint();
			}
			//当鼠标退出棋盘区后,复位选中点座标
			public void mouseExited(MouseEvent e)
			{
				selectedX = -1;
				selectedY = -1;
				chessBoard.repaint();
			}
		});
		chessBoard.addMouseMotionListener(new MouseMotionAdapter()
		{
			//当鼠标移动时,改变选中点的座标
			public void mouseMoved(MouseEvent e)
			{
				selectedX = (e.getX() - X_OFFSET) / RATE;
				selectedY = (e.getY() - Y_OFFSET) / RATE;
				chessBoard.repaint();
			}
		});
		f.add(chessBoard);
		f.pack();
		f.setVisible(true);
	}
    public static void main(String[] args)throws Exception
    {
        Gobang gb = new Gobang();
		gb.init();

    }
	class ChessBoard extends JPanel
	{
		//重写JPanel的paint方法,实现绘画
		public void paint(Graphics g)
		{
			//将绘制五子棋棋盘
			g.drawImage(table , 0 , 0 , null);
			//绘制选中点的红框
			if (selectedX >= 0 && selectedY >= 0)
				g.drawImage(selected , selectedX * RATE + X_OFFSET , selectedY * RATE + Y_OFFSET, null);
			//遍历数组,绘制棋子。
			for (int i = 0 ; i < BOARD_SIZE ; i++)
			{
				for ( int j = 0 ; j < BOARD_SIZE ; j++)
				{
					//绘制黑棋
					if (board[i][j].equals("●"))
					{
						g.drawImage(black , i * RATE + X_OFFSET, j * RATE + Y_OFFSET, null);
					}
					//绘制白棋
					if (board[i][j].equals("○"))
					{
						g.drawImage(black , i * RATE  + X_OFFSET, j * RATE  + Y_OFFSET, null);
					}
				}
			}
		}
	}
}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -