📄 simplefactory.cs
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using System;
using System.Collections.Generic;
using System.Text;
namespace DesignDll
{
/*
简单的工厂模式
只解决创建对象问题
*/
/// <summary>
/// 父类
/// </summary>
public class Operation
{
private double _numberA = 0;
private double _numberB = 0;
/// <summary>
/// 操作数A
/// </summary>
public double numberA
{
get { return _numberA; }
set { _numberA = value;}
}
/// <summary>
/// 操作数B
/// </summary>
public double numberB
{
get { return _numberB; }
set { _numberB = value; }
}
/// <summary>
/// 得到的结果,为虚函数以便让子类重写该方法
/// </summary>
/// <returns></returns>
public virtual double GetResult()
{
double result =0;
return result;
}
}
/// <summary>
/// 加法操作类
/// </summary>
public class OperationAdd : Operation
{
public override double GetResult()
{
return numberA + numberB;
}
}
/// <summary>
/// 减法操作类
/// </summary>
public class OperationSub : Operation
{
public override double GetResult()
{
return numberA - numberB;
}
}
/// <summary>
/// 乘法操作类
/// </summary>
public class OperationMul : Operation
{
public override double GetResult()
{
return numberA * numberB;
}
}
/// <summary>
/// 除法操作类
/// </summary>
public class OperationDiv : Operation
{
public override double GetResult()
{
if (numberB ==0)
throw new Exception("除数不能为0!");
return numberA / numberB;
//return base.GetResult();
}
}
/// <summary>
/// 创建一个工厂操作类,用于管理以上操作类
/// </summary>
public class operatorFactory
{
public static Operation createOperate(string operate)
{
Operation objOperation = null;
switch (operate)
{
case "+":
objOperation = new OperationAdd();
break;
case "-":
objOperation = new OperationSub();
break;
case "*":
objOperation = new OperationMul();
break;
case "/":
objOperation = new OperationDiv();
break;
}
return objOperation;
}
}
}
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