⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 zsolve_quadratic.c

📁 该文件为c++的数学函数库!是一个非常有用的编程工具.它含有各种数学函数,为科学计算、工程应用等程序编写提供方便!
💻 C
字号:
/* poly/zsolve_quadratic.c *  * Copyright (C) 1996, 1997, 1998, 1999, 2000 Brian Gough *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* complex_solve_quadratic.c - finds complex roots of a x^2 + b x + c = 0 */#include <config.h>#include <math.h>#include <gsl/gsl_complex.h>#include <gsl/gsl_poly.h>intgsl_poly_complex_solve_quadratic (double a, double b, double c,                                  gsl_complex *z0, gsl_complex *z1){  double disc = b * b - 4 * a * c;  if (disc > 0)    {      if (b == 0)        {          double s = fabs (0.5 * sqrt (disc) / a);          GSL_REAL (*z0) = -s;          GSL_IMAG (*z0) = 0;          GSL_REAL (*z1) = s;          GSL_IMAG (*z1) = 0;        }      else        {          double sgnb = (b > 0 ? 1 : -1);          double temp = -0.5 * (b + sgnb * sqrt (disc));          double r1 = temp / a;          double r2 = c / temp;          if (r1 < r2)            {              GSL_REAL (*z0) = r1;              GSL_IMAG (*z0) = 0;              GSL_REAL (*z1) = r2;              GSL_IMAG (*z1) = 0;            }          else            {              GSL_REAL (*z0) = r2;              GSL_IMAG (*z0) = 0;              GSL_REAL (*z1) = r1;              GSL_IMAG (*z1) = 0;            }        }      return 2;    }  else if (disc == 0)    {      GSL_REAL (*z0) = -0.5 * b / a;      GSL_IMAG (*z0) = 0;      GSL_REAL (*z1) = -0.5 * b / a;      GSL_IMAG (*z1) = 0;      return 2;    }  else    {      double s = fabs (0.5 * sqrt (-disc) / a);      GSL_REAL (*z0) = -0.5 * b / a;      GSL_IMAG (*z0) = -s;      GSL_REAL (*z1) = -0.5 * b / a;      GSL_IMAG (*z1) = s;      return 2;    }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -