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📄 solve_cubic.c

📁 该文件为c++的数学函数库!是一个非常有用的编程工具.它含有各种数学函数,为科学计算、工程应用等程序编写提供方便!
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/* poly/solve_cubic.c *  * Copyright (C) 1996, 1997, 1998, 1999, 2000 Brian Gough *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. *//* solve_cubic.c - finds the real roots of x^3 + a x^2 + b x + c = 0 */#include <config.h>#include <math.h>#include <gsl/gsl_math.h>#include <gsl/gsl_poly.h>#define SWAP(a,b) do { double tmp = b ; b = a ; a = tmp ; } while(0)int gsl_poly_solve_cubic (double a, double b, double c,                       double *x0, double *x1, double *x2){  double q = (a * a - 3 * b);  double r = (2 * a * a * a - 9 * a * b + 27 * c);  double Q = q / 9;  double R = r / 54;  double Q3 = Q * Q * Q;  double R2 = R * R;  double CR2 = 729 * r * r;  double CQ3 = 2916 * q * q * q;  if (R == 0 && Q == 0)    {      *x0 = - a / 3 ;      *x1 = - a / 3 ;      *x2 = - a / 3 ;      return 3 ;    }  else if (CR2 == CQ3)     {      /* this test is actually R2 == Q3, written in a form suitable         for exact computation with integers */      /* Due to finite precision some double roots may be missed, and         considered to be a pair of complex roots z = x +/- epsilon i         close to the real axis. */      double sqrtQ = sqrt (Q);      if (R > 0)        {          *x0 = -2 * sqrtQ  - a / 3;          *x1 = sqrtQ - a / 3;          *x2 = sqrtQ - a / 3;        }      else        {          *x0 = - sqrtQ  - a / 3;          *x1 = - sqrtQ - a / 3;          *x2 = 2 * sqrtQ - a / 3;        }      return 3 ;    }  else if (CR2 < CQ3) /* equivalent to R2 < Q3 */    {      double sqrtQ = sqrt (Q);      double sqrtQ3 = sqrtQ * sqrtQ * sqrtQ;      double theta = acos (R / sqrtQ3);      double norm = -2 * sqrtQ;      *x0 = norm * cos (theta / 3) - a / 3;      *x1 = norm * cos ((theta + 2.0 * M_PI) / 3) - a / 3;      *x2 = norm * cos ((theta - 2.0 * M_PI) / 3) - a / 3;            /* Sort *x0, *x1, *x2 into increasing order */      if (*x0 > *x1)        SWAP(*x0, *x1) ;            if (*x1 > *x2)        {          SWAP(*x1, *x2) ;                    if (*x0 > *x1)            SWAP(*x0, *x1) ;        }            return 3;    }  else    {      double sgnR = (R >= 0 ? 1 : -1);      double A = -sgnR * pow (fabs (R) + sqrt (R2 - Q3), 1.0/3.0);      double B = Q / A ;      *x0 = A + B - a / 3;      return 1;    }}

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