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📄 gfsr4.c

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/* This program is free software; you can redistribute it and/or   modify it under the terms of the GNU General Public License as   published by the Free Software Foundation; either version 2 of the   License, or (at your option) any later version.   This program is distributed in the hope that it will be useful, but   WITHOUT ANY WARRANTY; without even the implied warranty of   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU   General Public License for more details.  You should have received   a copy of the GNU General Public License along with this program;   if not, write to the Free Foundation, Inc., 59 Temple Place, Suite   330, Boston, MA 02111-1307 USA   From Robert M. Ziff, "Four-tap shift-register-sequence   random-number generators," Computers in Physics 12(4), Jul/Aug   1998, pp 385-392.  A generalized feedback shift-register (GFSR)   is basically an xor-sum of particular past lagged values.  A    four-tap register looks like:      ra[nd] = ra[nd-A] ^ ra[nd-B] ^ ra[nd-C] ^ ra[nd-D]      Ziff notes that "it is now widely known" that two-tap registers   have serious flaws, the most obvious one being the three-point   correlation that comes from the defn of the generator.  Nice   mathematical properties can be derived for GFSR's, and numerics   bears out the claim that 4-tap GFSR's with appropriately chosen   offsets are as random as can be measured, using the author's test.   This implementation uses the values suggested the the author's   example on p392, but altered to fit the GSL framework.  The "state"   is 2^14 longs, or 64Kbytes; 2^14 is the smallest power of two that   is larger than D, the largest offset.  We really only need a state   with the last D values, but by going to a power of two, we can do a   masking operation instead of a modulo, and this is presumably   faster, though I haven't actually tried it.  The article actually   suggested a short/fast hack:   #define RandomInteger (++nd, ra[nd&M]=ra[(nd-A)&M]\                          ^ra[(nd-B)&M]^ra[(nd-C)&M]^ra[(nd-D)&M])   so that (as long as you've defined nd,ra[M+1]), then you ca do things   like: 'if (RandomInteger < p) {...}'.   Note that n&M varies from 0 to M, *including* M, so that the   array has to be of size M+1.  Since M+1 is a power of two, n&M   is a potentially quicker implementation of the equivalent n%(M+1).   This implementation copyright (C) 1998 James Theiler, based on   the example mt.c in the GSL, as implemented by Brian Gough.*/#include <config.h>#include <stdlib.h>#include <gsl/gsl_rng.h>static inline unsigned long int gfsr4_get (void *vstate);static double gfsr4_get_double (void *vstate);static void gfsr4_set (void *state, unsigned long int s);/* Magic numbers */#define A 471#define B 1586#define C 6988#define D 9689#define M 16383 /* = 2^14-1 *//* #define M 0x0003fff */typedef struct  {    int nd;    unsigned long ra[M+1];  }gfsr4_state_t;static inline unsigned longgfsr4_get (void *vstate){  gfsr4_state_t *state = (gfsr4_state_t *) vstate;  state->nd = ((state->nd)+1)&M;  return state->ra[(state->nd)] =      state->ra[((state->nd)+(M+1-A))&M]^      state->ra[((state->nd)+(M+1-B))&M]^      state->ra[((state->nd)+(M+1-C))&M]^      state->ra[((state->nd)+(M+1-D))&M];  }static doublegfsr4_get_double (void * vstate){  return gfsr4_get (vstate) / 4294967296.0 ;}static voidgfsr4_set (void *vstate, unsigned long int s){  gfsr4_state_t *state = (gfsr4_state_t *) vstate;  int i, j;  /* Masks for turning on the diagonal bit and turning off the     leftmost bits */  unsigned long int msb = 0x80000000UL;  unsigned long int mask = 0xffffffffUL;  if (s == 0)    s = 4357;   /* the default seed is 4357 */  /* We use the congruence s_{n+1} = (69069*s_n) mod 2^32 to     initialize the state. This works because ANSI-C unsigned long     integer arithmetic is automatically modulo 2^32 (or a higher     power of two), so we can safely ignore overflow. */#define LCG(n) ((69069 * n) & 0xffffffffUL)  /* Brian Gough suggests this to avoid low-order bit correlations */  for (i = 0; i <= M; i++)    {      unsigned long t = 0 ;      unsigned long bit = msb ;      for (j = 0; j < 32; j++)        {          s = LCG(s) ;          if (s & msb)             t |= bit ;          bit >>= 1 ;        }      state->ra[i] = t ;    }  /* Perform the "orthogonalization" of the matrix */  /* Based on the orthogonalization used in r250, as suggested initially   * by Kirkpatrick and Stoll, and pointed out to me by Brian Gough   */  for (i=0; i<32; ++i) {      int k=7+i*3;      state->ra[k] &= mask;     /* Turn off bits left of the diagonal */      state->ra[k] |= msb;      /* Turn on the diagonal bit           */      mask >>= 1;      msb >>= 1;  }  state->nd = i;}static const gsl_rng_type gfsr4_type ={"gfsr4",                       /* name */ 0xffffffffUL,                  /* RAND_MAX  */ 0,                             /* RAND_MIN  */ sizeof (gfsr4_state_t), &gfsr4_set, &gfsr4_get, &gfsr4_get_double};const gsl_rng_type *gsl_rng_gfsr4 = &gfsr4_type;

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