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📄 mrg.c

📁 该文件为c++的数学函数库!是一个非常有用的编程工具.它含有各种数学函数,为科学计算、工程应用等程序编写提供方便!
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/* rng/mrg.c *  * Copyright (C) 1996, 1997, 1998, 1999, 2000 James Theiler, Brian Gough *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include <config.h>#include <stdlib.h>#include <gsl/gsl_rng.h>/* This is a fifth-order multiple recursive generator. The sequence is,   x_n = (a_1 x_{n-1} + a_5 x_{n-5}) mod m   with a_1 = 107374182, a_2 = a_3 = a_4 = 0, a_5 = 104480 and m = 2^31-1.   We initialize the generator with x_n = s_n MOD m for n = 1..5,   where s_n = (69069 * s_{n-1}) mod 2^32, and s_0 = s is the   user-supplied seed.   NOTE: According to the paper the seeds must lie in the range [0,   2^31 - 2] with at least one non-zero value -- our seeding procedure   satisfies these constraints.   We then use 6 iterations of the generator to "warm up" the internal   state.   With this initialization procedure the theoretical value of   z_{10006} is 2064828650 for s = 1. The subscript 10006 means (1)   seed the generator with s = 1, (2) do the 6 warm-up iterations   that are part of the seeding process, (3) then do 10000 actual   iterations.   The period of this generator is about 2^155.   From: P. L'Ecuyer, F. Blouin, and R. Coutre, "A search for good   multiple recursive random number generators", ACM Transactions on   Modeling and Computer Simulation 3, 87-98 (1993). */static inline unsigned long int mrg_get (void *vstate);static double mrg_get_double (void *vstate);static void mrg_set (void *state, unsigned long int s);static const long int m = 2147483647;static const long int a1 = 107374182, q1 = 20, r1 = 7;static const long int a5 = 104480, q5 = 20554, r5 = 1727;typedef struct  {    long int x1, x2, x3, x4, x5;  }mrg_state_t;static inline unsigned long intmrg_get (void *vstate){  mrg_state_t *state = (mrg_state_t *) vstate;  long int p1, h1, p5, h5;  h5 = state->x5 / q5;  p5 = a5 * (state->x5 - h5 * q5) - h5 * r5;  if (p5 > 0)    p5 -= m;  h1 = state->x1 / q1;  p1 = a1 * (state->x1 - h1 * q1) - h1 * r1;  if (p1 < 0)    p1 += m;  state->x5 = state->x4;  state->x4 = state->x3;  state->x3 = state->x2;  state->x2 = state->x1;  state->x1 = p1 + p5;  if (state->x1 < 0)    state->x1 += m;  return state->x1;}static doublemrg_get_double (void *vstate){  return mrg_get (vstate) / 2147483647.0 ;}static voidmrg_set (void *vstate, unsigned long int s){  /* An entirely adhoc way of seeding! This does **not** come from     L'Ecuyer et al */  mrg_state_t *state = (mrg_state_t *) vstate;  if (s == 0)    s = 1;      /* default seed is 1 */#define LCG(n) ((69069 * n) & 0xffffffffUL)  s = LCG (s);  state->x1 = s % m;  s = LCG (s);  state->x2 = s % m;  s = LCG (s);  state->x3 = s % m;  s = LCG (s);  state->x4 = s % m;  s = LCG (s);  state->x5 = s % m;  /* "warm it up" with at least 5 calls to go through     all the x values */  mrg_get (state);  mrg_get (state);  mrg_get (state);  mrg_get (state);  mrg_get (state);  mrg_get (state);  return;}static const gsl_rng_type mrg_type ={"mrg",                         /* name */ 2147483646,                    /* RAND_MAX */ 0,                             /* RAND_MIN */ sizeof (mrg_state_t), &mrg_set, &mrg_get, &mrg_get_double};const gsl_rng_type *gsl_rng_mrg = &mrg_type;

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