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📄 c_pass_3.c

📁 该文件为c++的数学函数库!是一个非常有用的编程工具.它含有各种数学函数,为科学计算、工程应用等程序编写提供方便!
💻 C
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/* fft/c_pass_3.c *  * Copyright (C) 1996, 1997, 1998, 1999, 2000 Brian Gough *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */static intFUNCTION(fft_complex,pass_3) (const BASE in[],                              const size_t istride,                              BASE out[],                              const size_t ostride,                              const gsl_fft_direction sign,                              const size_t product,                              const size_t n,                              const TYPE(gsl_complex) * twiddle1,                              const TYPE(gsl_complex) * twiddle2){  size_t i = 0, j = 0;  size_t k, k1;  const size_t factor = 3;  const size_t m = n / factor;  const size_t q = n / product;  const size_t product_1 = product / factor;  const size_t jump = (factor - 1) * product_1;  const ATOMIC tau = sqrt (3.0) / 2.0;  for (k = 0; k < q; k++)    {      ATOMIC w1_real, w1_imag, w2_real, w2_imag;      if (k == 0)        {          w1_real = 1.0;          w1_imag = 0.0;          w2_real = 1.0;          w2_imag = 0.0;        }      else        {          if (sign == forward)            {              /* forward tranform */              w1_real = GSL_REAL(twiddle1[k - 1]);              w1_imag = GSL_IMAG(twiddle1[k - 1]);              w2_real = GSL_REAL(twiddle2[k - 1]);              w2_imag = GSL_IMAG(twiddle2[k - 1]);            }          else            {              /* backward tranform: w -> conjugate(w) */              w1_real = GSL_REAL(twiddle1[k - 1]);              w1_imag = -GSL_IMAG(twiddle1[k - 1]);              w2_real = GSL_REAL(twiddle2[k - 1]);              w2_imag = -GSL_IMAG(twiddle2[k - 1]);            }        }      for (k1 = 0; k1 < product_1; k1++)        {          const ATOMIC z0_real = REAL(in,istride,i);          const ATOMIC z0_imag = IMAG(in,istride,i);          const ATOMIC z1_real = REAL(in,istride,i+m);          const ATOMIC z1_imag = IMAG(in,istride,i+m);          const ATOMIC z2_real = REAL(in,istride,i+2*m);          const ATOMIC z2_imag = IMAG(in,istride,i+2*m);          /* compute x = W(3) z */          /* t1 = z1 + z2 */          const ATOMIC t1_real = z1_real + z2_real;          const ATOMIC t1_imag = z1_imag + z2_imag;                    /* t2 = z0 - t1/2 */          const ATOMIC t2_real = z0_real - t1_real / 2.0;          const ATOMIC t2_imag = z0_imag - t1_imag / 2.0;                    /* t3 = (+/-) sin(pi/3)*(z1 - z2) */          const ATOMIC t3_real = ((int) sign) * tau * (z1_real - z2_real);          const ATOMIC t3_imag = ((int) sign) * tau * (z1_imag - z2_imag);                    /* x0 = z0 + t1 */          const ATOMIC x0_real = z0_real + t1_real;          const ATOMIC x0_imag = z0_imag + t1_imag;                    /* x1 = t2 + i t3 */          const ATOMIC x1_real = t2_real - t3_imag;          const ATOMIC x1_imag = t2_imag + t3_real;                    /* x2 = t2 - i t3 */          const ATOMIC x2_real = t2_real + t3_imag;          const ATOMIC x2_imag = t2_imag - t3_real;          /* apply twiddle factors */          /* to0 = 1 * x0 */          REAL(out,ostride,j) = x0_real;          IMAG(out,ostride,j) = x0_imag;                    /* to1 = w1 * x1 */          REAL(out,ostride,j+product_1) = w1_real * x1_real - w1_imag * x1_imag;          IMAG(out,ostride,j+product_1) = w1_real * x1_imag + w1_imag * x1_real;                    /* to2 = w2 * x2 */          REAL(out,ostride,j+2*product_1) = w2_real * x2_real - w2_imag * x2_imag;          IMAG(out,ostride,j+2*product_1) = w2_real * x2_imag + w2_imag * x2_real;          i++; j++;        }      j += jump;    }  return 0;}

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