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📄 invhyp.c

📁 该文件为c++的数学函数库!是一个非常有用的编程工具.它含有各种数学函数,为科学计算、工程应用等程序编写提供方便!
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/* sys/invhyp.c *  * Copyright (C) 1996, 1997, 1998, 1999, 2000 Brian Gough *  * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or (at * your option) any later version. *  * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU * General Public License for more details. *  * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */#include <config.h>#include <math.h>#include <gsl/gsl_math.h>#include <gsl/gsl_machine.h>doublegsl_acosh (const double x){  if (x > 1.0 / GSL_SQRT_DBL_EPSILON)    {      return log (x) + M_LN2;    }  else if (x > 2)    {      return log (2 * x - 1 / (sqrt (x * x - 1) + x));    }  else if (x > 1)    {      double t = x - 1;      return log1p (t + sqrt (2 * t + t * t));    }  else if (x == 1)    {      return 0;    }  else    {      return GSL_NAN;    }}doublegsl_asinh (const double x){  double a = fabs (x);  double s = (x < 0) ? -1 : 1;  if (a > 1 / GSL_SQRT_DBL_EPSILON)    {      return s * (log (a) + M_LN2);    }  else if (a > 2)    {      return s * log (2 * a + 1 / (a + sqrt (a * a + 1)));    }  else if (a > GSL_SQRT_DBL_EPSILON)    {      double a2 = a * a;      return s * log1p (a + a2 / (1 + sqrt (1 + a2)));    }  else    {      return x;    }}doublegsl_atanh (const double x){  double a = fabs (x);  double s = (x < 0) ? -1 : 1;  if (a > 1)    {      return GSL_NAN;    }  else if (a == 1)    {      return (x < 0) ? GSL_NEGINF : GSL_POSINF;    }  else if (a >= 0.5)    {      return s * 0.5 * log1p (2 * a / (1 - a));    }  else if (a > GSL_DBL_EPSILON)    {      return s * 0.5 * log1p (2 * a + 2 * a * a / (1 - a));    }  else    {      return x;    }}

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