📄 form1.cs
字号:
using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
// 添加新的命名空间。
using DxVBLib;
namespace DirectSound
{
/// <summary>
/// DirectSound实例。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.Windows.Forms.Button button3;
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.Container components = null;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
// 初始化各个私有变量。
directX = new DirectX7();
performance = directX.DirectMusicPerformanceCreate();
composer = directX.DirectMusicComposerCreate();
loader = directX.DirectMusicLoaderCreate();
// 初始化Performance对象
performance.Init(null, 0);
performance.SetPort(-1, 4);
performance.SetMasterAutoDownload(true);
try
{
chordMap = loader.LoadChordMap("CHORDMAP.CDM");
}
catch (Exception)
{
MessageBox.Show("Could not load ChordMap. Please ensure that CHORDMAP.CDM is in the directory of this executable.");
}
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
// 释放资源
if (performance != null) performance.CloseDown();
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.button3 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(43, 40);
this.button1.Name = "button1";
this.button1.TabIndex = 0;
this.button1.Text = "歌曲一";
this.button1.TextAlign = System.Drawing.ContentAlignment.TopCenter;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(161, 40);
this.button2.Name = "button2";
this.button2.TabIndex = 1;
this.button2.Text = "歌曲二";
this.button2.TextAlign = System.Drawing.ContentAlignment.TopCenter;
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// button3
//
this.button3.Location = new System.Drawing.Point(279, 40);
this.button3.Name = "button3";
this.button3.TabIndex = 2;
this.button3.Text = "歌曲三";
this.button3.TextAlign = System.Drawing.ContentAlignment.TopCenter;
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(8, 18);
this.ClientSize = new System.Drawing.Size(408, 232);
this.Controls.AddRange(new System.Windows.Forms.Control[] {
this.button3,
this.button2,
this.button1});
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedDialog;
this.MaximizeBox = false;
this.Name = "Form1";
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.Text = "DirectSound";
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
// 定义私有变量。
private DirectX7 directX;
private DirectMusicChordMap chordMap;
private DirectMusicComposer composer;
private DirectMusicPerformance performance;
private DirectMusicSegment segment;
private DirectMusicLoader loader;
private DirectMusicStyle style;
// 播放歌曲一
private void button1_Click(object sender, System.EventArgs e)
{
try
{
style = loader.LoadStyle("disco.sty");
segment = composer.ComposeSegmentFromShape(style, 64, 0, 2, false, false, chordMap);
composer.AutoTransition(performance, segment, (int)CONST_DMUS_COMMANDT_TYPES.DMUS_COMMANDT_FILL, (int)CONST_DMUS_COMPOSEF_FLAGS.DMUS_COMPOSEF_IMMEDIATE, chordMap);
this.Text = "播放 Disco";
}
catch (Exception)
{
MessageBox.Show("不能播放Disco,请确认disco.sty在应用程序的同一个目录下面。");
}
}
// 播放歌曲二
private void button2_Click(object sender, System.EventArgs e)
{
try
{
style = loader.LoadStyle("dance.sty");
segment = composer.ComposeSegmentFromShape(style, 64, 0, 2, false, false, chordMap);
composer.AutoTransition(performance, segment, (int)CONST_DMUS_COMMANDT_TYPES.DMUS_COMMANDT_FILL, (int)CONST_DMUS_COMPOSEF_FLAGS.DMUS_COMPOSEF_IMMEDIATE, chordMap);
this.Text = "播放 Dance";
}
catch (Exception)
{
MessageBox.Show("不能播放Dance,请确认dance.sty在应用程序的同一个目录下面。");
}
}
// 播放歌曲三
private void button3_Click(object sender, System.EventArgs e)
{
try
{
style = loader.LoadStyle("jazz.sty");
segment = composer.ComposeSegmentFromShape(style, 64, 0, 2, false, false, chordMap);
composer.AutoTransition(performance, segment, (int)CONST_DMUS_COMMANDT_TYPES.DMUS_COMMANDT_FILL, (int)CONST_DMUS_COMPOSEF_FLAGS.DMUS_COMPOSEF_IMMEDIATE, chordMap);
this.Text = "播放 Jazz";
}
catch (Exception)
{
MessageBox.Show("不能播放Disco,请确认jazz.sty在应用程序的同一个目录下面。");
}
}
}
}
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -