📄 mygamecanvas.java
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package game;
import javax.microedition.lcdui.game.GameCanvas;
import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
public class MyGameCanvas extends GameCanvas implements Runnable {
public MyGameCanvas(){
super(true);
}
boolean conti=true;
int rate=0;
public void run(){
long st=0;
long et=0;
Graphics g=this.getGraphics();
while(conti){
st=System.currentTimeMillis();
input();
render(g);
et=System.currentTimeMillis();
if((et-st)<rate){
try{
Thread.sleep(rate-(et-st));
}catch(Exception e){}
}
}
}
int x=50;
int y=10;
public void input(){
int keystate=this.getKeyStates();
if((keystate & UP_PRESSED)!=0){
y=y-2;
}else if((keystate & DOWN_PRESSED)!=0){
y=y+2;
}
}
public void render(Graphics g){
g.setColor(255,255,255);
g.fillRect(0,0,getWidth(),getHeight());
g.setColor(0,0,0);
g.drawString("Test",x,y,0);
x++;
if(x>getWidth())
x=0;
flushGraphics();
}
public void start(){
Thread t=new Thread(this);
t.start();
}
public void exit(){
conti=false;
}
public void keyPressed(int keycode){
System.out.println("key events");
}
}
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