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📄 qobject.cpp

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/*! \internal */QMetaCallEvent::QMetaCallEvent(int id, const QObject *sender, int nargs, int *types, void **args)    :QEvent(MetaCall), id_(id), sender_(sender), nargs_(nargs), types_(types), args_(args){ }/*! \internal */QMetaCallEvent::~QMetaCallEvent(){    for (int i = 0; i < nargs_; ++i) {        if (types_[i] && args_[i])            QMetaType::destroy(types_[i], args_[i]);    }    if (types_) qFree(types_);    if (args_) qFree(args_);}/*!    \class QObject    \brief The QObject class is the base class of all Qt objects.    \ingroup objectmodel    \mainclass    \reentrant    QObject is the heart of the \l{Qt object model}. The central    feature in this model is a very powerful mechanism for seamless    object communication called \l{signals and slots}. You can    connect a signal to a slot with connect() and destroy the    connection with disconnect(). To avoid never ending notification    loops you can temporarily block signals with blockSignals(). The    protected functions connectNotify() and disconnectNotify() make    it possible to track connections.    QObjects organize themselves in object trees. When you create a    QObject with another object as parent, the object will    automatically add itself to the parent's children() list. The    parent takes ownership of the object i.e. it will automatically    delete its children in its destructor. You can look for an object    by name and optionally type using findChild() or findChildren().    Every object has an objectName() and its class name can be found    via the corresponding metaObject() (see QMetaObject::className()).    You can determine whether the object's class inherits another    class in the QObject inheritance hierarchy by using the    inherits() function.    When an object is deleted, it emits a destroyed() signal. You can    catch this signal to avoid dangling references to QObjects. The    QPointer class provides an elegant way to use this feature.    QObjects can receive events through event() and filter the events    of other objects. See installEventFilter() and eventFilter() for    details. A convenience handler, childEvent(), can be reimplemented    to catch child events.    Events are delivered in the thread in which the object was    created; see \l{Thread Support in Qt} and thread() for details.    Note that for QObjects that are created before QApplication,    thread() returns zero. This means that the main thread will only    handle posted events for these objects; other event processing is    not done at all for objects with no thread. Use the    moveToThread() function to change the thread affinity for an    object and its children (the object cannot be moved if it has a    parent).    Last but not least, QObject provides the basic timer support in    Qt; see QTimer for high-level support for timers.    Notice that the Q_OBJECT macro is mandatory for any object that    implements signals, slots or properties. You also need to run the    \l{moc}{Meta Object Compiler} on the source file. We strongly    recommend the use of this macro in all subclasses of QObject    regardless of whether or not they actually use signals, slots and    properties, since failure to do so may lead certain functions to    exhibit strange behavior.    All Qt widgets inherit QObject. The convenience function    isWidgetType() returns whether an object is actually a widget. It    is much faster than    \l{qobject_cast()}{qobject_cast}<QWidget>(\e{obj}) or    \e{obj}->\l{inherits()}{inherits}("QWidget").    Some QObject functions, e.g. children(), return a QObjectList.    QObjectList is a typedef for QList<QObject *>.    \sa QMetaObject, QPointer, QObjectCleanupHandler,        {Object Trees and Object Ownership}*//*!    \relates QObject    Returns a pointer to the object named \a name that inherits \a    type and with a given \a parent.    Returns 0 if there is no such child.    \code        QLineEdit *lineEdit = static_cast<QLineEdit *>(                qt_find_obj_child(myWidget, "QLineEdit", "my line edit"));        if (lineEdit)            lineEdit->setText("Default");    \endcode*/void *qt_find_obj_child(QObject *parent, const char *type, const QString &name){    QObjectList list = parent->children();    if (list.size() == 0) return 0;    for (int i = 0; i < list.size(); ++i) {        QObject *obj = list.at(i);        if (name == obj->objectName() && obj->inherits(type))            return obj;    }    return 0;}/*****************************************************************************  QObject member functions *****************************************************************************//*!    Constructs an object with parent object \a parent.    The parent of an object may be viewed as the object's owner. For    instance, a \l{QDialog}{dialog box} is the parent of the \gui OK    and \gui Cancel buttons it contains.    The destructor of a parent object destroys all child objects.    Setting \a parent to 0 constructs an object with no parent. If the    object is a widget, it will become a top-level window.    \sa parent(), findChild(), findChildren()*/QObject::QObject(QObject *parent)    : d_ptr(new QObjectPrivate){    Q_D(QObject);    ::qt_addObject(d_ptr->q_ptr = this);    QThread *currentThread = QThread::currentThread();    d->thread = currentThread ? QThreadData::get(currentThread)->id : -1;    Q_ASSERT_X(!parent || parent->d_func()->thread == d->thread, "QObject::QObject()",               "Cannot create children for a parent that is in a different thread.");    if (parent && parent->d_func()->thread != d->thread)        parent = 0;    setParent(parent);}#ifdef QT3_SUPPORT/*!    \overload    \obsolete    Creates a new QObject with the given \a parent and object \a name. */QObject::QObject(QObject *parent, const char *name)    : d_ptr(new QObjectPrivate){    Q_D(QObject);    ::qt_addObject(d_ptr->q_ptr = this);    QThread *currentThread = QThread::currentThread();    d->thread = currentThread ? QThreadData::get(currentThread)->id : -1;    Q_ASSERT_X(!parent || parent->d_func()->thread == d->thread, "QObject::QObject()",               "Cannot create children for a parent that is in a different thread.");    if (parent && parent->d_func()->thread != d->thread)        parent = 0;    setParent(parent);    setObjectName(QString::fromAscii(name));}#endif/*! \internal */QObject::QObject(QObjectPrivate &dd, QObject *parent)    : d_ptr(&dd){    Q_D(QObject);    ::qt_addObject(d_ptr->q_ptr = this);    QThread *currentThread = QThread::currentThread();    d->thread = currentThread ? QThreadData::get(currentThread)->id : -1;    Q_ASSERT_X(!parent || parent->d_func()->thread == d->thread, "QObject::QObject()",               "Cannot create children for a parent that is in a different thread.");    if (parent && parent->d_func()->thread != d->thread)        parent = 0;    if (d->isWidget) {        if (parent) {            d->parent = parent;            d->parent->d_func()->children.append(this);        }        // no events sent here, this is done at the end of the QWidget constructor    } else {        setParent(parent);    }}/*!    Destroys the object, deleting all its child objects.    All signals to and from the object are automatically disconnected.    \warning All child objects are deleted. If any of these objects    are on the stack or global, sooner or later your program will    crash. We do not recommend holding pointers to child objects from    outside the parent. If you still do, the destroyed() signal gives    you an opportunity to detect when an object is destroyed.    \warning Deleting a QObject while pending events are waiting to    be delivered can cause a crash. You must not delete the QObject    directly if it exists in a different thread than the one currently    executing. Use the deleteLater() method instead, which will cause    the event loop to delete the object after all pending events have    been delivered to it.    \sa deleteLater()*/QObject::~QObject(){    Q_D(QObject);    if (d->wasDeleted) {#if defined(QT_DEBUG)        qWarning("Double QObject deletion detected");#endif        return;    }    d->wasDeleted = true;    d->blockSig = 0; // unblock signals so we always emit destroyed()    // set all QPointers for this object to zero    GuardHash *hash = ::guardHash();    if (hash) {        QWriteLocker locker(guardHashLock());        GuardHash::iterator it = hash->find(this);        const GuardHash::iterator end = hash->end();        while (it.key() == this && it != end) {            *it.value() = 0;            it = hash->erase(it);        }    }    emit destroyed(this);    QConnectionList *list = ::connectionList();    if (list) {        QWriteLocker locker(&list->lock);        list->remove(this);    }    if (d->pendTimer) {        // have pending timers        QThread *thr = thread();        if (thr || d->thread == 0) {            // don't unregister timers in the wrong thread            QAbstractEventDispatcher *eventDispatcher = QAbstractEventDispatcher::instance(thr);            if (eventDispatcher)                eventDispatcher->unregisterTimers(this);        }    }    d->eventFilters.clear();    // delete children objects    if (!d->children.isEmpty()) {        qDeleteAll(d->children);        d->children.clear();    }    {        QWriteLocker locker(QObjectPrivate::readWriteLock());        ::qt_removeObject(this);        /*          theoretically, we cannot check d->postedEvents without          holding the postEventList.mutex for the object's thread,          but since we hold the QObjectPrivate::readWriteLock(),          nothing can go into QCoreApplication::postEvent(), which          effectively means noone can post new events, which is what          we are trying to prevent. this means we can safely check          d->postedEvents, since we are fairly sure it will not          change (it could, but only by decreasing, i.e. removing          posted events from a differebnt thread)        */        if (d->postedEvents > 0)            QCoreApplication::removePostedEvents(this);    }    if (d->parent)        // remove it from parent object        d->setParent_helper(0);    delete d;    d_ptr = 0;}/*!    \fn QMetaObject *QObject::metaObject() const    Returns a pointer to the meta object of this object.    A meta object contains information about a class that inherits    QObject, e.g. class name, superclass name, properties, signals and    slots. Every class that contains the Q_OBJECT macro will also have    a meta object.    The meta object information is required by the signal/slot    connection mechanism and the property system. The inherits()    function also makes use of the meta object.*//*! \fn T *qobject_cast<T *>(QObject *object)    \relates QObject    Returns the given \a object cast to type T if the object is of type    T (or of a subclass); otherwise returns 0.    A class is considered to inherit itself.    Example:    \code        QObject *obj = new QTimer;          // QTimer inherits QObject        QTimer *timer = qobject_cast<QTimer *>(obj);        // timer == (QObject *)obj        QAbstractButton *button = qobject_cast<QAbstractButton *)(obj);        // button == 0    \endcode    The qobject_cast() function behaves similarly to the standard C++    \c dynamic_cast(), with the advantages that it doesn't require    RTTI support and it works across dynamic library boundaries.    qobject_cast() can also be used in conjunction with interfaces;    see the \l{tools/plugandpaint}{Plug & Paint} example for details.    \sa QObject::inherits()*//*!    \fn bool QObject::inherits(const char *className) const    Returns true if this object is an instance of a class that    inherits \a className or a QObject subclass that inherits \a    className; otherwise returns false.    A class is considered to inherit itself.    Example:    \code        QTimer *timer = new QTimer;         // QTimer inherits QObject        timer->inherits("QTimer");          // returns true        timer->inherits("QObject");         // returns true        timer->inherits("QAbstractButton"); // returns false        // QLayout inherits QObject and QLayoutItem        QLayout *layout = new QLayout;        layout->inherits("QObject");        // returns true        layout->inherits("QLayoutItem");    // returns false    \endcode    (\l QLayoutItem is not a QObject.)    Consider using qobject_cast<Type *>(object) instead. The method    is both faster and safer.    \sa metaObject(), qobject_cast()*//*!    \property QObject::objectName    \brief the name of this object    You can find an object by name (and type) using findChild(). You can    find a set of objects with findChildren().    \code        qDebug("MyClass::setPrecision(): (%s) invalid precision %f",               qPrintable(objectName()), newPrecision);    \endcode    \sa metaObject(), QMetaObject::className()*/QString QObject::objectName() const{    Q_D(const QObject);    return d->objectName;}/*    Sets the object's name to \a name.*/void QObject::setObjectName(const QString &name){    Q_D(QObject);    d->objectName = name;}

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