📄 qpluginloader.cpp
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/******************************************************************************** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.**** This file is part of the QtCore module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qplatformdefs.h"#include "qplugin.h"#include "qpluginloader.h"#include <qfileinfo.h>#include "qlibrary_p.h"#include "qdebug.h"#ifndef QT_NO_LIBRARY/*! \class QPluginLoader \reentrant \brief The QPluginLoader class loads a plugin at run-time. \mainclass \ingroup plugins QPluginLoader provides access to a \l{How to Create Qt Plugins}{Qt plugin}. A Qt plugin is stored in a shared library (a DLL) and offers these benefits over shared libraries accessed using QLibrary: \list \o QPluginLoader checks that a plugin is linked against the same version of Qt as the application. \o QPluginLoader provides direct access to a root component object (instance()), instead of forcing you to resolve a C function manually. \endlist An instance of a QPluginLoader object operates on a single shared library file, which we call a plugin. It provides access to the functionality in the plugin in a platform-independent way. To specify which plugin to load, either pass a file name in the constructor or set it with setFileName(). The most important functions are load() to dynamically load the plugin file, isLoaded() to check whether loading was successful, and instance() to access the root component in the plugin. The instance() function implicitly tries to load the plugin if it has not been loaded yet. Multiple instances of QPluginLoader can be used to access the same physical plugin. Once loaded, plugins remain in memory until the application terminates. You can attempt to unload a plugin using unload(), but if other instances of QPluginLoader are using the same library, the call will fail, and unloading will only happen when every instance has called unload(). See \l{How to Create Qt Plugins} for more information about how to make your application extensible through plugins. \sa QLibrary*//*! Constructs a plugin loader with the given \a parent.*/QPluginLoader::QPluginLoader(QObject *parent) : QObject(parent), d(0), did_load(false){}/*! Constructs a plugin loader with the given \a parent that will load the plugin specified by \a fileName. To be loadable, the file's suffix must be a valid suffix for a loadable library in accordance with the platform, e.g. \c .so on Unix, - \c .dylib on Mac OS X, and \c .dll on Windows. The suffix can be verified with QLibrary::isLibrary(). \sa setFileName()*/QPluginLoader::QPluginLoader(const QString &fileName, QObject *parent) : QObject(parent), d(0), did_load(false){ setFileName(fileName);}/*! Destroys the QPluginLoader object. Unless unload() was called explicitly, the plugin stays in memory until the application terminates. \sa isLoaded(), unload()*/QPluginLoader::~QPluginLoader(){ if (d) d->release();}/*! Returns the root component object of the plugin. The plugin is loaded if necessary. The function returns 0 if the plugin could not be loaded or if the root component object could not be instantiated. If the root component object was destroyed, calling this function creates a new instance. The instance is not deleted when the QPluginLoader is destroyed. The component object is a QObject. Use qobject_cast() to access interfaces you are interested in. \sa load()*/QObject *QPluginLoader::instance(){ if (!d) return 0; if (!d->pHnd) load(); if (d->instance) return d->instance(); return 0;}/*! Loads the plugin and returns true if the plugin was loaded successfully; otherwise returns false. Since instance() always calls this function before resolving any symbols it is not necessary to call it explicitly. In some situations you might want the plugin loaded in advance, in which case you would use this function. On Mac OS X this function uses code from dlcompat, part of the OpenDarwin project. \sa unload() \legalese Copyright (c) 2002 Jorge Acereda and Peter O'Gorman. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.*/bool QPluginLoader::load(){ if (!d) return false; if (did_load) return d->pHnd && d->instance; if (!d->isPlugin()) return false; did_load = true; return d->loadPlugin();}/*! Unloads the plugin and returns true if the plugin could be unloaded; otherwise returns false. This happens automatically on application termination, so you shouldn't normally need to call this function. If other instances of QPluginLoader are using the same plugin, the call will fail, and unloading will only happen when every instance has called unload(). \sa instance(), load()*/bool QPluginLoader::unload(){ if (did_load) { did_load = false; return d->unload(); } return false;}/*! Returns true if the plugin is loaded; otherwise returns false. \sa load() */bool QPluginLoader::isLoaded() const{ return d && d->pHnd && d->instance;}/*! \property QPluginLoader::fileName \brief the file name of the plugin To be loadable, the file's suffix must be a valid suffix for a loadable library in accordance with the platform, e.g. \c .so on Unix, \c .dylib on Mac OS X, and \c .dll on Windows. The suffix can be verified with QLibrary::isLibrary(). \sa load()*/void QPluginLoader::setFileName(const QString &fileName){ if (d) { d->release(); d = 0; did_load = false; } d = QLibraryPrivate::findOrCreate(QFileInfo(fileName).canonicalFilePath()); if (d && d->pHnd && d->instance) did_load = true;}QString QPluginLoader::fileName() const{ if (d) return d->fileName; return QString();}typedef QList<QtPluginInstanceFunction> StaticInstanceFunctionList;Q_GLOBAL_STATIC(StaticInstanceFunctionList, staticInstanceFunctionList)/*! \relates QPluginLoader Registers the given \a function with the plugin loader.*/void Q_CORE_EXPORT qRegisterStaticPluginInstanceFunction(QtPluginInstanceFunction function){ staticInstanceFunctionList()->append(function);}/*! Returns a list of static plugin instances held by the plugin loader.*/QObjectList QPluginLoader::staticInstances(){ QObjectList instances; StaticInstanceFunctionList *functions = staticInstanceFunctionList(); for (int i = 0; i < functions->count(); ++i) instances.append((*functions)[i]()); return instances;}#endif // QT_NO_LIBRARY
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