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📄 qregion_unix.cpp

📁 qt-x11-opensource-src-4.1.4.tar.gz源码
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DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES ORANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THISSOFTWARE.************************************************************************//* $XFree86: xc/lib/X11/PolyReg.c,v 1.1.1.2.8.2 1998/10/04 15:22:49 hohndel Exp $ */#define LARGE_COORDINATE 1000000#define SMALL_COORDINATE -LARGE_COORDINATE/* *     InsertEdgeInET * *     Insert the given edge into the edge table. *     First we must find the correct bucket in the *     Edge table, then find the right slot in the *     bucket.  Finally, we can insert it. * */static void InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,                           ScanLineListBlock **SLLBlock, int *iSLLBlock){    register EdgeTableEntry *start, *prev;    register ScanLineList *pSLL, *pPrevSLL;    ScanLineListBlock *tmpSLLBlock;    /*     * find the right bucket to put the edge into     */    pPrevSLL = &ET->scanlines;    pSLL = pPrevSLL->next;    while (pSLL && (pSLL->scanline < scanline)) {        pPrevSLL = pSLL;        pSLL = pSLL->next;    }    /*     * reassign pSLL (pointer to ScanLineList) if necessary     */    if ((!pSLL) || (pSLL->scanline > scanline)) {        if (*iSLLBlock > SLLSPERBLOCK-1)        {            tmpSLLBlock =                  (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));            (*SLLBlock)->next = tmpSLLBlock;            tmpSLLBlock->next = (ScanLineListBlock *)NULL;            *SLLBlock = tmpSLLBlock;            *iSLLBlock = 0;        }        pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);        pSLL->next = pPrevSLL->next;        pSLL->edgelist = (EdgeTableEntry *)NULL;        pPrevSLL->next = pSLL;    }    pSLL->scanline = scanline;    /*     * now insert the edge in the right bucket     */    prev = 0;    start = pSLL->edgelist;    while (start && (start->bres.minor_axis < ETE->bres.minor_axis)) {        prev = start;        start = start->next;    }    ETE->next = start;    if (prev)        prev->next = ETE;    else        pSLL->edgelist = ETE;}/* *     CreateEdgeTable * *     This routine creates the edge table for *     scan converting polygons. *     The Edge Table (ET) looks like: * *    EdgeTable *     -------- *    |  ymax  |        ScanLineLists *    |scanline|-->------------>-------------->... *     --------   |scanline|   |scanline| *                |edgelist|   |edgelist| *                ---------    --------- *                    |             | *                    |             | *                    V             V *              list of ETEs   list of ETEs * *     where ETE is an EdgeTableEntry data structure, *     and there is one ScanLineList per scanline at *     which an edge is initially entered. * */static void CreateETandAET(register int count, register const QPoint *pts,                           EdgeTable *ET, EdgeTableEntry *AET, register EdgeTableEntry *pETEs,                           ScanLineListBlock *pSLLBlock){    register const QPoint *top,                          *bottom,                          *PrevPt,                          *CurrPt;    int iSLLBlock = 0;    int dy;    if (count < 2)        return;    /*     *  initialize the Active Edge Table     */    AET->next = 0;    AET->back = 0;    AET->nextWETE = 0;    AET->bres.minor_axis = SMALL_COORDINATE;    /*     *  initialize the Edge Table.     */    ET->scanlines.next = 0;    ET->ymax = SMALL_COORDINATE;    ET->ymin = LARGE_COORDINATE;    pSLLBlock->next = 0;    PrevPt = &pts[count - 1];    /*     *  for each vertex in the array of points.     *  In this loop we are dealing with two vertices at     *  a time -- these make up one edge of the polygon.     */    while (count--) {        CurrPt = pts++;        /*         *  find out which point is above and which is below.         */        if (PrevPt->y() > CurrPt->y()) {            bottom = PrevPt;            top = CurrPt;            pETEs->ClockWise = 0;        } else {            bottom = CurrPt;            top = PrevPt;            pETEs->ClockWise = 1;        }        /*         * don't add horizontal edges to the Edge table.         */        if (bottom->y() != top->y()) {            pETEs->ymax = bottom->y() - 1;  /* -1 so we don't get last scanline */            /*             *  initialize integer edge algorithm             */            dy = bottom->y() - top->y();            BRESINITPGONSTRUCT(dy, top->x(), bottom->x(), pETEs->bres)            InsertEdgeInET(ET, pETEs, top->y(), &pSLLBlock, &iSLLBlock);            if (PrevPt->y() > ET->ymax)                ET->ymax = PrevPt->y();            if (PrevPt->y() < ET->ymin)                ET->ymin = PrevPt->y();            ++pETEs;        }        PrevPt = CurrPt;    }}/* *     loadAET * *     This routine moves EdgeTableEntries from the *     EdgeTable into the Active Edge Table, *     leaving them sorted by smaller x coordinate. * */static void loadAET(register EdgeTableEntry *AET, register EdgeTableEntry *ETEs){    register EdgeTableEntry *pPrevAET;    register EdgeTableEntry *tmp;    pPrevAET = AET;    AET = AET->next;    while (ETEs) {        while (AET && AET->bres.minor_axis < ETEs->bres.minor_axis) {            pPrevAET = AET;            AET = AET->next;        }        tmp = ETEs->next;        ETEs->next = AET;        if (AET)            AET->back = ETEs;        ETEs->back = pPrevAET;        pPrevAET->next = ETEs;        pPrevAET = ETEs;        ETEs = tmp;    }}/* *     computeWAET * *     This routine links the AET by the *     nextWETE (winding EdgeTableEntry) link for *     use by the winding number rule.  The final *     Active Edge Table (AET) might look something *     like: * *     AET *     ----------  ---------   --------- *     |ymax    |  |ymax    |  |ymax    | *     | ...    |  |...     |  |...     | *     |next    |->|next    |->|next    |->... *     |nextWETE|  |nextWETE|  |nextWETE| *     ---------   ---------   ^-------- *         |                   |       | *         V------------------->       V---> ... * */static void computeWAET(register EdgeTableEntry *AET){    register EdgeTableEntry *pWETE;    register int inside = 1;    register int isInside = 0;    AET->nextWETE = 0;    pWETE = AET;    AET = AET->next;    while (AET) {        if (AET->ClockWise)            ++isInside;        else            --isInside;        if (!inside && !isInside || inside && isInside) {            pWETE->nextWETE = AET;            pWETE = AET;            inside = !inside;        }        AET = AET->next;    }    pWETE->nextWETE = 0;}/* *     InsertionSort * *     Just a simple insertion sort using *     pointers and back pointers to sort the Active *     Edge Table. * */static int InsertionSort(register EdgeTableEntry *AET){    register EdgeTableEntry *pETEchase;    register EdgeTableEntry *pETEinsert;    register EdgeTableEntry *pETEchaseBackTMP;    register int changed = 0;    AET = AET->next;    while (AET) {        pETEinsert = AET;        pETEchase = AET;        while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)            pETEchase = pETEchase->back;        AET = AET->next;        if (pETEchase != pETEinsert) {            pETEchaseBackTMP = pETEchase->back;            pETEinsert->back->next = AET;            if (AET)                AET->back = pETEinsert->back;            pETEinsert->next = pETEchase;            pETEchase->back->next = pETEinsert;            pETEchase->back = pETEinsert;            pETEinsert->back = pETEchaseBackTMP;            changed = 1;        }    }    return changed;}/* *     Clean up our act. */static void FreeStorage(register ScanLineListBlock *pSLLBlock){    register ScanLineListBlock *tmpSLLBlock;    while (pSLLBlock) {        tmpSLLBlock = pSLLBlock->next;        free(pSLLBlock);        pSLLBlock = tmpSLLBlock;    }}/* *     Create an array of rectangles from a list of points. *     If indeed these things (POINTS, RECTS) are the same, *     then this proc is still needed, because it allocates *     storage for the array, which was allocated on the *     stack by the calling procedure. * */static void PtsToRegion(register int numFullPtBlocks, register int iCurPtBlock,                       POINTBLOCK *FirstPtBlock, QRegionPrivate *reg){    register QRect *rects;    register QPoint *pts;    register POINTBLOCK *CurPtBlock;    register int i;    register QRect *extents;    register int numRects;    extents = &reg->extents;    numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;    reg->rects.resize(numRects);    CurPtBlock = FirstPtBlock;    rects = reg->rects.data() - 1;    numRects = 0;    extents->setLeft(INT_MAX);    extents->setRight(INT_MIN);    for (; numFullPtBlocks >= 0; --numFullPtBlocks) {        /* the loop uses 2 points per iteration */        i = NUMPTSTOBUFFER >> 1;        if (!numFullPtBlocks)            i = iCurPtBlock >> 1;        if(i) {            for (pts = CurPtBlock->pts; i--; pts += 2) {                if (pts->x() == pts[1].x())                    continue;                if (numRects && pts->x() == rects->left() && pts->y() == rects->bottom() + 1                    && pts[1].x() == rects->right()                    && (numRects == 1 || rects[-1].top() != rects->top())                    && (i && pts[2].y() > pts[1].y())) {                    rects->setBottom(pts[1].y());                    continue;                }                ++numRects;                ++rects;                rects->setCoords(pts->x(), pts->y(), pts[1].x() - 1, pts[1].y());                if (rects->left() < extents->left())                    extents->setLeft(rects->left());                if (rects->right() > extents->right())                    extents->setRight(rects->right());            }        }        CurPtBlock = CurPtBlock->next;    }    if (numRects) {        extents->setTop(reg->rects[0].top());        extents->setBottom(rects->bottom());    } else {        extents->setCoords(0, 0, 0, 0);    }    reg->numRects = numRects;}/* *     polytoregion * *     Scan converts a polygon by returning a run-length *     encoding of the resultant bitmap -- the run-

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