📄 qshortcutmap.cpp
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// We start fresh each time.. d->identicals.resize(0); result = find(e); if (result == QKeySequence::NoMatch && e->modifiers() & Qt::ShiftModifier) { // If Shift + Key_Backtab, also try Shift + Qt::Key_Tab if (e->key() == Qt::Key_Backtab) { QKeyEvent pe = QKeyEvent(e->type(), Qt::Key_Tab, e->modifiers(), e->text()); result = find(&pe); } // If still no result, try removing the Shift modifier if (result == QKeySequence::NoMatch) { QKeyEvent pe = QKeyEvent(e->type(), e->key(), e->modifiers()&~Qt::ShiftModifier, e->text()); result = find(&pe); } } // Should we eat this key press? if (d->currentState == QKeySequence::PartialMatch || (d->currentState == QKeySequence::ExactMatch && d->identicals.count())) e->accept(); // Does the new state require us to clean up? if (result == QKeySequence::NoMatch) clearSequence(d->currentSequence); d->currentState = result;#if defined(Debug_QShortcutMap) qDebug().nospace() << "QShortcutMap::nextState(" << e << ") = " << result;#endif return result;}/*! \internal Returns the next state of the statemachine, based on the new key event \a e. Matches are appended to the vector of identicals, which can be access through matches(). \sa matches*/QKeySequence::SequenceMatch QShortcutMap::find(QKeyEvent *e){ Q_D(QShortcutMap); if (!d->sequences.count()) return QKeySequence::NoMatch; static QShortcutEntry newEntry; createNewSequence(e, newEntry.keyseq); // Should never happen if (newEntry.keyseq == d->currentSequence) { Q_ASSERT_X(e->key() != Qt::Key_unknown || e->text().length(), "QShortcutMap::find", "New sequence to find identical to previous"); return QKeySequence::NoMatch; } // Looking for new identicals, scrap old d->identicals.resize(0); QList<QShortcutEntry>::ConstIterator itEnd = d->sequences.constEnd(); QList<QShortcutEntry>::ConstIterator it = qLowerBound(d->sequences.constBegin(), itEnd, newEntry); bool partialFound = false; bool identicalDisabledFound = false; QKeySequence::SequenceMatch result = QKeySequence::NoMatch; do { if (it == itEnd) break; result = newEntry.keyseq.matches((*it).keyseq); if (result != QKeySequence::NoMatch && correctContext(*it)) { if (result == QKeySequence::ExactMatch) { if ((*it).enabled) d->identicals.append(&*it); else identicalDisabledFound = true; } else if (result == QKeySequence::PartialMatch) { // We don't need partials, if we have identicals if (d->identicals.size()) break; // We only care about enabled partials, so we don't consume // key events when all partials are disabled! partialFound |= (*it).enabled; } } ++it; } while (result != QKeySequence::NoMatch); if (d->identicals.size()) { result = QKeySequence::ExactMatch; } else if (partialFound) { result = QKeySequence::PartialMatch; } else if (identicalDisabledFound) { result = QKeySequence::ExactMatch; } else { clearSequence(d->currentSequence); result = QKeySequence::NoMatch; } if (result != QKeySequence::NoMatch) d->currentSequence = newEntry.keyseq; return result;}/*! \internal Clears \a seq to an empty QKeySequence. Same as doing (the slower) \code key = QKeySequence(); \endcode*/void QShortcutMap::clearSequence(QKeySequence &seq){ seq.setKey(0, 0); seq.setKey(0, 1); seq.setKey(0, 2); seq.setKey(0, 3);}/*! \internal Alters \a seq to the new sequence state, based on the current sequence state, and the new key event \a e.*/void QShortcutMap::createNewSequence(QKeyEvent *e, QKeySequence &seq){ Q_D(QShortcutMap); seq.setKey(d->currentSequence[0], 0); seq.setKey(d->currentSequence[1], 1); seq.setKey(d->currentSequence[2], 2); seq.setKey(d->currentSequence[3], 3); int index = d->currentSequence.count(); int modifier = translateModifiers(e->modifiers()); // Use the key code, if possible to prevent Ctrl+<Key> text problems, // else use unicode of text if (e->key() && e->key() != Qt::Key_unknown) seq.setKey(e->key() | modifier, index); else seq.setKey((int)e->text().unicode()->toUpper().unicode() | modifier, index);}/*! \internal Returns true if the widget \a w is a logical sub window of the current top-level widget.*/bool QShortcutMap::correctContext(const QShortcutEntry &item) { Q_ASSERT_X(item.owner, "QShortcutMap", "Shortcut has no owner. Illegal map state!"); QWidget *active_window = qApp->activeWindow(); // popups do not become the active window, // so we fake it here to get the correct context // for the shortcut system. if (qApp->activePopupWidget()) active_window = qApp->activePopupWidget(); if (!active_window) return false;#ifndef QT_NO_ACTION if (QAction *a = qobject_cast<QAction *>(item.owner)) return correctContext(item.context, a, active_window);#endif QWidget *w = qobject_cast<QWidget *>(item.owner); if (!w) { QShortcut *s = qobject_cast<QShortcut *>(item.owner); w = s->parentWidget(); } return correctContext(item.context, w, active_window);}bool QShortcutMap::correctContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window){ if (!w->isVisible() || !w->isEnabled()) return false; if (context == Qt::ApplicationShortcut) return QApplicationPrivate::tryModalHelper(w, 0); // true, unless w is shadowed by a modal dialog if (context == Qt::WidgetShortcut) return w == QApplication::focusWidget(); QWidget *tlw = w->window(); /* if a floating tool window is active, keep shortcuts on the * parent working */ if (active_window != tlw && active_window && active_window->windowType() == Qt::Tool && active_window->parentWidget()) { active_window = active_window->parentWidget()->window(); } if (active_window != tlw) return false; /* if we live in a MDI subwindow, ignore the event if we are not the active document window */ const QWidget* sw = w; while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow()) sw = sw->parentWidget(); if (sw && (sw->windowType() == Qt::SubWindow)) { QWidget *focus_widget = QApplication::focusWidget(); while (focus_widget && focus_widget != sw) focus_widget = focus_widget->parentWidget(); return sw == focus_widget; }#if defined(Debug_QShortcutMap) qDebug().nospace() << "..true [Pass-through]";#endif return true;}#ifndef QT_NO_ACTIONbool QShortcutMap::correctContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window){ const QList<QWidget *> &widgets = a->d_func()->widgets; for (int i = 0; i < widgets.size(); ++i) { QWidget *w = widgets.at(i);#ifndef QT_NO_MENU if (QMenu *menu = qobject_cast<QMenu *>(w)) { QAction *a = menu->menuAction(); if (correctContext(context, a, active_window)) return true; } else#endif if (correctContext(context, w, active_window)) return true; } return false;}#endif // QT_NO_ACTION/*! \internal Converts keyboard button states into modifier states*/int QShortcutMap::translateModifiers(Qt::KeyboardModifiers modifiers){ int result = 0; if (modifiers & Qt::ShiftModifier) result |= Qt::SHIFT; if (modifiers & Qt::ControlModifier) result |= Qt::CTRL; if (modifiers & Qt::MetaModifier) result |= Qt::META; if (modifiers & Qt::AltModifier) result |= Qt::ALT; return result;}/*! \internal Returns the vector of QShortcutEntry's matching the last Identical state.*/QVector<const QShortcutEntry*> QShortcutMap::matches() const{ Q_D(const QShortcutMap); return d->identicals;}/*! \internal Dispatches QShortcutEvents to widgets who grabbed the matched key sequence.*/void QShortcutMap::dispatchEvent(){ Q_D(QShortcutMap); if (!d->identicals.size()) return; const QKeySequence &curKey = d->identicals.at(0)->keyseq; if (d->prevSequence != curKey) { d->ambigCount = 0; d->prevSequence = curKey; } // Find next const QShortcutEntry *current = 0, *next = 0; int i = 0, enabledShortcuts = 0; while(i < d->identicals.size()) { current = d->identicals.at(i); if (current->enabled || !next){ ++enabledShortcuts; if (enabledShortcuts > d->ambigCount + 1) break; next = current; } ++i; } d->ambigCount = (d->identicals.size() == i ? 0 : d->ambigCount + 1); if (!next) return; // Dispatch next enabled#if defined(Debug_QShortcutMap) qDebug().nospace() << "QShortcutMap::dispatchEvent(): Sending QShortcutEvent(\"" << (QString)curKey << "\", " << next->id << ", " << (bool)(enabledShortcuts>1) << ") to object(" << next->owner << ")";#endif QShortcutEvent se(curKey, next->id, enabledShortcuts>1); QApplication::sendEvent(const_cast<QObject *>(next->owner), &se);}/* \internal QShortcutMap dump function, only available when Debug_QShortcutMap is defined.*/#if defined(Dump_QShortcutMap)void QShortcutMap::dumpMap() const{ Q_D(const QShortcutMap); for (int i = 0; i < d->sequences.size(); ++i) qDebug().nospace() << &(d->sequences.at(i));}#endif#endif // QT_NO_SHORTCUT
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