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📄 qstyle.cpp

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/******************************************************************************** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qstyle.h"#include "qapplication.h"#include "qpainter.h"#include "qwidget.h"#include "qbitmap.h"#include "qpixmapcache.h"#include "qstyleoption.h"#include "private/qstyle_p.h"#ifndef QT_NO_DEBUG#include "qdebug.h"#endif#ifdef Q_WS_X11#include <qx11info_x11.h>#endif#include <limits.h>/*!    \class QStyle    \brief The QStyle class is an abstract base class that encapsulates the look and feel of a GUI.    \ingroup appearance    Qt contains a set of QStyle subclasses that emulate the styles of    the different platforms supported by Qt (QWindowsStyle,    QMacStyle, QMotifStyle, etc.). By default, these styles are built    into the QtGui library. Styles can also be made available as    plugins.    Qt's built-in widgets use QStyle to perform nearly all of their    drawing, ensuring that they look exactly like the equivalent    native widgets. The diagram below shows a QComboBox in eight    different styles.    \img qstyle-comboboxes.png Eight combo boxes    Topics:    \tableofcontents    \section1 Setting a Style    The style of the entire application can be set using    QApplication::setStyle(). It can also be specified by the user of    the application, using the \c -style command-line option:    \code        ./myapplication -style motif    \endcode    If no style is specified, Qt will choose the most appropriate    style for the user's platform or desktop environment.    A style can also be set on an individual widget using    QWidget::setStyle().    \section1 Developing Style-Aware Custom Widgets    If you are developing custom widgets and want them to look good on    all platforms, you can use QStyle functions to perform parts of    the widget drawing, such as drawItem(), drawPrimitive(),    drawControl(), and drawComplexControl().    Most QStyle draw functions take four arguments:    \list    \o an enum value specifying which graphical element to draw    \o a QStyleOption specifying how and where to render that element    \o a QPainter that should be used to draw the element    \o a QWidget on which the drawing is performed (optional)    \endlist    For example, if you want to draw a focus rectangle on your    widget, you can write:    \quotefromfile snippets/styles/styles.cpp    \skipto MyWidget::paintEvent    \printuntil }    QStyle gets all the information it needs to render the graphical    element from QStyleOption. The widget is passed as the last    argument in case the style needs it to perform special effects    (such as animated default buttons on Mac OS X), but it isn't    mandatory. In fact, you can use QStyle to draw on any paint    device, not just widgets, by setting the QPainter properly.    QStyleOption has various subclasses for the various types of    graphical elements that can be drawn. For example,    PE_FrameFocusRect expects a QStyleOptionFocusRect argument. This is    documented for each enum value.    To ensure that drawing operations are as fast as possible,    QStyleOption and its subclasses have public data members. See the    QStyleOption class documentation for details on how to use it.    For convenience, Qt provides the QStylePainter class, which    combines a QStyle, a QPainter, and a QWidget. This makes it    possible to write    \skipto QStylePainter painter    \printline painter    \dots    \skipto drawPrimitive    \printline drawPrimitive    instead of    \quotefromfile snippets/styles/styles.cpp    \skipto QPainter painter    \printline painter    \dots    \skipto drawPrimitive    \printline drawPrimitive    \section1 Creating a Custom Style    If you want to design a custom look and feel for your    application, the first step is to pick one of the base styles    provided with Qt to build your custom style from. The choice will    depend on which existing style resembles your style the most.    Depending on which parts of the base style you want to change,    you must reimplement the functions that are used to draw those    parts of the interface. To illustrate this, we will modify the    look of the spin box arrows drawn by QWindowsStyle. The arrows    are \e{primitive elements} that are drawn by the drawPrimitive()    function, so we need to reimplement that function. We need the    following class declaration:    \quotefile snippets/customstyle/customstyle.h    \skipto class CustomStyle    \printuntil };    The PE_IndicatorSpinUp and PE_IndicatorSpinDown primitive    elements are used by QSpinBox to draw its up and down arrows.    Here's how to reimplement drawPrimitive() to draw them    differently:    \quotefile snippets/customstyle/customstyle.cpp    \skipto CustomStyle::drawPrimitive    \printuntil QWindowsStyle::drawPrimitive    \printline }    \printline }    Notice that we don't use the \c widget argument, except to pass    it on to QWindowStyle::drawPrimitive(). As mentioned earlier, the    information about what is to be drawn and how it should be drawn    is specified by a QStyleOption object, so there is no need to ask    the widget.    If you need to use the \c widget argument to obtain additional    information, be careful to ensure that it isn't 0 and that it is    of the correct type before using it. For example:    \code        QSpinBox *spinBox = qobject_cast<QSpinBox *>(widget);        if (spinBox) {            ...        }    \endcode    When implementing a custom style, you cannot assume that the    widget is a QSpinBox just because the enum value is called    PE_IndicatorSpinUp or PE_IndicatorSpinUp.    The documentation for the \l{widgets/styles}{Styles} example    covers this topic in more detail.    \section1 Using a Custom Style    There are several ways of using a custom style in a Qt    application. The simplest way is call the    QApplication::setStyle() static function before creating the    QApplication object:    \include snippets/customstyle/main.cpp    You can call QApplication::setStyle() at any time, but by calling    it before the constructor, you ensure that the user's preference,    set using the \c -style command-line option, is respected.    You may want to make your style available for use in other    applications, some of which may not be yours and are not available for    you to recompile. The Qt Plugin system makes it possible to create    styles as plugins. Styles created as plugins are loaded as shared    objects at runtime by Qt itself. Please refer to the \link    plugins-howto.html Qt Plugin\endlink documentation for more    information on how to go about creating a style plugin.    Compile your plugin and put it into \c $QTDIR/plugins/styles. We    now have a pluggable style that Qt can load automatically. To use    your new style with existing applications, simply start the    application with the following argument:    \code        ./myapplication -style custom    \endcode    The application will use the look and feel from the custom style you    implemented.    \section1 Right-to-Left Desktops    Languages written from right to left (such as Arabic and Hebrew)    usually also mirror the whole layout of widgets, and require the    light to come from the screen's top-right corner instead of    top-left.    If you create a custom style, you should take special care when    drawing asymmetric elements to make sure that they also look    correct in a mirrored layout. An easy way to test your styles is    to run applications with the \c -reverse command-line option or    to call QApplication::setLayoutDirection() in your \c main()    function.    Here are some things to keep in mind when making a style work well in a    right-to-left environment:    \list    \o subControlRect() and subElementRect() return rectangles in screen coordinates    \o QStyleOption::direction indicates in which direction the item should be drawn in    \o If a style is not right-to-left aware it will display items as if it were left-to-right    \o visualRect(), visualPos(), and visualAlignment() are helpful functions that will       translate from logical to screen representations.    \o alignedRect() will return a logical rect aligned for the current direction    \endlist    \sa QStyleOption, QStylePainter*//*!    Constructs a style object.*/QStyle::QStyle(){}/*!    \internal    Constructs a style object.*/QStyle::QStyle(QStylePrivate &dd)    : QObject(dd){}/*!    Destroys the style object.*/QStyle::~QStyle(){}/*!    Initializes the appearance of \a widget.    This function is called for every widget at some point after it    has been fully created but just \e before it is shown for the very    first time.    Reasonable actions in this function might be to call    QWidget::setBackgroundMode() for the widget. An example of highly    unreasonable use would be setting the geometry! Reimplementing    this function gives you a back-door through which you can change    the appearance of a widget. With Qt 4.0's style engine you will    rarely need to write your own polish(); instead reimplement    drawItem(), drawPrimitive(), etc.    The QWidget::inherits() function may provide enough information to    allow class-specific customizations. But be careful not to    hard-code things too much because new QStyle subclasses are    expected to work reasonably with all current and \e future    widgets.    \sa unpolish()*/void QStyle::polish(QWidget * /* widget */){}/*!    Undoes the initialization of widget \a{widget}'s appearance.    This function is the counterpart to polish. It is called for every    polished widget when the style is dynamically changed. The former    style has to unpolish its settings before the new style can polish    them again.    \sa polish()*/void QStyle::unpolish(QWidget * /* widget */){}/*!    \overload

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