⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 qmenu.cpp

📁 qt-x11-opensource-src-4.1.4.tar.gz源码
💻 CPP
📖 第 1 页 / 共 5 页
字号:
        opt.menuItemType = QStyleOptionMenuItem::Normal;    opt.icon = action->icon();    QString textAndAccel = action->text();#ifndef QT_NO_SHORTCUT    if (textAndAccel.indexOf('\t') == -1) {        QKeySequence seq = action->shortcut();        if (!seq.isEmpty())            textAndAccel += '\t' + QString(seq);    }#endif    opt.text = textAndAccel;    opt.tabWidth = tabWidth;    opt.maxIconWidth = maxIconWidth;    opt.menuRect = q->rect();    return opt;}/*!    \class QMenu    \brief The QMenu class provides a menu widget for use in menu    bars, context menus, and other popup menus.    \ingroup application    \ingroup basic    \mainclass    A menu widget is a selection menu. It can be either a pull-down    menu in a menu bar or a standalone context menu. Pull-down menus    are shown by the menu bar when the user clicks on the respective    item or presses the specified shortcut key. Use    QMenuBar::addMenu() to insert a menu into a menu bar. Context    menus are usually invoked by some special keyboard key or by    right-clicking. They can be executed either asynchronously with    popup() or synchronously with exec(). Menus can also be invoked in    response to button presses; these are just like context menus    except for how they are invoked.    A menu consists of a list of action items. Actions are added with    addAction(). An action is represented vertically and rendered by    QStyle. In addition, actions can have a text label, an optional    icon drawn on the very left side, and shortcut key sequence such    as "Ctrl+X".    There are three kinds of action items: separators, actions that    show a submenu, and actions that perform an action. Separators are    inserted with addSeparator(). For submenus use addMenu(). All    other items are considered action items.    When inserting action items you usually specify a receiver and a    slot. The receiver will be notifed whenever the item is    \l{QAction::triggered()}{triggered()}. In addition, QMenu provides    two signals, activated() and highlighted(), which signal the    QAction that was triggered from the menu.    You clear a menu with clear() and remove individual action items    with removeAction().    A QMenu can also provide a tear-off menu. A tear-off menu is a    top-level window that contains a copy of the menu. This makes it    possible for the user to "tear off" frequently used menus and    position them in a convenient place on the screen. If you want    this functionality for a particular menu, insert a tear-off handle    with setTearOffEnabled(). When using tear-off menus, bear in mind    that the concept isn't typically used on Microsoft Windows so    some users may not be familiar with it. Consider using a QToolBar    instead.    See the \l{mainwindows/menus}{Menus Example} for an example of how    to use QMenuBar and QMenu in your application.    Important inherited functions: addAction(), removeAction(), clear(),    addSeparator(), and addMenu().    \sa QMenuBar, {fowler}{GUI Design Handbook: Menu, Drop-Down and Pop-Up}*//*!    Constructs a menu with parent \a parent.    Although a popup menu is always a top-level widget, if a parent is    passed the popup menu will be deleted when that parent is    destroyed (as with any other QObject).*/QMenu::QMenu(QWidget *parent)    : QWidget(*new QMenuPrivate, parent, Qt::Popup){    Q_D(QMenu);#ifndef QT_NO_WHATSTHIS    setAttribute(Qt::WA_CustomWhatsThis);#endif    setMouseTracking(style()->styleHint(QStyle::SH_Menu_MouseTracking, 0, this));    if (style()->styleHint(QStyle::SH_Menu_Scrollable, 0, this)) {        d->scroll = new QMenuPrivate::QMenuScroller;        d->scroll->scrollFlags = QMenuPrivate::QMenuScroller::ScrollNone;    }    d->menuAction = new QAction(this);    d->menuAction->d_func()->menu = this;}/*!    Constructs a menu with a \a title and a \a parent.    Although a popup menu is always a top-level widget, if a parent is    passed the popup menu will be deleted when that parent is    destroyed (as with any other QObject).    \sa title*/QMenu::QMenu(const QString &title, QWidget *parent)    : QWidget(*new QMenuPrivate, parent, Qt::Popup){    Q_D(QMenu);#ifndef QT_NO_WHATSTHIS    setAttribute(Qt::WA_CustomWhatsThis);#endif    setMouseTracking(style()->styleHint(QStyle::SH_Menu_MouseTracking));    if (style()->styleHint(QStyle::SH_Menu_Scrollable, 0, this)) {        d->scroll = new QMenuPrivate::QMenuScroller;        d->scroll->scrollFlags = QMenuPrivate::QMenuScroller::ScrollNone;    }    d->menuAction = new QAction(title, this);    d->menuAction->d_func()->menu = this;}/*!    Destroys the menu.*/QMenu::~QMenu(){    Q_D(QMenu);    if (d->eventLoop)        d->eventLoop->exit();    if (d->tornPopup)        d->tornPopup->close();}/*!    \overload    This convenience function creates a new action with \a text.    The function adds the newly created action to the menu's    list of actions, and returns it.    \sa QWidget::addAction()*/QAction *QMenu::addAction(const QString &text){    QAction *ret = new QAction(text, this);    addAction(ret);    return ret;}/*!    \overload    This convenience function creates a new action with an \a icon    and some \a text. The function adds the newly created action to    the menu's list of actions, and returns it.    \sa QWidget::addAction()*/QAction *QMenu::addAction(const QIcon &icon, const QString &text){    QAction *ret = new QAction(icon, text, this);    addAction(ret);    return ret;}/*!    \overload    This convenience function creates a new action with the text \a    text and an optional shortcut \a shortcut. The action's    \l{QAction::triggered()}{triggered()} signal is connected to the    \a receiver's \a member slot. The function adds the newly created    action to the menu's list of actions and returns it.    \sa QWidget::addAction()*/QAction *QMenu::addAction(const QString &text, const QObject *receiver, const char* member, const QKeySequence &shortcut){    QAction *action = new QAction(text, this);#ifdef QT_NO_SHORTCUT    Q_UNUSED(shortcut);#else    action->setShortcut(shortcut);#endif    QObject::connect(action, SIGNAL(triggered()), receiver, member);    addAction(action);    return action;}/*!    \overload    This convenience function creates a new action with an \a icon and    some \a text and an optional shortcut \a shortcut. The action's    \l{QAction::triggered()}{triggered()} signal is connected to the    \a member slot of the \a receiver object. The function adds the    newly created action to the menu's list of actions, and returns it.    \sa QWidget::addAction()*/QAction *QMenu::addAction(const QIcon &icon, const QString &text, const QObject *receiver,                          const char* member, const QKeySequence &shortcut){    QAction *action = new QAction(icon, text, this);#ifdef QT_NO_SHORTCUT    Q_UNUSED(shortcut);#else    action->setShortcut(shortcut);#endif    QObject::connect(action, SIGNAL(triggered()), receiver, member);    addAction(action);    return action;}/*!    This convenience function adds \a menu as a submenu to this menu.    It returns the menus menuAction().    \sa QWidget::addAction() QMenu::menuAction()*/QAction *QMenu::addMenu(QMenu *menu){    QAction *action = menu->menuAction();    addAction(action);    return action;}/*!  Appends a new QMenu with \a title to the menu. The menu  takes ownership of the menu. Returns the new menu.  \sa QWidget::addAction() QMenu::menuAction()*/QMenu *QMenu::addMenu(const QString &title){    QMenu *menu = new QMenu(title, this);    addAction(menu->menuAction());    return menu;}/*!  Appends a new QMenu with \a icon and \a title to the menu. The menu  takes ownership of the menu. Returns the new menu.  \sa QWidget::addAction() QMenu::menuAction()*/QMenu *QMenu::addMenu(const QIcon &icon, const QString &title){    QMenu *menu = new QMenu(title, this);    menu->setIcon(icon);    addAction(menu->menuAction());    return menu;}/*!    This convenience function creates a new separator action, i.e. an    action with QAction::isSeparator() returning true, and adds the new    action to this menu's list of actions. It returns the newly    created action.    \sa QWidget::addAction()*/QAction *QMenu::addSeparator(){    QAction *action = new QAction(this);    action->setSeparator(true);    addAction(action);    return action;}/*!    This convenience function inserts \a menu before action \a before    and returns the menus menuAction().    \sa QWidget::insertAction(), addMenu()*/QAction *QMenu::insertMenu(QAction *before, QMenu *menu){    QAction *action = menu->menuAction();    insertAction(before, action);    return action;}/*!    This convenience function creates a new separator action, i.e. an    action with QAction::isSeparator() returning true. The function inserts    the newly created action into this menu's list of actions before    action \a before and returns it.    \sa QWidget::insertAction(), addSeparator()*/QAction *QMenu::insertSeparator(QAction *before){    QAction *action = new QAction(this);    action->setSeparator(true);    insertAction(before, action);    return action;}/*!  This will set the default action to \a act. The default action may  have a visual queue depending on the current QStyle. A default  action is usually meant to indicate what will defaultly happen on a  drop, as shown in a context menu.  \sa defaultAction()*/void QMenu::setDefaultAction(QAction *act){    d_func()->defaultAction = act;}/*!  Returns the current default action.  \sa setDefaultAction()*/QAction *QMenu::defaultAction() const{    return d_func()->defaultAction;}/*!    \property QMenu::tearOffEnabled    \brief whether the menu supports being torn off    When true, QMenu has a special menu item (often shown as a dashed    line at the top of the menu) that creates a copy of the menu when    the tear-off menu item is triggered. This "torn-off" copy lives in    a separate window. It contains the same menu items as the original    menu, with the exception of the tear-off handle.*/void QMenu::setTearOffEnabled(bool b){    Q_D(QMenu);    if (d->tearoff == b)        return;    if (!b && d->tornPopup)        d->tornPopup->close();    d->tearoff = b;    d->itemsDirty = true;    if (isVisible())        resize(sizeHint());}bool QMenu::isTearOffEnabled() const{    return d_func()->tearoff;}/*!  When a menu is torn off a second menu is shown to display the menu  contents in a new window. When the menu is in this mode and the menu  is visible returns true; otherwise false.  \sa hideTearOffMenu() isTearOffEnabled()*/bool QMenu::isTearOffMenuVisible() const{    if (d_func()->tornPopup)        return d_func()->tornPopup->isVisible();    return false;}/*!   This function will forcibly hide the torn off menu making it   disappear from the users desktop.   \sa isTearOffMenuVisible() isTearOffEnabled()*/void QMenu::hideTearOffMenu(){    if (d_func()->tornPopup)        d_func()->tornPopup->close();}/*!  Sets the currently highlighted action to \a act.*/void QMenu::setActiveAction(QAction *act){    Q_D(QMenu);    d->setCurrentAction(act, 0);

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -