📄 qdialog.cpp
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/******************************************************************************** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qdialog.h"#include "qevent.h"#include "qdesktopwidget.h"#include "qpushbutton.h"#include "qapplication.h"#include "qlayout.h"#include "qsizegrip.h"#include "qwhatsthis.h"#include "qmenu.h"#include "qcursor.h"#include "private/qdialog_p.h"#ifndef QT_NO_ACCESSIBILITY#include "qaccessible.h"#endif#if defined(Q_OS_TEMP)#include "qt_windows.h"#endif/*! \class QDialog \brief The QDialog class is the base class of dialog windows. \ingroup dialogs \ingroup abstractwidgets \mainclass A dialog window is a top-level window mostly used for short-term tasks and brief communications with the user. QDialogs may be modal or modeless. QDialogs support \l extensibility and can provide a \link #return return value\endlink. They can have \link #default default buttons\endlink. QDialogs can also have a QSizeGrip in their lower-right corner, using setSizeGripEnabled(). Note that QDialog uses the parent widget slightly differently from other classes in Qt. A dialog is always a top-level widget, but if it has a parent, its default location is centered on top of the parent's top-level widget (if it is not top-level itself). It will also share the parent's taskbar entry. Use the overload of the QWidget::setParent() function to change the ownership of a QDialog widget. This function allows you to explicitly set the window flags of the reparented widget; using the overloaded function will clear the window flags specifying the window-system properties for the widget (in particular it will reset the Qt::Dialog flag). \section1 Modal Dialogs A \bold{modal} dialog is a dialog that blocks input to other visible windows in the same application. Users must finish interacting with the dialog and close it before they can access any other window in the application. Dialogs that are used to request a file name from the user or that are used to set application preferences are usually modal. The most common way to display a modal dialog is to call its exec() function. When the user closes the dialog, exec() will provide a useful \link #return return value\endlink. Typically, to get the dialog to close and return the appropriate value, we connect a default button, e.g. "OK", to the accept() slot and a "Cancel" button to the reject() slot. Alternatively you can call the done() slot with \c Accepted or \c Rejected. An alternative is to call setModal(true) or setWindowModality(), then show(). Unlike exec(), show() returns control to the caller immediately. Calling setModal(true) is especially useful for progress dialogs, where the user must have the ability to interact with the dialog, e.g. to cancel a long running operation. If you use show() and setModal(true) together to perform a long operation, you must call QApplication::processEvents() periodically during processing to enable the user to interact with the dialog. (See QProgressDialog.) \section1 Modeless Dialogs A \bold{modeless} dialog is a dialog that operates independently of other windows in the same application. Find and replace dialogs in word-processors are often modeless to allow the user to interact with both the application's main window and with the dialog. Modeless dialogs are displayed using show(), which returns control to the caller immediately. \target default \section1 Default Button A dialog's \e default button is the button that's pressed when the user presses Enter (Return). This button is used to signify that the user accepts the dialog's settings and wants to close the dialog. Use QPushButton::setDefault(), QPushButton::isDefault() and QPushButton::autoDefault() to set and control the dialog's default button. \target escapekey \section1 Escape Key If the user presses the Esc key in a dialog, QDialog::reject() will be called. This will cause the window to close: The \link QCloseEvent close event \endlink cannot be \link QCloseEvent::ignore() ignored \endlink. \section1 Extensibility Extensibility is the ability to show the dialog in two ways: a partial dialog that shows the most commonly used options, and a full dialog that shows all the options. Typically an extensible dialog will initially appear as a partial dialog, but with a "More" toggle button. If the user presses the "More" button down, the full dialog will appear. The extension widget will be resized to its sizeHint(). If orientation is Qt::Horizontal the extension widget's height() will be expanded to the height() of the dialog. If the orientation is Qt::Vertical the extension widget's width() will be expanded to the width() of the dialog. Extensibility is controlled with setExtension(), setOrientation() and showExtension(). \target return \section1 Return Value (Modal Dialogs) Modal dialogs are often used in situations where a return value is required, e.g. to indicate whether the user pressed "OK" or "Cancel". A dialog can be closed by calling the accept() or the reject() slots, and exec() will return \c Accepted or \c Rejected as appropriate. The exec() call returns the result of the dialog. The result is also available from result() if the dialog has not been destroyed. \target examples \section1 Code Examples A modal dialog: \quotefunction snippets/dialogs/dialogs.cpp void EditorWindow::countWords() A modeless dialog: \quotefunction snippets/dialogs/dialogs.cpp void EditorWindow::find() \sa QTabDialog, QWidget, QProgressDialog, {fowler}{GUI Design Handbook: Dialogs, Standard}*//*! \enum QDialog::DialogCode The value returned by a modal dialog. \value Accepted \value Rejected*//*! \property QDialog::sizeGripEnabled \brief whether the size grip is enabled A QSizeGrip is placed in the bottom-right corner of the dialog when this property is enabled. By default, the size grip is disabled.*//*! Constructs a dialog with parent \a parent. A dialog is always a top-level widget, but if it has a parent, its default location is centered on top of the parent. It will also share the parent's taskbar entry. The widget flags \a f are passed on to the QWidget constructor. If, for example, you don't want a What's This button in the title bar of the dialog, pass Qt::WindowTitleHint | Qt::WindowSystemMenuHint in \a f. \sa QWidget::setWindowFlags()*/QDialog::QDialog(QWidget *parent, Qt::WFlags f) : QWidget(*new QDialogPrivate, parent, f | QFlag((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : 0)){}#ifdef QT3_SUPPORT/*! \overload \obsolete*/QDialog::QDialog(QWidget *parent, const char *name, bool modal, Qt::WFlags f) : QWidget(*new QDialogPrivate, parent, f | QFlag(modal ? Qt::WShowModal : 0) | QFlag((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : 0) ){ setObjectName(QString::fromAscii(name));}#endif/*! \overload \internal*/QDialog::QDialog(QDialogPrivate &dd, QWidget *parent, Qt::WFlags f) : QWidget(dd, parent, f | QFlag((f & Qt::WindowType_Mask) == 0 ? Qt::Dialog : 0)){}/*! Destroys the QDialog, deleting all its children.*/QDialog::~QDialog(){ // Need to hide() here, as our (to-be) overridden hide() // will not be called in ~QWidget. hide();}/*! \internal This function is called by the push button \a pushButton when it becomes the default button. If \a pushButton is 0, the dialogs default default button becomes the default button. This is what a push button calls when it loses focus.*/void QDialogPrivate::setDefault(QPushButton *pushButton){ Q_Q(QDialog); bool hasMain = false; QList<QPushButton*> list = qFindChildren<QPushButton*>(q); for (int i=0; i<list.size(); ++i) { QPushButton *pb = list.at(i); if (pb->window() == q) { if (pb == mainDef) hasMain = true; if (pb != pushButton) pb->setDefault(false); } } if (!pushButton && hasMain) mainDef->setDefault(true); if (!hasMain) mainDef = pushButton;}/*! \internal This function sets the default default pushbutton to \a pushButton. This function is called by QPushButton::setDefault().*/void QDialogPrivate::setMainDefault(QPushButton *pushButton){ mainDef = 0; setDefault(pushButton);}/*! \internal Hides the default button indicator. Called when non auto-default push button get focus. */void QDialogPrivate::hideDefault(){ Q_Q(QDialog); QList<QPushButton*> list = qFindChildren<QPushButton*>(q); for (int i=0; i<list.size(); ++i) { list.at(i)->setDefault(false); }}#ifdef Q_OS_TEMP# include "qmessagebox.h"extern const char * mb_texts[]; // Defined in qmessagebox.cpp/*! \internal Hides special buttons which are rather shown in the title bar on WinCE, to conserve screen space.*/void QDialog::hideSpecial(){ // "OK" buttons are hidden, and (Ok) shown on title bar // "Cancel" buttons are hidden, and (X) shown on title bar // "Help" buttons are hidden, and (?) shown on title bar bool showOK = false, showX = false, showQ = false; QList<QPushButton*> list = qFindChildren<QPushButton*>(this); for (int i=0; i<list.size(); ++i) { QPushButton *pb = list.at(i); if (!showOK && pb->text() == qApp->translate("QMessageBox", mb_texts[QMessageBox::Ok])) { pb->hide(); showOK = true; } else if (!showX && pb->text() == qApp->translate("QMessageBox", mb_texts[QMessageBox::Cancel])) { pb->hide(); showX = true; } else if (!showQ && pb->text() == qApp->translate("QMessageBox", "Help")) { pb->hide(); showQ = true; } } if (showOK || showQ) { DWORD ext = GetWindowLong(winId(), GWL_EXSTYLE); ext |= showOK ? WS_EX_CAPTIONOKBTN : 0; ext |= showQ ? WS_EX_CONTEXTHELP: 0; SetWindowLong(winId(), GWL_EXSTYLE, ext); } if (!showX) { DWORD ext = GetWindowLong(winId(), GWL_STYLE); ext &= ~WS_SYSMENU; SetWindowLong(winId(), GWL_STYLE, ext); }}#endif/*! Returns the modal dialog's result code, \c Accepted or \c Rejected. Do not call this function if the dialog was constructed with the Qt::WA_DeleteOnClose attribute.*/int QDialog::result() const{ Q_D(const QDialog); return d->rescode;}/*! \fn void QDialog::setResult(int i) Sets the modal dialog's result code to \a i.*/void QDialog::setResult(int r){ Q_D(QDialog); d->rescode = r;}/*! Shows the dialog as a \l{QDialog#Modal Dialogs}{modal dialog}, blocking until the user closes it. The function returns a \l DialogCode result. Users cannot interact with any other window in the same application until they close the dialog. \sa show(), result()*/int QDialog::exec(){ Q_D(QDialog); if (d->eventLoop) { qWarning("QDialog::exec: Recursive call detected"); return -1; } bool deleteOnClose = testAttribute(Qt::WA_DeleteOnClose); setAttribute(Qt::WA_DeleteOnClose, false); bool wasShowModal = testAttribute(Qt::WA_ShowModal); setAttribute(Qt::WA_ShowModal, true); setResult(0); show(); QEventLoop eventLoop; d->eventLoop = &eventLoop; (void) eventLoop.exec(); d->eventLoop = 0; setAttribute(Qt::WA_ShowModal, wasShowModal); int res = result(); if (deleteOnClose) delete this; return res;}/*! Closes the dialog and sets its result code to \a r. If this dialog is shown with exec(), done() causes the local event loop to finish, and exec() to return \a r. As with QWidget::close(), done() deletes the dialog if the Qt::WA_DeleteOnClose flag is set. If the dialog is the application's main widget, the application terminates. If the dialog is the last window closed, the QApplication::lastWindowClosed() signal is emitted. \sa accept(), reject(), QApplication::activeWindow(), QApplication::quit()*/void QDialog::done(int r){ Q_D(QDialog); hide(); setResult(r); d->close_helper(QWidgetPrivate::CloseNoEvent); emit finished(r); if (r == Accepted) emit accepted(); else if (r == Rejected) emit rejected();}/*! Hides the modal dialog and sets the result code to \c Accepted. \sa reject() done()*/void QDialog::accept(){ done(Accepted);}/*! Hides the modal dialog and sets the result code to \c Rejected. \sa accept() done()*/void QDialog::reject(){ done(Rejected);}/*! \reimp */bool QDialog::eventFilter(QObject *o, QEvent *e){ return QWidget::eventFilter(o, e);}/***************************************************************************** Event handlers *****************************************************************************//*! \reimp */void QDialog::contextMenuEvent(QContextMenuEvent *e){#if defined(QT_NO_WHATSTHIS) || defined(QT_NO_MENU) Q_UNUSED(e);#else QWidget *w = childAt(e->pos()); if (!w) { w = rect().contains(e->pos()) ? this : 0; if (!w) return; } while (w && w->whatsThis().size() == 0 && !w->testAttribute(Qt::WA_CustomWhatsThis)) w = w->isWindow() ? 0 : w->parentWidget(); if (w) { QMenu p; QAction *wt = p.addAction(tr("What's This?")); if (p.exec(e->globalPos()) == wt) { QHelpEvent e(QEvent::WhatsThis, w->rect().center(), w->mapToGlobal(w->rect().center())); QApplication::sendEvent(w, &e); } }#endif}/*! \reimp */void QDialog::keyPressEvent(QKeyEvent *e){ // Calls reject() if Escape is pressed. Simulates a button // click for the default button if Enter is pressed. Move focus // for the arrow keys. Ignore the rest.#ifdef Q_WS_MAC if(e->modifiers() == Qt::ControlModifier && e->key() == Qt::Key_Period) { reject(); } else#endif if (!e->modifiers() || (e->modifiers() & Qt::KeypadModifier && e->key() == Qt::Key_Enter)) { switch (e->key()) { case Qt::Key_Enter: case Qt::Key_Return: { QList<QPushButton*> list = qFindChildren<QPushButton*>(this); for (int i=0; i<list.size(); ++i) { QPushButton *pb = list.at(i); if (pb->isDefault() && pb->isVisible()) { if (pb->isEnabled())
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