📄 simplewidgets.cpp
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/******************************************************************************** Copyright (C) 1992-2006 Trolltech ASA. All rights reserved.**** This file is part of the plugins of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "simplewidgets.h"#include <qabstractbutton.h>#include <qcheckbox.h>#include <qpushbutton.h>#include <qprogressbar.h>#include <qradiobutton.h>#include <qtoolbutton.h>#include <qlabel.h>#include <qgroupbox.h>#include <qlcdnumber.h>#include <qlineedit.h>#include <qstyle.h>#include <qstyleoption.h>#ifndef QT_NO_ACCESSIBILITYQString Q_GUI_EXPORT qt_accStripAmp(const QString &text);QString Q_GUI_EXPORT qt_accHotKey(const QString &text);/*! \class QAccessibleButton qaccessible.h \brief The QAccessibleButton class implements the QAccessibleInterface for button type widgets. \internal \ingroup accessibility*//*! Creates a QAccessibleButton object for \a w. \a role is propagated to the QAccessibleWidget constructor.*/QAccessibleButton::QAccessibleButton(QWidget *w, Role role): QAccessibleWidget(w, role){ Q_ASSERT(button()); if (button()->isCheckable()) addControllingSignal("toggled(bool)"); else addControllingSignal("clicked()");}/*! Returns the button. */QAbstractButton *QAccessibleButton::button() const{ return qobject_cast<QAbstractButton*>(object());}/*! \reimp */QString QAccessibleButton::actionText(int action, Text text, int child) const{ if (child) return QString(); if (text == Name) switch (action) { case Press: case DefaultAction: // press, checking or open switch (role(0)) { case ButtonMenu: return QPushButton::tr("Open"); case CheckBox: { if (state(child) & Checked) return QCheckBox::tr("Uncheck"); QCheckBox *cb = qobject_cast<QCheckBox*>(object()); if (!cb || !cb->isTristate() || cb->checkState() == Qt::PartiallyChecked) return QCheckBox::tr("Check"); return QCheckBox::tr("Toggle"); } break; case RadioButton: return QRadioButton::tr("Check"); default: break; } break; } return QAccessibleWidget::actionText(action, text, child);}/*! \reimp */bool QAccessibleButton::doAction(int action, int child, const QVariantList ¶ms){ if (child || !widget()->isEnabled()) return false; switch (action) { case DefaultAction: case Press: { QPushButton *pb = qobject_cast<QPushButton*>(object());#ifndef QT_NO_MENU if (pb && pb->menu()) pb->showMenu(); else#endif button()->animateClick(); } return true; } return QAccessibleWidget::doAction(action, child, params);}/*! \reimp */QString QAccessibleButton::text(Text t, int child) const{ QString str; switch (t) { case Accelerator: { QPushButton *pb = qobject_cast<QPushButton*>(object());#ifndef QT_NO_SHORTCUT if (pb && pb->isDefault()) str = (QString)QKeySequence(Qt::Key_Enter);#endif if (str.isEmpty()) str = qt_accHotKey(button()->text()); } break; case Name: str = button()->text(); break; default: break; } if (str.isEmpty()) str = QAccessibleWidget::text(t, child);; return qt_accStripAmp(str);}/*! \reimp */QAccessible::State QAccessibleButton::state(int child) const{ State state = QAccessibleWidget::state(child); QAbstractButton *b = button(); QCheckBox *cb = qobject_cast<QCheckBox *>(b); if (b->isChecked()) state |= Checked; else if (cb && cb->checkState() == Qt::PartiallyChecked) state |= Mixed; if (b->isDown()) state |= Pressed; QPushButton *pb = qobject_cast<QPushButton*>(b); if (pb) { if (pb->isDefault()) state |= DefaultButton;#ifndef QT_NO_MENU if (pb->menu()) state |= HasPopup;#endif } return state;}#ifndef QT_NO_TOOLBUTTON/*! \class QAccessibleToolButton qaccessible.h \brief The QAccessibleToolButton class implements the QAccessibleInterface for tool buttons. \internal \ingroup accessibility*//*! \enum QAccessibleToolButton::ToolButtonElements This enum identifies the components of the tool button. \value ToolButtonSelf The tool button as a whole. \value ButtonExecute The button. \value ButtonDropMenu The drop down menu.*//*! Creates a QAccessibleToolButton object for \a w. \a role is propagated to the QAccessibleWidget constructor.*/QAccessibleToolButton::QAccessibleToolButton(QWidget *w, Role role): QAccessibleButton(w, role){ Q_ASSERT(toolButton());}/*! Returns the button. */QToolButton *QAccessibleToolButton::toolButton() const{ return qobject_cast<QToolButton*>(object());}/*! Returns true if this tool button is a split button.*/bool QAccessibleToolButton::isSplitButton() const{#ifndef QT_NO_MENU return toolButton()->menu() && toolButton()->popupMode() == QToolButton::MenuButtonPopup;#else return false;#endif}/*! \reimp */QAccessible::Role QAccessibleToolButton::role(int child) const{ if (isSplitButton()) switch(child) { case ButtonExecute: return PushButton; case ButtonDropMenu: return ButtonMenu; } return QAccessibleButton::role(child);}/*! \reimp */QAccessible::State QAccessibleToolButton::state(int child) const{ QAccessible::State st = QAccessibleButton::state(child); if (toolButton()->autoRaise()) st |= HotTracked;#ifndef QT_NO_MENU if (toolButton()->menu() && child != ButtonExecute) st |= HasPopup;#endif return st;}/*! \reimp */int QAccessibleToolButton::childCount() const{ return isSplitButton() ? ButtonDropMenu : 0;}/*! \internal Returns the rectangle occupied by this button, depending on \a child.*/QRect QAccessibleToolButton::rect(int child) const{ if (!child) return QAccessibleButton::rect(child); QStyleOptionToolButton opt; opt.init(widget()); QRect subrect = widget()->style()->subControlRect(QStyle::CC_ToolButton, &opt, QStyle::SC_ToolButtonMenu, toolButton()); if (child == ButtonExecute) subrect = QRect(0, 0, subrect.x(), widget()->height()); QPoint ntl = widget()->mapToGlobal(subrect.topLeft()); subrect.moveTopLeft(ntl); return subrect;}/*! \internal Returns the button's text label, depending on the text \a t, and the \a child.*/QString QAccessibleToolButton::text(Text t, int child) const{ QString str; switch (t) { case Name: str = toolButton()->text(); if (str.isEmpty()) str = toolButton()->text(); break; default: break; } if (str.isEmpty()) str = QAccessibleButton::text(t, child);; return qt_accStripAmp(str);}/*! \internal Returns the number of actions which is 0, 1, or 2, in part depending on \a child.*/int QAccessibleToolButton::actionCount(int child) const{ // each subelement has one action if (child) return isSplitButton() ? 1 : 0; int ac = widget()->focusPolicy() != Qt::NoFocus ? 1 : 0; // button itself has two actions if a menu button#ifndef QT_NO_MENU return ac + (toolButton()->menu() ? 2 : 1);#else return ac + 1;#endif}/*! \internal If \a text is \c Name, then depending on the \a child or the \a action, an action text is returned. This is a translated string which in English is one of "Press", "Open", or "Set Focus". If \a text is not \c Name, an empty string is returned.*/QString QAccessibleToolButton::actionText(int action, Text text, int child) const{ if (text == Name) switch(child) { case ButtonExecute: return QToolButton::tr("Press"); case ButtonDropMenu: return QToolButton::tr("Open"); default: switch(action) { case 0: return QToolButton::tr("Press"); case 1:#ifndef QT_NO_MENU if (toolButton()->menu()) return QToolButton::tr("Open");#endif //fall through case 2: return "Set Focus"; } } return QString();}/*! \internal*/bool QAccessibleToolButton::doAction(int action, int child, const QVariantList ¶ms){ if (!widget()->isEnabled()) return false; if (action == 1 || child == ButtonDropMenu) { if(!child) toolButton()->setDown(true);#ifndef QT_NO_MENU toolButton()->showMenu();#endif return true; } return QAccessibleButton::doAction(action, 0, params);}#endif // QT_NO_TOOLBUTTON/*! \class QAccessibleDisplay qaccessiblewidget.h \brief The QAccessibleDisplay class implements the QAccessibleInterface for widgets that display information. \internal \ingroup accessibility*//*! Constructs a QAccessibleDisplay object for \a w. \a role is propagated to the QAccessibleWidget constructor.*/QAccessibleDisplay::QAccessibleDisplay(QWidget *w, Role role): QAccessibleWidget(w, role){}/*! \reimp */QAccessible::Role QAccessibleDisplay::role(int child) const{ QLabel *l = qobject_cast<QLabel*>(object()); if (l) { if (l->pixmap()) return Graphic;#ifndef QT_NO_PICTURE if (l->picture()) return Graphic;#endif#ifndef QT_NO_MOVIE if (l->movie()) return Animation;#endif#ifndef QT_NO_PROGRESSBAR } else if (qobject_cast<QProgressBar*>(object())) { return ProgressBar;#endif } return QAccessibleWidget::role(child);}/*! \reimp */QString QAccessibleDisplay::text(Text t, int child) const{ QString str; switch (t) { case Name: if (qobject_cast<QLabel*>(object())) { str = qobject_cast<QLabel*>(object())->text();#ifndef QT_NO_GROUPBOX } else if (qobject_cast<QGroupBox*>(object())) { str = qobject_cast<QGroupBox*>(object())->title();#endif#ifndef QT_NO_LCDNUMBER } else if (qobject_cast<QLCDNumber*>(object())) { QLCDNumber *l = qobject_cast<QLCDNumber*>(object()); if (l->numDigits()) str = QString::number(l->value()); else str = QString::number(l->intValue());#endif } break; case Value:#ifndef QT_NO_PROGRESSBAR if (qobject_cast<QProgressBar*>(object())) str = QString::number(qobject_cast<QProgressBar*>(object())->value());#endif break; default: break; } if (str.isEmpty()) str = QAccessibleWidget::text(t, child);; return qt_accStripAmp(str);}/*! \reimp */QAccessible::Relation QAccessibleDisplay::relationTo(int child, const QAccessibleInterface *other, int otherChild) const{ Relation relation = QAccessibleWidget::relationTo(child, other, otherChild); if (child || otherChild) return relation; QObject *o = other->object(); QLabel *label = qobject_cast<QLabel*>(object()); if (label) {#ifndef QT_NO_SHORTCUT if (o == label->buddy()) relation |= Label;#endif#ifndef QT_NO_GROUPBOX } else { QGroupBox *groupbox = qobject_cast<QGroupBox*>(object()); if (groupbox && !groupbox->title().isEmpty()) if (groupbox->children().contains(o)) relation |= Label;#endif } return relation;}/*! \reimp */int QAccessibleDisplay::navigate(RelationFlag rel, int entry, QAccessibleInterface **target) const{ *target = 0; if (rel == Labelled) { QObject *targetObject = 0; QLabel *label = qobject_cast<QLabel*>(object()); if (label) {#ifndef QT_NO_SHORTCUT if (entry == 1) targetObject = label->buddy();#endif#ifndef QT_NO_GROUPBOX } else { QGroupBox *groupbox = qobject_cast<QGroupBox*>(object()); if (groupbox && !groupbox->title().isEmpty()) rel = Child;#endif } *target = QAccessible::queryAccessibleInterface(targetObject); if (*target) return 0; } return QAccessibleWidget::navigate(rel, entry, target);}#ifndef QT_NO_LINEEDIT/*! \class QAccessibleLineEdit qaccessiblewidget.h \brief The QAccessibleLineEdit class implements the QAccessibleInterface for widgets with editable text \internal \ingroup accessibility*//*! Constructs a QAccessibleLineEdit object for \a w. \a name is propagated to the QAccessibleWidget constructor.*/QAccessibleLineEdit::QAccessibleLineEdit(QWidget *w, const QString &name): QAccessibleWidget(w, EditableText, name){ addControllingSignal("textChanged(const QString&)"); addControllingSignal("returnPressed()");}/*! Returns the line edit. */QLineEdit *QAccessibleLineEdit::lineEdit() const{ return qobject_cast<QLineEdit*>(object());}/*! \reimp */QString QAccessibleLineEdit::text(Text t, int child) const{ QString str; switch (t) { case Value: str = lineEdit()->text(); break; default: break; } if (str.isEmpty()) str = QAccessibleWidget::text(t, child);; return qt_accStripAmp(str);}/*! \reimp */void QAccessibleLineEdit::setText(Text t, int control, const QString &text){ if (t != Value || control) { QAccessibleWidget::setText(t, control, text); return; } lineEdit()->setText(text);}/*! \reimp */QAccessible::State QAccessibleLineEdit::state(int child) const{ State state = QAccessibleWidget::state(child); QLineEdit *l = lineEdit(); if (l->isReadOnly()) state |= ReadOnly; if (l->echoMode() == QLineEdit::Password) state |= Protected; state |= Selectable; if (l->hasSelectedText()) state |= Selected; return state;}#endif // QT_NO_LINEEDIT#endif // QT_NO_ACCESSIBILITY
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