📄 oubliette.h
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the Qt Designer of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef OUBLIETTE_H#define OUBLIETTE_H#include <QtGui/QWidget>#include <oublietteplan.h>#include "cursor.h"class QPaintEvent;class QKeyEvent;class QListWidgetItem;struct ItemEffect;class Oubliette : public QWidget{ Q_OBJECTpublic: Oubliette(); ~Oubliette(); const Cursor &character() const { return m_character; } QPoint visualCursorPos() const;protected: void paintEvent(QPaintEvent *); void keyPressEvent(QKeyEvent *); void timerEvent(QTimerEvent *); void showEvent(QShowEvent *);private slots: void showInventoryItem(QListWidgetItem *lwi); void showInstructions(); void showVictory();private: void showInventory(); void animateItem(const Item *item, const QPoint &pos); bool tryMove(const QPoint &newPos); void updateExplored(); void paintOubliette(QPainter *p, const QRect &rect); void fillTile(QPainter *p, int x, int y, Tile tile); inline void fillTile(QPainter *p, const QPoint &point, Tile tile) { fillTile(p, point.x(), point.y(), tile); }signals: void characterMoved(const QPoint &pt);private: OubliettePlan m_oubliettePlan; Cursor m_character; QPoint m_oldCursorPosition; int m_currentLevel; QList<ItemEffect *> m_effects; int m_timerID;};#endif
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