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📄 oubliette.h

📁 qt-x11-opensource-src-4.1.4.tar.gz源码
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the Qt Designer of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef OUBLIETTE_H#define OUBLIETTE_H#include <QtGui/QWidget>#include <oublietteplan.h>#include "cursor.h"class QPaintEvent;class QKeyEvent;class QListWidgetItem;struct ItemEffect;class Oubliette : public QWidget{    Q_OBJECTpublic:    Oubliette();    ~Oubliette();    const Cursor &character() const { return m_character; }    QPoint visualCursorPos() const;protected:    void paintEvent(QPaintEvent *);    void keyPressEvent(QKeyEvent *);    void timerEvent(QTimerEvent *);    void showEvent(QShowEvent *);private slots:    void showInventoryItem(QListWidgetItem *lwi);    void showInstructions();    void showVictory();private:    void showInventory();    void animateItem(const Item *item, const QPoint &pos);    bool tryMove(const QPoint &newPos);    void updateExplored();    void paintOubliette(QPainter *p, const QRect &rect);    void fillTile(QPainter *p, int x, int y, Tile tile);    inline void fillTile(QPainter *p, const QPoint &point, Tile tile)    { fillTile(p, point.x(), point.y(), tile); }signals:    void characterMoved(const QPoint &pt);private:    OubliettePlan m_oubliettePlan;    Cursor m_character;    QPoint m_oldCursorPosition;    int m_currentLevel;    QList<ItemEffect *> m_effects;    int m_timerID;};#endif

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