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📄 tictactoe.cpp

📁 qt-x11-opensource-src-4.1.4.tar.gz源码
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QtGui>#include "tictactoe.h"TicTacToe::TicTacToe(QWidget *parent)    :QWidget(parent){}QSize TicTacToe::minimumSizeHint() const{    return QSize(200, 200);}QSize TicTacToe::sizeHint() const{    return QSize(200, 200);}void TicTacToe::setState(const QString &newState){    turnNumber = 0;    for (int position = 0; position < 9; ++position) {        if (newState.at(position) != Empty)            ++turnNumber;    }    myState = newState;    update();}QString TicTacToe::state() const{    return myState;}void TicTacToe::clearBoard(){    myState = "---------";    turnNumber = 0;    update();}void TicTacToe::mousePressEvent(QMouseEvent *event){    if (turnNumber == 9) {        clearBoard();        update();    } else {        for (int position = 0; position < 9; ++position) {            QRect cell = cellRect(position / 3, position % 3);            if (cell.contains(event->pos())) {                if (myState.at(position) == Empty) {                    if (turnNumber % 2 == 0)                        myState.replace(position, 1, Cross);                    else                        myState.replace(position, 1, Nought);                    ++turnNumber;                    update();                }            }        }    }}void TicTacToe::paintEvent(QPaintEvent *){    QPainter painter(this);    painter.setRenderHint(QPainter::Antialiasing);    painter.setPen(QPen(Qt::darkGreen, 1));    painter.drawLine(cellWidth(), 0, cellWidth(), height());    painter.drawLine(2 * cellWidth(), 0, 2 * cellWidth(), height());    painter.drawLine(0, cellHeight(), width(), cellHeight());    painter.drawLine(0, 2 * cellHeight(), width(), 2 * cellHeight());    painter.setPen(QPen(Qt::darkBlue, 2));    for (int position = 0; position < 9; ++position) {        QRect cell = cellRect(position / 3, position % 3);        if (myState.at(position) == Cross) {            painter.drawLine(cell.topLeft(), cell.bottomRight());            painter.drawLine(cell.topRight(), cell.bottomLeft());        } else if (myState.at(position) == Nought) {            painter.drawEllipse(cell);        }    }    painter.setPen(QPen(Qt::yellow, 3));    for (int position = 0; position < 9; position = position + 3) {        if (myState.at(position) != Empty                && myState.at(position + 1) == myState.at(position)                && myState.at(position + 2) == myState.at(position)) {            int y = cellRect((position / 3), 0).center().y();            painter.drawLine(0, y, width(), y);            turnNumber = 9;        }    }    for (int position = 0; position < 3; ++position) {        if (myState.at(position) != Empty                && myState.at(position + 3) == myState.at(position)                && myState.at(position + 6) == myState.at(position)) {            int x = cellRect(0, position).center().x();            painter.drawLine(x, 0, x, height());            turnNumber = 9;        }    }    if (myState.at(0) != Empty && myState.at(4) == myState.at(0)            && myState.at(8) == myState.at(0)) {        painter.drawLine(0, 0, width(), height());        turnNumber = 9;    }    if (myState.at(2) != Empty && myState.at(4) == myState.at(2)            && myState.at(6) == myState.at(2)) {        painter.drawLine(0, height(), width(), 0);        turnNumber = 9;    }}QRect TicTacToe::cellRect(int row, int column) const{    const int HMargin = width() / 30;    const int VMargin = height() / 30;    return QRect(column * cellWidth() + HMargin,                 row * cellHeight() + VMargin,                 cellWidth() - 2 * HMargin,                 cellHeight() - 2 * VMargin);}

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