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📄 gameboard.cpp

📁 qt-x11-opensource-src-4.1.4.tar.gz源码
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QApplication>#include <QFont>#include <QGridLayout>#include <QHBoxLayout>#include <QLCDNumber>#include <QLabel>#include <QPushButton>#include <QVBoxLayout>#include "cannonfield.h"#include "gameboard.h"#include "lcdrange.h"GameBoard::GameBoard(QWidget *parent)    : QWidget(parent){    QPushButton *quit = new QPushButton(tr("&Quit"));    quit->setFont(QFont("Times", 18, QFont::Bold));    connect(quit, SIGNAL(clicked()), qApp, SLOT(quit()));    LCDRange *angle = new LCDRange(tr("ANGLE"));    angle->setRange(5, 70);    LCDRange *force = new LCDRange(tr("FORCE"));    force->setRange(10, 50);    cannonField = new CannonField;    connect(angle, SIGNAL(valueChanged(int)),            cannonField, SLOT(setAngle(int)));    connect(cannonField, SIGNAL(angleChanged(int)),            angle, SLOT(setValue(int)));    connect(force, SIGNAL(valueChanged(int)),            cannonField, SLOT(setForce(int)));    connect(cannonField, SIGNAL(forceChanged(int)),            force, SLOT(setValue(int)));    connect(cannonField, SIGNAL(hit()),            this, SLOT(hit()));    connect(cannonField, SIGNAL(missed()),            this, SLOT(missed()));    QPushButton *shoot = new QPushButton(tr("&Shoot"));    shoot->setFont(QFont("Times", 18, QFont::Bold));    connect(shoot, SIGNAL(clicked()),            this, SLOT(fire()));    connect(cannonField, SIGNAL(canShoot(bool)),            shoot, SLOT(setEnabled(bool)));    QPushButton *restart = new QPushButton(tr("&New Game"));    restart->setFont(QFont("Times", 18, QFont::Bold));    connect(restart, SIGNAL(clicked()), this, SLOT(newGame()));    hits = new QLCDNumber(2);    hits->setSegmentStyle(QLCDNumber::Filled);    shotsLeft = new QLCDNumber(2);    shotsLeft->setSegmentStyle(QLCDNumber::Filled);    QLabel *hitsLabel = new QLabel(tr("HITS"));    QLabel *shotsLeftLabel = new QLabel(tr("SHOTS LEFT"));    QHBoxLayout *topLayout = new QHBoxLayout;    topLayout->addWidget(shoot);    topLayout->addWidget(hits);    topLayout->addWidget(hitsLabel);    topLayout->addWidget(shotsLeft);    topLayout->addWidget(shotsLeftLabel);    topLayout->addStretch(1);    topLayout->addWidget(restart);    QVBoxLayout *leftLayout = new QVBoxLayout;    leftLayout->addWidget(angle);    leftLayout->addWidget(force);    QGridLayout *gridLayout = new QGridLayout;    gridLayout->addWidget(quit, 0, 0);    gridLayout->addLayout(topLayout, 0, 1);    gridLayout->addLayout(leftLayout, 1, 0);    gridLayout->addWidget(cannonField, 1, 1, 2, 1);    gridLayout->setColumnStretch(1, 10);    setLayout(gridLayout);    angle->setValue(60);    force->setValue(25);    angle->setFocus();    newGame();}void GameBoard::fire(){    if (cannonField->gameOver() || cannonField->isShooting())        return;    shotsLeft->display(shotsLeft->intValue() - 1);    cannonField->shoot();}void GameBoard::hit(){    hits->display(hits->intValue() + 1);    if (shotsLeft->intValue() == 0)        cannonField->setGameOver();    else        cannonField->newTarget();}void GameBoard::missed(){    if (shotsLeft->intValue() == 0)        cannonField->setGameOver();}void GameBoard::newGame(){    shotsLeft->display(15);    hits->display(0);    cannonField->restartGame();    cannonField->newTarget();}

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