📄 gameboard.cpp
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QApplication>#include <QFont>#include <QGridLayout>#include <QHBoxLayout>#include <QLCDNumber>#include <QLabel>#include <QPushButton>#include <QVBoxLayout>#include "cannonfield.h"#include "gameboard.h"#include "lcdrange.h"GameBoard::GameBoard(QWidget *parent) : QWidget(parent){ QPushButton *quit = new QPushButton(tr("&Quit")); quit->setFont(QFont("Times", 18, QFont::Bold)); connect(quit, SIGNAL(clicked()), qApp, SLOT(quit())); LCDRange *angle = new LCDRange(tr("ANGLE")); angle->setRange(5, 70); LCDRange *force = new LCDRange(tr("FORCE")); force->setRange(10, 50); cannonField = new CannonField; connect(angle, SIGNAL(valueChanged(int)), cannonField, SLOT(setAngle(int))); connect(cannonField, SIGNAL(angleChanged(int)), angle, SLOT(setValue(int))); connect(force, SIGNAL(valueChanged(int)), cannonField, SLOT(setForce(int))); connect(cannonField, SIGNAL(forceChanged(int)), force, SLOT(setValue(int))); connect(cannonField, SIGNAL(hit()), this, SLOT(hit())); connect(cannonField, SIGNAL(missed()), this, SLOT(missed())); QPushButton *shoot = new QPushButton(tr("&Shoot")); shoot->setFont(QFont("Times", 18, QFont::Bold)); connect(shoot, SIGNAL(clicked()), this, SLOT(fire())); connect(cannonField, SIGNAL(canShoot(bool)), shoot, SLOT(setEnabled(bool))); QPushButton *restart = new QPushButton(tr("&New Game")); restart->setFont(QFont("Times", 18, QFont::Bold)); connect(restart, SIGNAL(clicked()), this, SLOT(newGame())); hits = new QLCDNumber(2); hits->setSegmentStyle(QLCDNumber::Filled); shotsLeft = new QLCDNumber(2); shotsLeft->setSegmentStyle(QLCDNumber::Filled); QLabel *hitsLabel = new QLabel(tr("HITS")); QLabel *shotsLeftLabel = new QLabel(tr("SHOTS LEFT")); QHBoxLayout *topLayout = new QHBoxLayout; topLayout->addWidget(shoot); topLayout->addWidget(hits); topLayout->addWidget(hitsLabel); topLayout->addWidget(shotsLeft); topLayout->addWidget(shotsLeftLabel); topLayout->addStretch(1); topLayout->addWidget(restart); QVBoxLayout *leftLayout = new QVBoxLayout; leftLayout->addWidget(angle); leftLayout->addWidget(force); QGridLayout *gridLayout = new QGridLayout; gridLayout->addWidget(quit, 0, 0); gridLayout->addLayout(topLayout, 0, 1); gridLayout->addLayout(leftLayout, 1, 0); gridLayout->addWidget(cannonField, 1, 1, 2, 1); gridLayout->setColumnStretch(1, 10); setLayout(gridLayout); angle->setValue(60); force->setValue(25); angle->setFocus(); newGame();}void GameBoard::fire(){ if (cannonField->gameOver() || cannonField->isShooting()) return; shotsLeft->display(shotsLeft->intValue() - 1); cannonField->shoot();}void GameBoard::hit(){ hits->display(hits->intValue() + 1); if (shotsLeft->intValue() == 0) cannonField->setGameOver(); else cannonField->newTarget();}void GameBoard::missed(){ if (shotsLeft->intValue() == 0) cannonField->setGameOver();}void GameBoard::newGame(){ shotsLeft->display(15); hits->display(0); cannonField->restartGame(); cannonField->newTarget();}
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