📄 bubble.cpp
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/******************************************************************************** Copyright (C) 2006-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QtGui>#include "bubble.h"Bubble::Bubble(const QPointF &position, qreal radius, const QPointF &velocity) : position(position), vel(velocity), radius(radius){ innerColor = randomColor(); outerColor = randomColor(); updateBrush();}void Bubble::updateBrush(){ QRadialGradient gradient(QPointF(radius, radius), radius, QPointF(radius*0.5, radius*0.5)); gradient.setColorAt(0, QColor(255, 255, 255, 255)); gradient.setColorAt(0.25, innerColor); gradient.setColorAt(1, outerColor); brush = QBrush(gradient);}void Bubble::drawBubble(QPainter *painter){ painter->save(); painter->translate(position.x() - radius, position.y() - radius); painter->setBrush(brush); painter->drawEllipse(0, 0, int(2*radius), int(2*radius)); painter->restore();}QColor Bubble::randomColor(){ int red = int(205 + 50.0*rand()/(RAND_MAX+1.0)); int green = int(205 + 50.0*rand()/(RAND_MAX+1.0)); int blue = int(205 + 50.0*rand()/(RAND_MAX+1.0)); int alpha = int(91 + 100.0*rand()/(RAND_MAX+1.0)); return QColor(red, green, blue, alpha);}void Bubble::move(const QRect &bbox){ position += vel; qreal leftOverflow = position.x() - radius - bbox.left(); qreal rightOverflow = position.x() + radius - bbox.right(); qreal topOverflow = position.y() - radius - bbox.top(); qreal bottomOverflow = position.y() + radius - bbox.bottom(); if (leftOverflow < 0.0) { position.setX(position.x() - 2 * leftOverflow); vel.setX(-vel.x()); } else if (rightOverflow > 0.0) { position.setX(position.x() - 2 * rightOverflow); vel.setX(-vel.x()); } if (topOverflow < 0.0) { position.setY(position.y() - 2 * topOverflow); vel.setY(-vel.y()); } else if (bottomOverflow > 0.0) { position.setY(position.y() - 2 * bottomOverflow); vel.setY(-vel.y()); }}QRectF Bubble::rect(){ return QRectF(position.x() - radius, position.y() - radius, 2 * radius, 2 * radius);}
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