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📄 glwidget.cpp

📁 qt-x11-opensource-src-4.1.4.tar.gz源码
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QtGui>#include <QtOpenGL>#include <math.h>#include "glwidget.h"GLWidget::GLWidget(QWidget *parent)    : QGLWidget(parent){    object = 0;    xRot = 0;    yRot = 0;    zRot = 0;    trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0);    trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);}GLWidget::~GLWidget(){    makeCurrent();    glDeleteLists(object, 1);}QSize GLWidget::minimumSizeHint() const{    return QSize(50, 50);}QSize GLWidget::sizeHint() const{    return QSize(400, 400);}void GLWidget::setXRotation(int angle){    normalizeAngle(&angle);    if (angle != xRot) {        xRot = angle;        emit xRotationChanged(angle);        updateGL();    }}void GLWidget::setYRotation(int angle){    normalizeAngle(&angle);    if (angle != yRot) {        yRot = angle;        emit yRotationChanged(angle);        updateGL();    }}void GLWidget::setZRotation(int angle){    normalizeAngle(&angle);    if (angle != zRot) {        zRot = angle;        emit zRotationChanged(angle);        updateGL();    }}void GLWidget::initializeGL(){    qglClearColor(trolltechPurple.dark());    object = makeObject();    glShadeModel(GL_FLAT);    glEnable(GL_DEPTH_TEST);    glEnable(GL_CULL_FACE);}void GLWidget::paintGL(){    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);    glLoadIdentity();    glTranslated(0.0, 0.0, -10.0);    glRotated(xRot / 16.0, 1.0, 0.0, 0.0);    glRotated(yRot / 16.0, 0.0, 1.0, 0.0);    glRotated(zRot / 16.0, 0.0, 0.0, 1.0);    glCallList(object);}void GLWidget::resizeGL(int width, int height){    int side = qMin(width, height);    glViewport((width - side) / 2, (height - side) / 2, side, side);    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0);    glMatrixMode(GL_MODELVIEW);}void GLWidget::mousePressEvent(QMouseEvent *event){    lastPos = event->pos();}void GLWidget::mouseMoveEvent(QMouseEvent *event){    int dx = event->x() - lastPos.x();    int dy = event->y() - lastPos.y();    if (event->buttons() & Qt::LeftButton) {        setXRotation(xRot + 8 * dy);        setYRotation(yRot + 8 * dx);    } else if (event->buttons() & Qt::RightButton) {        setXRotation(xRot + 8 * dy);        setZRotation(zRot + 8 * dx);    }    lastPos = event->pos();}GLuint GLWidget::makeObject(){    GLuint list = glGenLists(1);    glNewList(list, GL_COMPILE);    glBegin(GL_QUADS);    GLdouble x1 = +0.06;    GLdouble y1 = -0.14;    GLdouble x2 = +0.14;    GLdouble y2 = -0.06;    GLdouble x3 = +0.08;    GLdouble y3 = +0.00;    GLdouble x4 = +0.30;    GLdouble y4 = +0.22;    quad(x1, y1, x2, y2, y2, x2, y1, x1);    quad(x3, y3, x4, y4, y4, x4, y3, x3);    extrude(x1, y1, x2, y2);    extrude(x2, y2, y2, x2);    extrude(y2, x2, y1, x1);    extrude(y1, x1, x1, y1);    extrude(x3, y3, x4, y4);    extrude(x4, y4, y4, x4);    extrude(y4, x4, y3, x3);    const double Pi = 3.14159265358979323846;    const int NumSectors = 200;    for (int i = 0; i < NumSectors; ++i) {        double angle1 = (i * 2 * Pi) / NumSectors;        GLdouble x5 = 0.30 * sin(angle1);        GLdouble y5 = 0.30 * cos(angle1);        GLdouble x6 = 0.20 * sin(angle1);        GLdouble y6 = 0.20 * cos(angle1);        double angle2 = ((i + 1) * 2 * Pi) / NumSectors;        GLdouble x7 = 0.20 * sin(angle2);        GLdouble y7 = 0.20 * cos(angle2);        GLdouble x8 = 0.30 * sin(angle2);        GLdouble y8 = 0.30 * cos(angle2);        quad(x5, y5, x6, y6, x7, y7, x8, y8);        extrude(x6, y6, x7, y7);        extrude(x8, y8, x5, y5);    }    glEnd();    glEndList();    return list;}void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,                    GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4){    qglColor(trolltechGreen);    glVertex3d(x1, y1, -0.05);    glVertex3d(x2, y2, -0.05);    glVertex3d(x3, y3, -0.05);    glVertex3d(x4, y4, -0.05);    glVertex3d(x4, y4, +0.05);    glVertex3d(x3, y3, +0.05);    glVertex3d(x2, y2, +0.05);    glVertex3d(x1, y1, +0.05);}void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2){    qglColor(trolltechGreen.dark(250 + int(100 * x1)));    glVertex3d(x1, y1, +0.05);    glVertex3d(x2, y2, +0.05);    glVertex3d(x2, y2, -0.05);    glVertex3d(x1, y1, -0.05);}void GLWidget::normalizeAngle(int *angle){    while (*angle < 0)        *angle += 360 * 16;    while (*angle > 360 * 16)        *angle -= 360 * 16;}

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