📄 glwidget.cpp
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QtGui>#include <QtOpenGL>#include <math.h>#include "glwidget.h"GLWidget::GLWidget(QWidget *parent) : QGLWidget(parent){ object = 0; xRot = 0; yRot = 0; zRot = 0; trolltechGreen = QColor::fromCmykF(0.40, 0.0, 1.0, 0.0); trolltechPurple = QColor::fromCmykF(0.39, 0.39, 0.0, 0.0);}GLWidget::~GLWidget(){ makeCurrent(); glDeleteLists(object, 1);}QSize GLWidget::minimumSizeHint() const{ return QSize(50, 50);}QSize GLWidget::sizeHint() const{ return QSize(400, 400);}void GLWidget::setXRotation(int angle){ normalizeAngle(&angle); if (angle != xRot) { xRot = angle; emit xRotationChanged(angle); updateGL(); }}void GLWidget::setYRotation(int angle){ normalizeAngle(&angle); if (angle != yRot) { yRot = angle; emit yRotationChanged(angle); updateGL(); }}void GLWidget::setZRotation(int angle){ normalizeAngle(&angle); if (angle != zRot) { zRot = angle; emit zRotationChanged(angle); updateGL(); }}void GLWidget::initializeGL(){ qglClearColor(trolltechPurple.dark()); object = makeObject(); glShadeModel(GL_FLAT); glEnable(GL_DEPTH_TEST); glEnable(GL_CULL_FACE);}void GLWidget::paintGL(){ glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); glTranslated(0.0, 0.0, -10.0); glRotated(xRot / 16.0, 1.0, 0.0, 0.0); glRotated(yRot / 16.0, 0.0, 1.0, 0.0); glRotated(zRot / 16.0, 0.0, 0.0, 1.0); glCallList(object);}void GLWidget::resizeGL(int width, int height){ int side = qMin(width, height); glViewport((width - side) / 2, (height - side) / 2, side, side); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-0.5, +0.5, +0.5, -0.5, 4.0, 15.0); glMatrixMode(GL_MODELVIEW);}void GLWidget::mousePressEvent(QMouseEvent *event){ lastPos = event->pos();}void GLWidget::mouseMoveEvent(QMouseEvent *event){ int dx = event->x() - lastPos.x(); int dy = event->y() - lastPos.y(); if (event->buttons() & Qt::LeftButton) { setXRotation(xRot + 8 * dy); setYRotation(yRot + 8 * dx); } else if (event->buttons() & Qt::RightButton) { setXRotation(xRot + 8 * dy); setZRotation(zRot + 8 * dx); } lastPos = event->pos();}GLuint GLWidget::makeObject(){ GLuint list = glGenLists(1); glNewList(list, GL_COMPILE); glBegin(GL_QUADS); GLdouble x1 = +0.06; GLdouble y1 = -0.14; GLdouble x2 = +0.14; GLdouble y2 = -0.06; GLdouble x3 = +0.08; GLdouble y3 = +0.00; GLdouble x4 = +0.30; GLdouble y4 = +0.22; quad(x1, y1, x2, y2, y2, x2, y1, x1); quad(x3, y3, x4, y4, y4, x4, y3, x3); extrude(x1, y1, x2, y2); extrude(x2, y2, y2, x2); extrude(y2, x2, y1, x1); extrude(y1, x1, x1, y1); extrude(x3, y3, x4, y4); extrude(x4, y4, y4, x4); extrude(y4, x4, y3, x3); const double Pi = 3.14159265358979323846; const int NumSectors = 200; for (int i = 0; i < NumSectors; ++i) { double angle1 = (i * 2 * Pi) / NumSectors; GLdouble x5 = 0.30 * sin(angle1); GLdouble y5 = 0.30 * cos(angle1); GLdouble x6 = 0.20 * sin(angle1); GLdouble y6 = 0.20 * cos(angle1); double angle2 = ((i + 1) * 2 * Pi) / NumSectors; GLdouble x7 = 0.20 * sin(angle2); GLdouble y7 = 0.20 * cos(angle2); GLdouble x8 = 0.30 * sin(angle2); GLdouble y8 = 0.30 * cos(angle2); quad(x5, y5, x6, y6, x7, y7, x8, y8); extrude(x6, y6, x7, y7); extrude(x8, y8, x5, y5); } glEnd(); glEndList(); return list;}void GLWidget::quad(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4){ qglColor(trolltechGreen); glVertex3d(x1, y1, -0.05); glVertex3d(x2, y2, -0.05); glVertex3d(x3, y3, -0.05); glVertex3d(x4, y4, -0.05); glVertex3d(x4, y4, +0.05); glVertex3d(x3, y3, +0.05); glVertex3d(x2, y2, +0.05); glVertex3d(x1, y1, +0.05);}void GLWidget::extrude(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2){ qglColor(trolltechGreen.dark(250 + int(100 * x1))); glVertex3d(x1, y1, +0.05); glVertex3d(x2, y2, +0.05); glVertex3d(x2, y2, -0.05); glVertex3d(x1, y1, -0.05);}void GLWidget::normalizeAngle(int *angle){ while (*angle < 0) *angle += 360 * 16; while (*angle > 360 * 16) *angle -= 360 * 16;}
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