📄 glwidget.cpp
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "glwidget.h"#include <math.h>#ifndef GL_MULTISAMPLE#define GL_MULTISAMPLE 0x809D#endifGLWidget::GLWidget(QWidget *parent) : QGLWidget(QGLFormat(QGL::SampleBuffers), parent){ startTimer(40); setWindowTitle(tr("Sample Buffers"));}void GLWidget::initializeGL(){ glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(-.5, .5, .5, -.5, -1000, 1000); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); glClearColor(1.0f, 1.0f, 1.0f, 1.0f); makeObject();}void GLWidget::resizeGL(int w, int h){ glViewport(0, 0, w, h);}void GLWidget::paintGL(){ static float rot = 0.0; glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glEnable(GL_MULTISAMPLE); glTranslatef(-0.25f, -0.10f, 0.0f); glScalef(0.75f, 1.15f, 0.0f); glRotatef(rot, 0.0f, 0.f, 1.0f); glCallList(list); glPopMatrix(); glPushMatrix(); glDisable(GL_MULTISAMPLE); glTranslatef(0.25f, -0.10f, 0.0f); glScalef(0.75f, 1.15f, 0.0f); glRotatef(rot, 0.0f, 0.0f, 1.0f); glCallList(list); glPopMatrix(); rot += 0.2f; qglColor(Qt::black); renderText(-0.35, 0.4, 0.0, "Multisampling enabled"); renderText(0.15, 0.4, 0.0, "Multisampling disabled");}void GLWidget::timerEvent(QTimerEvent *){ update();}void GLWidget::makeObject(){ QColor trolltechGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0)); const double Pi = 3.14159265358979323846; const int NumSectors = 15; GLdouble x1 = +0.06; GLdouble y1 = -0.14; GLdouble x2 = +0.14; GLdouble y2 = -0.06; GLdouble x3 = +0.08; GLdouble y3 = +0.00; GLdouble x4 = +0.30; GLdouble y4 = +0.22; list = glGenLists(1); glNewList(list, GL_COMPILE); { for (int i = 0; i < NumSectors; ++i) { double angle1 = (i * 2 * Pi) / NumSectors; GLdouble x5 = 0.30 * sin(angle1); GLdouble y5 = 0.30 * cos(angle1); GLdouble x6 = 0.20 * sin(angle1); GLdouble y6 = 0.20 * cos(angle1); double angle2 = ((i + 1) * 2 * Pi) / NumSectors; GLdouble x7 = 0.20 * sin(angle2); GLdouble y7 = 0.20 * cos(angle2); GLdouble x8 = 0.30 * sin(angle2); GLdouble y8 = 0.30 * cos(angle2); qglColor(trolltechGreen); quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8); qglColor(Qt::black); quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8); } qglColor(trolltechGreen); quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1); quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3); qglColor(Qt::black); quad(GL_LINE_LOOP, x1, y1, x2, y2, y2, x2, y1, x1); quad(GL_LINE_LOOP, x3, y3, x4, y4, y4, x4, y3, x3); } glEndList();}void GLWidget::quad(GLenum primitive, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2, GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4){ glBegin(primitive); { glVertex2d(x1, y1); glVertex2d(x2, y2); glVertex2d(x3, y3); glVertex2d(x4, y4); } glEnd();}
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