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📄 glwidget.cpp

📁 qt-x11-opensource-src-4.1.4.tar.gz源码
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/******************************************************************************** Copyright (C) 2005-2006 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://www.trolltech.com/products/qt/opensource.html**** If you are unsure which license is appropriate for your use, please** review the following information:** http://www.trolltech.com/products/qt/licensing.html or contact the** sales department at sales@trolltech.com.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "glwidget.h"#include <math.h>#ifndef GL_MULTISAMPLE#define GL_MULTISAMPLE  0x809D#endifGLWidget::GLWidget(QWidget *parent)    : QGLWidget(QGLFormat(QGL::SampleBuffers), parent){    startTimer(40);    setWindowTitle(tr("Sample Buffers"));}void GLWidget::initializeGL(){    glMatrixMode(GL_PROJECTION);    glLoadIdentity();    glOrtho(-.5, .5, .5, -.5, -1000, 1000);    glMatrixMode(GL_MODELVIEW);    glLoadIdentity();    glClearColor(1.0f, 1.0f, 1.0f, 1.0f);    makeObject();}void GLWidget::resizeGL(int w, int h){    glViewport(0, 0, w, h);}void GLWidget::paintGL(){    static float rot = 0.0;    glClear(GL_COLOR_BUFFER_BIT);    glMatrixMode(GL_MODELVIEW);    glPushMatrix();    glEnable(GL_MULTISAMPLE);    glTranslatef(-0.25f, -0.10f, 0.0f);    glScalef(0.75f, 1.15f, 0.0f);    glRotatef(rot, 0.0f, 0.f, 1.0f);    glCallList(list);    glPopMatrix();    glPushMatrix();    glDisable(GL_MULTISAMPLE);    glTranslatef(0.25f, -0.10f, 0.0f);    glScalef(0.75f, 1.15f, 0.0f);    glRotatef(rot, 0.0f, 0.0f, 1.0f);    glCallList(list);    glPopMatrix();    rot += 0.2f;    qglColor(Qt::black);    renderText(-0.35, 0.4, 0.0, "Multisampling enabled");    renderText(0.15, 0.4, 0.0, "Multisampling disabled");}void GLWidget::timerEvent(QTimerEvent *){    update();}void GLWidget::makeObject(){    QColor trolltechGreen(QColor::fromCmykF(0.40, 0.0, 1.0, 0.0));    const double Pi = 3.14159265358979323846;    const int NumSectors = 15;    GLdouble x1 = +0.06;    GLdouble y1 = -0.14;    GLdouble x2 = +0.14;    GLdouble y2 = -0.06;    GLdouble x3 = +0.08;    GLdouble y3 = +0.00;    GLdouble x4 = +0.30;    GLdouble y4 = +0.22;    list = glGenLists(1);    glNewList(list, GL_COMPILE);    {        for (int i = 0; i < NumSectors; ++i) {            double angle1 = (i * 2 * Pi) / NumSectors;            GLdouble x5 = 0.30 * sin(angle1);            GLdouble y5 = 0.30 * cos(angle1);            GLdouble x6 = 0.20 * sin(angle1);            GLdouble y6 = 0.20 * cos(angle1);            double angle2 = ((i + 1) * 2 * Pi) / NumSectors;            GLdouble x7 = 0.20 * sin(angle2);            GLdouble y7 = 0.20 * cos(angle2);            GLdouble x8 = 0.30 * sin(angle2);            GLdouble y8 = 0.30 * cos(angle2);            qglColor(trolltechGreen);            quad(GL_QUADS, x5, y5, x6, y6, x7, y7, x8, y8);            qglColor(Qt::black);            quad(GL_LINE_LOOP, x5, y5, x6, y6, x7, y7, x8, y8);        }        qglColor(trolltechGreen);        quad(GL_QUADS, x1, y1, x2, y2, y2, x2, y1, x1);        quad(GL_QUADS, x3, y3, x4, y4, y4, x4, y3, x3);        qglColor(Qt::black);        quad(GL_LINE_LOOP, x1, y1, x2, y2, y2, x2, y1, x1);        quad(GL_LINE_LOOP, x3, y3, x4, y4, y4, x4, y3, x3);    }    glEndList();}void GLWidget::quad(GLenum primitive, GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2,                    GLdouble x3, GLdouble y3, GLdouble x4, GLdouble y4){    glBegin(primitive);    {        glVertex2d(x1, y1);        glVertex2d(x2, y2);        glVertex2d(x3, y3);        glVertex2d(x4, y4);    }    glEnd();}

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