📄 node.h
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#if !defined(AFX_NODE_H__96B00CF9_7733_41BF_AD63_7AD4EA948D58__INCLUDED_)
#define AFX_NODE_H__96B00CF9_7733_41BF_AD63_7AD4EA948D58__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Node.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// Node window
class Node : public CWnd
{
// Construction
public:
Node();
friend List();
friend class CAIDlg;
public:
CString data;
Node *next;
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(Node)
//}}AFX_VIRTUAL
// Implementation
public:
virtual ~Node();
// Generated message map functions
protected:
//{{AFX_MSG(Node)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_NODE_H__96B00CF9_7733_41BF_AD63_7AD4EA948D58__INCLUDED_)
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