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📄 llk_main.h

📁 连连看linux版V1.0,用C语言写的
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#ifndef __LLK_MAIN_H#define __LLK_MAIN_H#include <gtk/gtk.h>#include <stdio.h>#include <strings.h>#include "llk_algorithm.h"#include "about.h"#include "img/image_cards.h"#include "img/pause.h"#include "img/logo.h"#include "img/main_bg.h"#include "img/vertical.h"#include "img/horizon.h"#define UI_FIXED_START_DRAW_LEFT 145#define UI_FIXED_START_DRAW_TOP  60#define UI_IMAGE_WIDTH           46#define UI_IMAGE_HEIGHT          55#define UI_IMAGE_BORDER          5struct UiTop{	GtkWidget *label_difficulty;	GtkWidget *label_life;	GtkWidget *label_level;	GtkWidget *label_hint;	GtkWidget *label_change_type;	GtkWidget *label_score;	GtkWidget *progress_bar;};struct UiTop ui_top;struct AlgorithmPoint ui_point1,ui_point2;GtkWidget *ui_drawingarea;  /*绘图区的指针*/static GdkPixmap *ui_double_pixmap = NULL;  /* 绘制区的后端位图 */GdkPixbuf *ui_pixbuf;GtkCheckMenuItem *item_use_mycards;gint time_remain;gint timer_handle;void get_main_menu( GtkWidget *window, GtkWidget **menubar);static void print_hello( GtkWidget *w,gpointer   data );  /*测试用的函数*/void ui_about(GtkWidget *w,gpointer data){show_about();}void ui_rule(GtkWidget *w,gpointer data){show_rule();}gboolean ui_drawingarea_clicked(GtkWidget *fixed, GdkEventButton *event);void ui_drawingarea_draw_bg(gint choice);void ui_game_begin(GtkWidget *w,gpointer data);void ui_game_giveup(GtkWidget *w,gpointer data);gboolean ui_game_init(void);gboolean ui_replace_image(struct AlgorithmPoint p1,struct AlgorithmPoint p2);gboolean ui_redraw_images(void);void ui_game_next_level(void);void ui_game_wash(GtkWidget *w,gpointer data);void ui_game_cheat(GtkWidget *w,gpointer data);void ui_game_change(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void ui_game_over(gboolean success);void ui_game_pause(void);gboolean progress_timeout(gpointer value);void ui_refresh_top(void);gint ui_get_time_limited(void);void ui_game_hint( GtkWidget *w,gpointer   data );void ui_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void ui_use_mycards(GtkWidget *w,gpointer data);/*注意!!!!!!!  对于提示,洗牌等操作,一定要判断是在游戏运行中的时候才能给以响应*/static GtkItemFactoryEntry menu_items[] = {  { "/游戏(_G)",                           NULL,         NULL,          0, "<Branch>"    },  { "/游戏(G)/单人(_S)",                   NULL,         NULL,          0, "<Branch>"    },  { "/游戏(G)/单人(S)/Easy",               "F1",         ui_game_begin, 1, NULL          },  { "/游戏(G)/单人(S)/Normal",             "F2",         ui_game_begin, 2, NULL          },  { "/游戏(G)/单人(S)/Hard",               "F3",         ui_game_begin, 3, NULL          },  { "/游戏(G)/双人合作(_T)",               NULL,         NULL,          0, "<Branch>"    },  { "/游戏(G)/双人合作(T)/Easy",           NULL,         print_hello,   0, NULL          },  { "/游戏(G)/双人合作(T)/Normal",         NULL,         print_hello,   0, NULL          },  { "/游戏(G)/双人合作(T)/Hard",           NULL,         print_hello,   0, NULL          },  { "/游戏(G)/网络对战(_N)",               NULL,         NULL,          0, "<Branch>"    },  { "/游戏(G)/网络对战(N)/服务器",         NULL,         NULL,          0, "<Branch>"    },  { "/游戏(G)/网络对战(N)/服务器/Easy",    NULL,         print_hello,   0, NULL          },  { "/游戏(G)/网络对战(N)/服务器/Normal",  NULL,         print_hello,   0, NULL          },  { "/游戏(G)/网络对战(N)/服务器/Hard",    NULL,         print_hello,   0, NULL          },  { "/游戏(G)/网络对战(N)/客户端",         NULL,         print_hello,   0, NULL          },  { "/游戏(G)/sep1",                       NULL,         NULL,          0, "<Separator>" },  { "/游戏(G)/放弃(_G)",                   "F12",        ui_game_giveup,0, NULL          },  { "/游戏(G)/sep2",                       NULL,         NULL,          0, "<Separator>" },  { "/游戏(G)/退出(_X)",                   "<control>Q", gtk_main_quit, 0, NULL          },  { "/设置(_S)",                           NULL,         NULL,          0, "<Branch>"    },  { "/设置(S)/提示(_H)",                   "F5",         ui_game_hint,  0, NULL          },  { "/设置(S)/洗牌(_R)",                   "F6",         ui_game_wash,  0, NULL          },  { "/设置(S)/暂停(_P)",                   "F7",         ui_game_pause, 0, NULL          },  { "/设置(S)/sep1",                       NULL,         NULL,          0, "<Separator>" },  { "/设置(S)/音乐开关(_M)",               NULL,         print_hello,   0, "<CheckItem>" },  { "/设置(S)/声音开关(_S)",               NULL,         print_hello,   0, "<CheckItem>" },  { "/特殊功能(_T)",                       NULL,         NULL,          0, "<Branch>"    },  { "/特殊功能(T)/使用自选牌面",           NULL,         ui_use_mycards,0, "<CheckItem>" },  { "/特殊功能(T)/作弊(_C)",               "F8",         ui_game_cheat, 0, NULL          },    { "/查看分数(_O)",                       NULL,         NULL,          0, "<Branch>"    },  { "/查看分数(O)/查看排行榜",             "F9",         print_hello,   0, NULL          },  { "/查看分数(O)/sep1",                   NULL,         NULL,          0, "<Separator>" },  { "/查看分数(O)/查看网络排行",           NULL,         print_hello,   0, NULL          },  { "/关于(_A)",                           NULL,         NULL,          0, "<Branch>"    },  { "/关于(A)/游戏规则(_R)",               NULL,         ui_rule,       0, NULL          },  { "/关于(A)/关于作者(_A)",               NULL,         ui_about,      0, NULL          }};#endif

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