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📄 llk_algorithm.h

📁 连连看linux版V1.0,用C语言写的
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#ifndef __LLK_ALGORITHM_H#define __LLK_ALGORITHM_H#include <gtk/gtk.h>#include <time.h>#include <stdlib.h>#define ALGORITHM_GAME_STOP  1#define ALGORITHM_GAME_RUN   2#define ALGORITHM_GAME_PAUSE 3struct AlgorithmPoint{	gint x;	gint y;};struct AlgorithmGame{	gint difficulty;	gint level;	gint life;	gint hint;	gint score;	gint row,col;	gint status; /*游戏状态*/	gint data[9][16]; /*0:no pic,1: pic1,*/};struct AlgorithmGame algorithm_game;gboolean algorithm_game_init(void);gboolean algorithm_game_begin(gpointer data);gboolean algorithm_can_direct_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2); gboolean algorithm_can_link(struct AlgorithmPoint p1, struct AlgorithmPoint p2, struct AlgorithmPoint *pp3, struct AlgorithmPoint *pp4); void     algorithm_link(struct AlgorithmPoint p1,struct AlgorithmPoint p2);GSList * algorithm_get_points(struct AlgorithmPoint p);void     algorithm_free_with_data(GSList *list);gint     algorithm_game_no_solution(void);void     algorithm_game_wash(void);void     algorithm_game_change(struct AlgorithmPoint p1, struct AlgorithmPoint p2);gboolean algorithm_game_net_level(void);void     algorithm_init_data(void);void     algorithm_data_change_0(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_1(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_2(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_3(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_4(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_5(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_6(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_7(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_8(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_9(struct AlgorithmPoint p1, struct AlgorithmPoint p2);void     algorithm_data_change_10(struct AlgorithmPoint p1, struct AlgorithmPoint p2);#endif

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