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📄 waitdlg.cpp

📁 此程序用到了,ADO连接ACCESS数据库,切分窗口,以及不同视图之间进行通信.List Control和Tree Control,用户UI线程等技术.
💻 CPP
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// WaitDlg.cpp : implementation file
//

#include "stdafx.h"
#include "ChooseBookTool.h"
#include "WaitDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CWaitDlg dialog


CWaitDlg::CWaitDlg(CWnd* pParent /*=NULL*/)
	: CDialog(CWaitDlg::IDD, pParent)
{
	//{{AFX_DATA_INIT(CWaitDlg)
		// NOTE: the ClassWizard will add member initialization here
	//}}AFX_DATA_INIT
	m_bExitCycle = FALSE;
	m_bExitProgram = FALSE;
	m_strMessage = _T("");
}


void CWaitDlg::DoDataExchange(CDataExchange* pDX)
{
	CDialog::DoDataExchange(pDX);
	//{{AFX_DATA_MAP(CWaitDlg)
	DDX_Control(pDX, IDC_RUNPRO, m_CtrRunProgress);
	//}}AFX_DATA_MAP
}


BEGIN_MESSAGE_MAP(CWaitDlg, CDialog)
	//{{AFX_MSG_MAP(CWaitDlg)
	ON_WM_DESTROY()
	ON_WM_CLOSE()
	ON_WM_CTLCOLOR()
	ON_BN_CLICKED(ID_EXIT, OnExit)
	ON_WM_TIMER()
	//}}AFX_MSG_MAP
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CWaitDlg message handlers

void CWaitDlg::OnOK() 
{
	// TODO: Add extra validation here
	
	//CDialog::OnOK();
}

void CWaitDlg::OnCancel() 
{
	// TODO: Add extra cleanup here
	
	//CDialog::OnCancel();
}

void CWaitDlg::OnDestroy() 
{
	CDialog::OnDestroy();
	
	// TODO: Add your message handler code here
	
}

void CWaitDlg::OnClose() 
{
	// TODO: Add your message handler code here and/or call default
	m_bExitCycle = TRUE;
	CDialog::OnClose();
	CDialog::OnCancel();
}

HBRUSH CWaitDlg::OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor) 
{
	HBRUSH hbr = CDialog::OnCtlColor(pDC, pWnd, nCtlColor);
	
	// TODO: Change any attributes of the DC here
	if (nCtlColor == CTLCOLOR_STATIC)
	{
		pDC->SetTextColor(RGB(0,0,255));
	}
	// TODO: Return a different brush if the default is not desired
	return hbr;
}

void CWaitDlg::OnExit() 
{
	// TODO: Add your control notification handler code here
	m_bExitCycle = TRUE;
	//this->m_pRunThread->ExitInstance();
	CDialog::OnCancel();
}

void CWaitDlg::OnTimer(UINT nIDEvent) 
{
	// TODO: Add your message handler code here and/or call default
	for(int i = 0;i<100;i++)
	{
		m_CtrRunProgress.SetPos(i);
	}
	CDialog::OnTimer(nIDEvent);
}
void CWaitDlg::Create()
{
	CDialog::Create(IDD_DIALOG_WAIT);
}
void CWaitDlg::SetRunMessage(CString str)
{
	m_strMessage = str;
	GetDlgItem(IDC_RUNMESSAGE)->SetWindowText(str);
}
void CWaitDlg::Running()
{
	m_bRunning = TRUE;
	//SetTimer(WM_TIMER,300,NULL);
	this->m_pRunThread = new CRunDlgThread(this);
	this->m_pRunThread->CreateThread(CREATE_SUSPENDED);
	VERIFY(this->m_pRunThread->SetThreadPriority(THREAD_PRIORITY_NORMAL));
	this->m_pRunThread->ResumeThread();
}
void CWaitDlg::StopRunning()
{
	m_bRunning = FALSE;
	//KillTimer(WM_TIMER);
	//this->m_pRunThread->ExitInstance();
}
BOOL CWaitDlg::GetCycleStatus()
{
	return m_bExitCycle;
}
void CWaitDlg::SetCycleStatus(BOOL flag)
{
	m_bExitCycle = flag;
}

BOOL CWaitDlg::OnInitDialog() 
{
	CDialog::OnInitDialog();
	
	// TODO: Add extra initialization here
	m_CtrRunProgress.SetPos(0);
	m_CtrRunProgress.SetRange(0,100);
	m_CtrRunProgress.SetStep(1);
	return TRUE;  // return TRUE unless you set the focus to a control
	              // EXCEPTION: OCX Property Pages should return FALSE
}
void CWaitDlg::BeginProgress()
{
	static int i = 0;
	while (m_bRunning)
	{
		if (i==100)
		{
			i=0;
		}
		m_CtrRunProgress.SetPos(i);
		i++;
	}
}

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