waitdlg.h

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#if !defined(AFX_WAITDLG_H__FB34A22C_C558_4339_93E4_E6D9778184A8__INCLUDED_)
#define AFX_WAITDLG_H__FB34A22C_C558_4339_93E4_E6D9778184A8__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// WaitDlg.h : header file
//
#include "RunDlgThread.h"
/////////////////////////////////////////////////////////////////////////////
// CWaitDlg dialog

class CWaitDlg : public CDialog
{
// Construction
public:
	CWaitDlg(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CWaitDlg)
	enum { IDD = IDD_DIALOG_WAIT };
	CProgressCtrl	m_CtrRunProgress;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CWaitDlg)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(CWaitDlg)
	virtual void OnOK();
	virtual void OnCancel();
	afx_msg void OnDestroy();
	afx_msg void OnClose();
	afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
	afx_msg void OnExit();
	afx_msg void OnTimer(UINT nIDEvent);
	virtual BOOL OnInitDialog();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
private:
	BOOL m_bRunning;
	BOOL m_bExitProgram;
	BOOL m_bExitCycle;
	CString m_strMessage;
public:
	void Create();
	void Running();
	void StopRunning();
	void SetRunMessage(CString str);
	BOOL GetCycleStatus();
	void SetCycleStatus(BOOL flag);
	void BeginProgress();
private:
	CRunDlgThread* m_pRunThread;
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_WAITDLG_H__FB34A22C_C558_4339_93E4_E6D9778184A8__INCLUDED_)

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