📄 dibapi.h
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/********************************************************************************
* DIBAPI.H
*
* Header file for Device-Independent Bitmap (DIB) API. Provides
* function prototypes and constants for DIB functions
********************************************************************************/
#ifndef __DIBAPI_H_
#define __DIBAPI_H_
//////////////////////////////////////////////////////////
// Dib Header Marker - used in writing DIBs to files
#define DIB_HEADER_MARKER ((WORD) ('M' << 8) | 'B')
/* DIB constants */
#define PALVERSION 0x300
/* DIB Macros*/
// WIDTHBYTES performs DWORD-aligning of DIB scanlines. The "bits"
// parameter is the bit count for the scanline (biWidth * biBitCount),
// and this macro returns the number of DWORD-aligned bytes needed
// to hold those bits.
#define WIDTHBYTES(bits) (((bits) + 31) / 32 * 4)
#define IS_WIN30_DIB(lpbi) ((*(LPDWORD)(lpbi)) == sizeof(BITMAPINFOHEADER))
#define RECTWIDTH(lpRect) ((lpRect)->right - (lpRect)->left)
#define RECTHEIGHT(lpRect) ((lpRect)->bottom - (lpRect)->top)
/* function prototypes */
HANDLE LoadDIB (LPCTSTR);
BOOL SaveDIB (HANDLE, LPCTSTR);
HANDLE ReadDIBFile(HANDLE);
WORD DIBNumColors (LPBYTE lpDIB);
HPALETTE CreateDIBPalette(LPBYTE lpDIB);
BOOL DisplayPalette(HDC hDC, LPRECT lpRect, HPALETTE hPal);
BOOL PaintDIB(HDC, LPRECT, HANDLE, LPRECT, HPALETTE, DWORD);
//////////////////////////////////////////////////////////
#endif //__DIBAPI_H_
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