📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
limpid(&dc);
}
canvasFrame::limpid(CDC *dc)
{
BITMAP bm; //声明bm为BITMAP数据结构
int x,y,i=0;
GetClientRect(&rect);
mdc = new CDC;
bitmap = new CBitmap;
bgbmp = new CBitmap;
mdc->CreateCompatibleDC(dc); //建立与dc兼容的DC
bgbmp->m_hObject = (HBITMAP)::LoadImage(NULL,"bground.bmp",IMAGE_BITMAP,rect.right,rect.bottom,LR_LOADFROMFILE); //载入背景图
bitmap->m_hObject = (HBITMAP)::LoadImage(NULL,"girl.bmp",IMAGE_BITMAP,298,329,LR_LOADFROMFILE); //载入源位图
bitmap->GetObject(sizeof(BITMAP),&bm); //取得 bitmap 位图的信息
double *px = new double[bm.bmHeight*bm.bmWidthBytes]; //声明暂存数组
bitmap->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px); //取得源位图各像素点的 RGB 值存入 px 数组中
for(y=0;y<bm.bmHeight;y++)
for(x=0;x<bm.bmWidth;x++)
{
px[x*3+y*bm.bmWidthBytes] = px[x*3+y*bm.bmWidthBytes] *0.5; //将 B 色彩值乘以 50%
px[x*3+1+y*bm.bmWidthBytes] = px[x*3+1+y*bm.bmWidthBytes] *0.5; //将 G 色彩值乘以 50%
px[x*3+2+y*bm.bmWidthBytes] = px[x*3+2+y*bm.bmWidthBytes] *0.5; //将 R 色彩值乘以 50%
}
bgbmp->GetObject(sizeof(BITMAP),&bm); //取得 bgbmp 位图的信息
double *px1 = new double[bm.bmHeight*bm.bmWidthBytes]; //声明暂存数组
bgbmp->GetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px1); //取得源位图各像素点的 RGB 值存入 px1 数组中
for(y=20;y<=348;y++)
for(x=150;x<=447;x++)
{
px1[x*3+y*bm.bmWidthBytes] = px1[x*3+y*bm.bmWidthBytes]*0.5 + px[i]; //将 B 色彩值乘以 50% 并与 px 相加
px1[x*3+1+y*bm.bmWidthBytes] = px1[x*3+1+y*bm.bmWidthBytes]*0.5 + px[i+1];//将 G 色彩值乘以 50% 并与 px 相加
px1[x*3+2+y*bm.bmWidthBytes] = px1[x*3+2+y*bm.bmWidthBytes]*0.5 + px[i+2];//将 R 色彩值乘以 50% 并与 px 相加
i=i+3;
}
bgbmp->SetBitmapBits(bm.bmHeight*bm.bmWidthBytes,px1); //重设背景图的颜色
mdc->SelectObject(bgbmp); //选择位图对象到mdc中
delete px;
delete px1;
}
canvasFrame::~canvasFrame()
{
if(mdc) delete mdc;
if(bgbmp) delete bgbmp;
if(bitmap) delete bitmap;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_PAINT()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnPaint()
{
CPaintDC dc(this); //建立响应WM_PAINT信息的DC
dc.BitBlt(0,0,rect.right,rect.bottom,mdc,0,0,SRCCOPY);
}
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