📄 canvasframe.cpp
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// canvasFrame.cpp : implementation file
//
#include "stdafx.h"
#include "canvasr.h"
#include "canvasFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// canvasFrame
IMPLEMENT_DYNCREATE(canvasFrame, CFrameWnd)
int x=0,y=0,i,d,c,xp;
canvasFrame::canvasFrame()
{
Create(NULL,"绘图窗口");
CClientDC dc(this);
int width = dc.GetDeviceCaps(HORZRES);
int height = dc.GetDeviceCaps(VERTRES);
GetWindowRect( &rect );
width = ( width - ( rect.right - rect.left ))/2 ;
height = (height - (rect.bottom - rect.top ))/2 ;
MoveWindow( width , height , (rect.right - rect.left ) , (rect.bottom - rect.top ) ,true);
mdc = new CDC;
mdc1 = new CDC;
mdc->CreateCompatibleDC(&dc);
mdc1->CreateCompatibleDC(&dc);
tempbmp = new CBitmap;
bgbmp = new CBitmap;
tempbmp->CreateCompatibleBitmap(&dc,rect.right,rect.bottom);
char str[7];
for(i=0;i<4;i++) //加载屏蔽与人物图
{
sprintf(str,"m%d.bmp",i);
m[i] = new CBitmap;
m[i]->m_hObject = (HBITMAP)::LoadImage(NULL,str,IMAGE_BITMAP,440,74,LR_LOADFROMFILE);
sprintf(str,"p%d.bmp",i);
p[i] = new CBitmap;
p[i]->m_hObject = (HBITMAP)::LoadImage(NULL,str,IMAGE_BITMAP,440,74,LR_LOADFROMFILE);
}
bgbmp->m_hObject = (HBITMAP)::LoadImage(NULL,"bground.bmp",IMAGE_BITMAP,rect.right,rect.bottom,LR_LOADFROMFILE);
mdc->SelectObject(tempbmp);
}
canvasFrame::~canvasFrame()
{
delete mdc;
delete mdc1;
for(i=0;i<=3;i++)
delete p[i];
for(i=0;i<=3;i++)
delete m[i];
delete tempbmp;
delete bgbmp;
}
BEGIN_MESSAGE_MAP(canvasFrame, CFrameWnd)
//{{AFX_MSG_MAP(canvasFrame)
ON_WM_PAINT()
ON_WM_KEYDOWN()
ON_WM_CHAR()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// canvasFrame message handlers
void canvasFrame::OnPaint()
{
CPaintDC dc(this); //建立响应WM_PAINT信息的DC
}
void canvasFrame::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
CClientDC dc(this);
mdc1->SelectObject(bgbmp);
mdc->BitBlt(0,0,rect.right,rect.bottom,mdc1,0,0,SRCCOPY);
if(nChar==VK_UP) //按下"上"键
{
mdc1->SelectObject(m[0]);
y-=20;
if(d==0) //判断上一次是否按下"上"键
{
c++; //下一张图
if(c==8)
c=0;
}
else
c=0; //从第一张开始
d=0;
xp=55*c;
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[0]);
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCPAINT);
}
if(nChar==VK_DOWN) //按下"下"键
{
mdc1->SelectObject(m[3]);
y+=20;
if(d==3) //判断上一次是否按下"下"键
{
c++; //下一张图
if(c==8)
c=0;
}
else
c=0; //从第一张开始
d=3;
xp=55*c;
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[3]);
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCPAINT);
}
if(nChar==VK_LEFT) //按下"左"键
{
mdc1->SelectObject(m[2]);
x-=20;
if(d==2) //判断上一次是否按下"左"键
{
c++; //下一张图
if(c==8)
c=0;
}
else
c=0; //从第一张开始
d=2;
xp=55*c;
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[2]);
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCPAINT);
}
if(nChar==VK_RIGHT) //按下"右"键
{
mdc1->SelectObject(m[1]);
x+=20;
if(d==1) //判断上一次是否按下"右"键
{
c++;
if(c==8)
c=0;
}
else
c=0; //从第一张开始
d=1;
xp=55*c;
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCAND);
mdc1->SelectObject(p[1]);
mdc->BitBlt(x,y,55,74,mdc1,xp,0,SRCPAINT);
}
if( nChar== VK_ESCAPE)
PostMessage(WM_CLOSE ); //传送WM_CLOSE信息
dc.BitBlt(0,0,rect.right,rect.bottom,mdc,0,0,SRCCOPY);
CFrameWnd::OnKeyDown(nChar, nRepCnt, nFlags);
}
void canvasFrame::OnChar(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
CFrameWnd::OnChar(nChar, nRepCnt, nFlags);
}
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